Search found 2200 matches

by JustAnyone
Thu Jan 14, 2021 9:04
Forum: Problems and Errors (bugs)
Topic: Trading resets after I reboot the game
Replies: 2
Views: 125

Re: Trading resets after I reboot the game

Do you rememeber to save the cities?
by JustAnyone
Tue Jan 12, 2021 16:20
Forum: Problems and Errors (bugs)
Topic: A weird problem with black emoji
Replies: 2
Views: 133

Re: A weird problem with black emoji

Build graveyards
by JustAnyone
Sat Jan 09, 2021 20:50
Forum: News
Topic: TheoTown update full changelog
Replies: 131
Views: 34122

Re: TheoTown update full changelog

Version 1.9.66
  • Added support for 8 frames per car
  • Updated translations
by JustAnyone
Sat Jan 09, 2021 20:48
Forum: News
Topic: TheoTown update full changelog
Replies: 131
Views: 34122

Re: TheoTown update full changelog

Version 1.9.65
  • Added support for internal heightmap data
  • Fixed region name label was too long in German language
  • Fixed region view didn't show newly created region after region generation
by JustAnyone
Thu Jan 07, 2021 13:34
Forum: Problems
Topic: [Asked][1.9.61a] Plugin crash (code.json:157)
Replies: 1
Views: 183

Re: [Asked][1.9.61a] Plugin crash (code.json:157)

Hi,

plugins do not support GIF files.
by JustAnyone
Tue Jan 05, 2021 11:59
Forum: News
Topic: TheoTown update full changelog
Replies: 131
Views: 34122

Re: TheoTown update full changelog

Version 1.9.64 Allowed neighborhood commercial between sandbox cities Fixed animation spot color in building preview Fixed building tool showed Theon price in sandbox mode Fixed no neighboring cities bug in auto last saved city if not located in default region Fixed initial influence calculation wa...
by JustAnyone
Mon Jan 04, 2021 13:29
Forum: News
Topic: TheoTown update full changelog
Replies: 131
Views: 34122

Re: TheoTown update full changelog

Version 1.9.63
  • Fixed city drawer addition to toolbar history did not eliminate duplicates
  • Fixed animation spot color in building preview
  • Fixed rare NPE when building a diamond building
  • Optimized influence calculation
by JustAnyone
Sun Jan 03, 2021 15:11
Forum: Decorations and Tools
Topic: Cinematic camera tool
Replies: 10
Views: 632

Re: Cinematic camera tool

You'd add something like

Code: Select all    Reset

local lastMS = 0 local movementPerSecond = 42 local x = 0 function script:update() local ms = Runtime.getTime() local passedSeconds = (ms - lastMS) / 1000 if passedSeconds <= 1 then x = x + movementPerSecond * passedSeconds end lastMS = ms end
Interactive Lua editor
Run
by JustAnyone
Thu Dec 31, 2020 1:35
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 161
Views: 36783

Re: Advanced tags for building plugins

I don't think so.
by JustAnyone
Tue Dec 29, 2020 20:01
Forum: Problems
Topic: Help! I don't have a plugin folder?
Replies: 2
Views: 387

Re: Help! I don't have a plugin folder?

Hi, you can find it under %USERPROFILE%/TheoTown
by JustAnyone
Tue Dec 29, 2020 19:27
Forum: News
Topic: TheoTown update full changelog
Replies: 131
Views: 34122

Re: TheoTown update full changelog

Version 1.9.62
  • Added building attribute "supports shoreline"
  • Fixed fill progress of landfills and cemeteries was not visible
  • Fixed city revert area pruning could cause building removal on undo due to pruned building data
by JustAnyone
Sat Dec 26, 2020 20:37
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 10694
Views: 597772

Re: TheoTown Forum Chatbox

Thank you, happy birthday to Theo too!
by JustAnyone
Wed Dec 23, 2020 21:54
Forum: Game Discussion
Topic: A new default region design!
Replies: 4
Views: 945

Re: A new default region design!

I'm afraid he won't answer you soon
by JustAnyone
Tue Dec 22, 2020 17:08
Forum: News
Topic: TheoTown update full changelog
Replies: 131
Views: 34122

Re: TheoTown update full changelog

Version 1.9.61 Added snow frames for some residential and industrial buildings by Pluc Added script:event call for leaving generic tool Fixed selectable building animation preview Disabled swiping to clear garbage on PC Adjusted dialog title separation to use gradient Updated es and b+fil translati...
by JustAnyone
Sat Dec 19, 2020 18:57
Forum: News
Topic: TheoTown update full changelog
Replies: 131
Views: 34122

Re: TheoTown update full changelog

Version 1.9.60
  • Fixed asynchronous texture loading exception handling
  • Fixed NullPointerException in selectable drafts
  • Fixed NullPointerException in airplane dialog
  • Fixed a crash caused by saving key actions
  • Updated fil translation
by JustAnyone
Sat Dec 19, 2020 14:13
Forum: Problems and Errors (bugs)
Topic: TheoTown Error on My Tablet
Replies: 6
Views: 660

Re: TheoTown Error on My Tablet

Will be fixed in 1.9.60
by JustAnyone
Fri Dec 18, 2020 17:23
Forum: Transport, Airport, Roads
Topic: British Avenue's
Replies: 15
Views: 718

Re: British Avenue's

Consider uploading such beauty to plugin store.

Also, showcase next time pls.
by JustAnyone
Fri Dec 18, 2020 17:18
Forum: Smalltalk
Topic: CUSTOM RANKS on forum
Replies: 4
Views: 693

Re: CUSTOM RANKS on forum

That's up to other administrators.
by JustAnyone
Fri Dec 18, 2020 17:09
Forum: Smalltalk
Topic: CUSTOM RANKS on forum
Replies: 4
Views: 693

Re: CUSTOM RANKS on forum

The only certified noobs here are the game developers thus they have a rank named Developer or Ripoff engineer
by JustAnyone
Fri Dec 18, 2020 11:08
Forum: News
Topic: TheoTown update full changelog
Replies: 131
Views: 34122

Re: TheoTown update full changelog

Version 1.9.59
  • Added basic error checking for building destruction buildings
  • Added texture loading progress
  • Fixed sound was updated every frame even if the values haven't changed
  • Update in and zh translations

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