Search found 3189 matches
- 08 Aug 2022, 10:02
- Forum: Plug-In Discussion
- Topic: How to use animation
- Replies: 9
- Views: 198
Re: How to use animation
By using w, h you tell the game the size of individual frames of the animation. The game will then try to get count many such frames from the provided image. The game will not calculate w, h automatically for count>1
- 05 Aug 2022, 09:49
- Forum: Plug-In Discussion
- Topic: How to use animation
- Replies: 9
- Views: 198
Re: How to use animation
I made the graphics so that each subframe has this size. It should display all of the 6 frames with this code as it does in the game.
- 04 Aug 2022, 17:49
- Forum: Plug-In Discussion
- Topic: How to use animation
- Replies: 9
- Views: 198
Re: Advanced tags for building plugins
"doesn't work" is not exactly helpful for us to diagnose the issue.
In the animation I specify width and height explictily so that the game knows the size of a single frame. It then uses count to extract that amount of frames. These will then be used to play the animation.
In the animation I specify width and height explictily so that the game knows the size of a single frame. It then uses count to extract that amount of frames. These will then be used to play the animation.
- 04 Aug 2022, 10:49
- Forum: Plug-In Discussion
- Topic: How to use animation
- Replies: 9
- Views: 198
Re: Advanced tags for building plugins
Here's part of the definition for the in-game wind turbine: [ { "id":"$animationfan00", "type":"animation", "frames":[{"bmp":"blades.png","w":60,"h":58,"count":6}] }, { "id":"$windturbine00", "type":"energy", "width":3, "height":3, "frames":[{"x":1792,"y":1264,"w":96,"h":96}], "animation":[ {"id":"2...
- 03 Aug 2022, 19:47
- Forum: Tutorials and Documentation
- Topic: Advanced tags for building plugins
- Replies: 203
- Views: 84827
Re: Advanced tags for building plugins
It's a legacy attribute to animate your buildings. For that, simply provide multiple frames to the "frames" attribute and then use "animated":true to let the game know that it should use these frames to animate the building. Nowadays I recommend to use separate animation objects instead that you can...
- 02 Aug 2022, 13:36
- Forum: Problems and Errors (bugs)
- Topic: Online regions will not load
- Replies: 4
- Views: 192
Re: Online regions will not load
Thank you for the reports. There was an issue with the caching server that has been fixed 

- 02 Aug 2022, 11:12
- Forum: Problems and Errors (bugs)
- Topic: Disappeared city
- Replies: 10
- Views: 303
Re: Disappeared city
Hi, in a best case scenario the city file got corrupted and does therefore not appear. Please provide me with the contents of the correspondent region folder here or via pm.
- 01 Aug 2022, 10:00
- Forum: News
- Topic: Plugin Store Activity in July 2022
- Replies: 0
- Views: 432
Plugin Store Activity in July 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>74 new plugins<e>[/b]</e></B> have been submitted in July 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=120...
- 29 Jul 2022, 15:48
- Forum: Problems and Errors (bugs)
- Topic: Cartoony Graphics Apply Error?
- Replies: 5
- Views: 237
Re: Cartoony Graphics Apply Error?
You mean the edges on ground? Will give that a try
- 29 Jul 2022, 14:45
- Forum: Problems and Errors (bugs)
- Topic: Cartoony Graphics Apply Error?
- Replies: 5
- Views: 237
Re: Cartoony Graphics Apply Error?
Hi, thank you for the report. I updated the plugin. Let me know if it works now.
- 29 Jul 2022, 10:35
- Forum: Problems
- Topic: Landmark 81 comments about lagging state
- Replies: 3
- Views: 622
Re: Landmark 81 comments about lagging state
The plugin heavily relies on Lua to draw the lit windows. This is normally not an issue unless you start to overdo it (like in this case with more than 20,000 windows). In this case the best optimization is to try to reduce the amount of drawn images e.g. by merging the frames together into bigger o...
- 27 Jul 2022, 18:28
- Forum: Plug-In Discussion
- Topic: My concerns about the plugin community.
- Replies: 103
- Views: 4191
Re: My concerns about the plugin community.
Sorry to hear that you are unhappy. We admit that enforcing the rules in a consistent matter is hard and that we can improve on that. On the other hand, I want to emphasize on that the "price" for plugins is in place to finance the store and things around it (including adding new features for plugin...
- 13 Jul 2022, 15:00
- Forum: News
- Topic: TheoTown meets Urbek City Builder
- Replies: 1
- Views: 659
TheoTown meets Urbek City Builder
707x232.png Hello everyone, you are into city building games on PC? TheoTown combines with Urbek City Builder in a bundle that allows you to play these two great games with a 10% discount. Trailers: Urbek City Builder TheoTown Get the bundle here: Urbek City Builder | TheoTown Urbek City Builder is...
- 01 Jul 2022, 10:00
- Forum: News
- Topic: Plugin Store Activity in June 2022
- Replies: 1
- Views: 834
Plugin Store Activity in June 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>66 new plugins<e>[/b]</e></B> have been submitted in June 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=120...
- 24 Jun 2022, 10:01
- Forum: Problems and Errors (bugs)
- Topic: The game uses only one CPU thread of 8
- Replies: 4
- Views: 521
Re: The game uses only one CPU thread of 8
Please try to join the game's beta channel on Steam and report back if it makes any difference.
- 23 Jun 2022, 23:18
- Forum: Problems and Errors (bugs)
- Topic: The game uses only one CPU thread of 8
- Replies: 4
- Views: 521
Re: The game uses only one CPU thread of 8
Hi, what hardware are you using? What exact version of the game is that?
The rendering will always happen in a single thread only, that's a limitation of OpenGL. However, from what I've seen so far that should not lead to performance implications on PC.
The rendering will always happen in a single thread only, that's a limitation of OpenGL. However, from what I've seen so far that should not lead to performance implications on PC.
- 22 Jun 2022, 21:00
- Forum: Problems and Errors (bugs)
- Topic: Achievements Bug
- Replies: 8
- Views: 1204
Re: Achievements Bug
A minimum amount of inhabitants may be required
- 01 Jun 2022, 10:00
- Forum: News
- Topic: Plugin Store Activity in May 2022
- Replies: 0
- Views: 1325
Plugin Store Activity in May 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>69 new plugins<e>[/b]</e></B> have been submitted in May 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=120]...
- 17 May 2022, 09:59
- Forum: Problems
- Topic: Thumbnail error
- Replies: 6
- Views: 969
Re: Thumbnail error
The order of loading matters. Here the Arsenal.json will be loaded before BritThumbnail.json so the category was not defined, yet. To ensure certain order I've seen people prefexing the files that have to be loaded first with aaa or similar 

- 01 May 2022, 10:00
- Forum: News
- Topic: Plugin Store Activity in April 2022
- Replies: 0
- Views: 1718
Plugin Store Activity in April 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>63 new plugins<e>[/b]</e></B> have been submitted in April 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=12...