Search found 3120 matches

by Lobby
Wed Nov 18, 2020 22:35
Forum: Plug-In Discussion
Topic: Plugin Store quality control discussion
Replies: 13
Views: 527

Plugin Store quality control discussion

Hey everyone, it is awesome to see to what extent the plugin ecosystem of TheoTown has developed in the past few years and how widespread they became, in particular after we added the Plugin Store. However, after receiving complaints for approved plugin quality but also about unjustified disapproval...
by Lobby
Tue Nov 17, 2020 16:23
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 145
Views: 6745

Re: Lua chatbox

I'm afraid there's no mechanism to do that.
by Lobby
Sat Nov 14, 2020 14:31
Forum: Problems and Errors (bugs)
Topic: Bug with terrain
Replies: 3
Views: 280

Re: Bug with terrain

Thank you for the report!

:bf
by Lobby
Sat Nov 14, 2020 13:32
Forum: Problems and Errors (bugs)
Topic: startup error
Replies: 9
Views: 512

Re: startup error

Thank you, a video of the issue would be useful, indeed. What version are you using on Android right now?
by Lobby
Fri Nov 13, 2020 11:31
Forum: Problems and Errors (bugs)
Topic: startup error
Replies: 9
Views: 512

Re: startup error

Hi, I am sorry to hear this. I've checked your account for corruption but without success. When exactly does it go black/crash? When it crashes on Android, is there some sort of error message?
by Lobby
Mon Nov 02, 2020 15:25
Forum: Resources
Topic: JSON
Replies: 81
Views: 12658

Re: JSON

See content_fence.json. It is done by providing 4 additional frames that will be used for the slopes :json [ { "id": "$fence_real00", "type": "fence", "frames": [ {"x": 40,"y": 352,"w": 16,"h": 16,"count": 2,"handle y":8}, {"x": 884,"y": 334,"w": 17,"h": 24, "handle y": 16,"offset x": 2048,"offset y...
by Lobby
Mon Nov 02, 2020 11:20
Forum: Resources
Topic: JSON
Replies: 81
Views: 12658

Re: JSON

Probably not, but I updated now most of them.
by Lobby
Mon Nov 02, 2020 11:14
Forum: Lua Scripting
Topic: GUI Compendium
Replies: 13
Views: 1046

Re: GUI Compendium

you can do that by doing the following:

Code: Select all    Reset

local root = GUI.getRoot() local panel = root:addPanel{ x = 20, y = 20, width = 100, height = 30, onClick = function(p) p:delete() end }
Interactive Lua editor
Run
by Lobby
Sun Nov 01, 2020 11:00
Forum: News
Topic: Plugin Store Activity in October 2020
Replies: 0
Views: 502

Plugin Store Activity in October 2020

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>85 new plugins<e>[/b]</e></B> have been submitted in October 2020. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=...
by Lobby
Sat Oct 31, 2020 10:59
Forum: Lua Scripting
Topic: GUI Compendium
Replies: 13
Views: 1046

Re: GUI Compendium

What do you mean by close? Do you want to add a close button that removes the dialog when pressed? That can be done by placing a button manually on the panel.
by Lobby
Fri Oct 30, 2020 11:03
Forum: Lua Scripting
Topic: GUI Compendium
Replies: 13
Views: 1046

Re: GUI Compendium

When you add something to a listbox all it should have is a height because positioning will be handled by the listbox (so that it can be scrolled). What you may want to do is to put a panel or canvas with a specific height into the listbox first and then adding your label to that panel/canvas. Yes, ...
by Lobby
Tue Oct 27, 2020 12:25
Forum: Lua Scripting
Topic: GUI Compendium
Replies: 13
Views: 1046

Re: GUI Compendium

What exactly do you mean with center part of ListBox Label? Maybe sketch something for better understanding :)
by Lobby
Tue Oct 27, 2020 12:21
Forum: Problems and Errors (bugs)
Topic: maybe someone can help me
Replies: 4
Views: 692

Re: maybe someone can help me

Hi, I'm sorry so hear that you experience issues running the game. I would suggest to (temporarily) rename the folders TheoTown/plugins and TheoTown/managed plugins to something else to see if it is plugin related after all (I'd expect it to be since that's what the game is loading in the image). To...
by Lobby
Sun Oct 25, 2020 10:51
Forum: Lua Scripting
Topic: GUI Compendium
Replies: 13
Views: 1046

Re: GUI Compendium

Excerpt from the tree tool: line = layout:addCanvas{h=lh} line:addLabel{w=lw,text=Translation.treeplanter_brushsize} line:addSlider{ x=lw, minValue=minBrushSize, maxValue=maxBrushSize, getValue=function() return brushSize end, setValue=function(v) brushSize = math.floor(v+0.5) end, getText=function(...
by Lobby
Fri Oct 16, 2020 10:23
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 145
Views: 6745

Re: Lua chatbox

Nice comeback! Ahmm is the "x" Here from "table.x" Is the name of my variable? The x is the name of the "variable" that is stored inside the table. For illustration how tables work (they are basically containers that contain variables, so to speak): local table = {} -- Creates a new, empty table tab...
by Lobby
Thu Oct 15, 2020 12:13
Forum: Problems and Errors (bugs)
Topic: Login Error / connection error
Replies: 14
Views: 2800

Re: Login Error / connection error

Hi, this error will also be displayed if you've accidentally typed the wrong password for your account.
by Lobby
Thu Oct 15, 2020 11:24
Forum: Problems and Errors (bugs)
Topic: Account is deadactived for no reason
Replies: 1
Views: 703

Re: Account is deadactived for no reason

You wouldn't be able to post here if your account would be inactive :)

New accounts are inactive until the user activates it using the email they should have received.
by Lobby
Thu Oct 01, 2020 10:00
Forum: News
Topic: Plugin Store Activity in September 2020
Replies: 1
Views: 1138

Plugin Store Activity in September 2020

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>44 new plugins<e>[/b]</e></B> have been submitted in September 2020. Most of them were contributed by:<br/> <SIZE size="120"><s>[siz...
by Lobby
Sun Sep 20, 2020 9:53
Forum: Tutorials and Documentation
Topic: Cars
Replies: 85
Views: 18664

Re: Cars

Code: Select all

    "flag bus":true,
This will allow the car to use bus lanes.

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