Search found 4649 matches

by Bearbear76
Sat Apr 17, 2021 13:01
Forum: Tutorials and Documentation
Topic: [VIDEO TUTORIAL] Installing plugins for game version 1.9.82+ and Android 10+
Replies: 2
Views: 28

Re: [VIDEO TUTORIAL] Installing plugins for game version 1.9.82+ and Android 10+

4:20 :lol:

Anyway, nice video!
I guess the video would be a bit better if it was in English (file manager). :)

Added this here and here.
by Bearbear76
Sat Apr 17, 2021 12:41
Forum: Problems
Topic: The train was disconnected.
Replies: 1
Views: 23

Re: The train was disconnected.

Hi gmt2948!

Seems like the image wasn't uploaded correctly. :)
See this thread for more information about how to upload images: viewtopic.php?f=48&t=3162
by Bearbear76
Thu Apr 15, 2021 11:55
Forum: Parks, Sports and Management
Topic: Mairie de Fécamp ( City Hall )
Replies: 5
Views: 84

Re: Mairie de Fécamp ( City Hall )

Beautiful! I like that arch in the middle for some reason. :)
by Bearbear76
Thu Apr 15, 2021 6:15
Forum: Residential
Topic: Seattle Residential Pack
Replies: 5
Views: 113

Re: Seattle Residential Pack

Some of the shadows are wrong. It should be on the right. :)
by Bearbear76
Thu Apr 15, 2021 6:12
Forum: Jailhouse Rock
Topic: Post random YouTube links
Replies: 244
Views: 53003

Re: Post random YouTube links

I like the shape of the stop light :lol:
by Bearbear76
Wed Apr 14, 2021 14:08
Forum: Screenshots
Topic: Chinese City (Teaser)
Replies: 1
Views: 126

Re: Chinese City (Teaser)

I see japanese words. :lol:
Anyway nice city wanted to see the intersection a bit more though. :)
by Bearbear76
Wed Apr 14, 2021 14:05
Forum: Suggestions
Topic: Remove map rotation
Replies: 1
Views: 84

Re: Remove map rotation

hello developer, I suggest removing the automatic rotation feature on the map because there are some "modulable" buildings that don't follow the direction of rotation, if they are rotated... At first the modulable building looks good on the first side of the map ... but when the map is rotated the ...
by Bearbear76
Wed Apr 14, 2021 14:01
Forum: Supply - Energy, Water, Waste Disposal
Topic: Pikechu [Pokemon ripoff that produces electricity]
Replies: 5
Views: 3558

Re: Pikechu [Pokemon ripoff that produces electricity]

cesareborgia94 wrote:
Wed Apr 14, 2021 7:24
I'll admit this is the worst plugin I created lol.
Nonsense. Such fine art must only belong in a museum!
IMG_20210414_205852.jpg
by Bearbear76
Wed Apr 14, 2021 13:52
Forum: Industrial
Topic: RF Industrial Mega Pack ( 1.0 )
Replies: 11
Views: 288

Re: RF Industrial Mega Pack ( 1.0 )

Great as always. :)
by Bearbear76
Wed Apr 14, 2021 13:50
Forum: Residential
Topic: Communist Khrushchyovka
Replies: 18
Views: 571

Re: Communist Khrushchyovka

cesareborgia94 wrote:
Wed Apr 14, 2021 7:49
As expected of communist architecture, this is as close as it gets to be honest :lol:
Colours aren't depressing enough. :lol:
by Bearbear76
Wed Apr 14, 2021 13:48
Forum: Transport, Airport, Roads
Topic: Seaport by rjroldan1
Replies: 6
Views: 2242

Re: Seaport by rjroldan1

Doesn't work anymore. 😷 I'm an Android user. I can't get Any plugins from the forum to download to theotown app. :( Seems to work fine for me. What exactly is the problem? Also what do you mean by "I can't get Any plugins from the forum to download to theotown app". Are you having trouble downloadi...
by Bearbear76
Wed Apr 14, 2021 13:31
Forum: Smalltalk
Topic: Working together to create a story ☺️ (now with a 2nd story)
Replies: 61
Views: 2555

Re: Working together to create a story ☺️ (now with a 2nd story)

... But the team didn't receive enough funding for the expedition ...
by Bearbear76
Wed Apr 14, 2021 13:29
Forum: Tips and Tricks
Topic: Traffic!
Replies: 4
Views: 193

Re: Traffic!

Zman The Man wrote:
Wed Apr 14, 2021 3:49
Nothing a nuke can't fix :evil:
Can't argue with that. :lol:
by Bearbear76
Tue Apr 13, 2021 14:08
Forum: Map Showcase
Topic: Geographic Forum
Replies: 15
Views: 3594

Re: Geographic Forum

I guess the wobbliness enhances the seed. :lol:
by Bearbear76
Tue Apr 13, 2021 14:06
Forum: Suggestions
Topic: Max size 25x25
Replies: 3
Views: 136

Re: Max size 25x25

evergreen :lol:
by Bearbear76
Tue Apr 13, 2021 13:54
Forum: Residential
Topic: Apartments by jbowes
Replies: 5
Views: 2417

Re: Apartments by jbowes

I think I hear zombies... :?
by Bearbear76
Tue Apr 13, 2021 13:53
Forum: Decorations and Tools
Topic: Enable/disable water for map generation
Replies: 1
Views: 104

Re: Enable/disable water for map generation

So I guess this replaces every water tile with and land tile correct?
by Bearbear76
Tue Apr 13, 2021 13:42
Forum: Smalltalk
Topic: Greetings!
Replies: 2
Views: 128

Re: Greetings!

Hey, new to TheoTown, long time City simulator gamer going back to SC1 and SC2K. was introduced by a friend of mine and started checking it out, am thinking about learning to mod it a bit! Welcome SpookyZalost! There's a wide array of documentation about modding this game here so it shouldn't be to...
by Bearbear76
Mon Apr 12, 2021 11:06
Forum: Tutorials and Documentation
Topic: Night Animations
Replies: 57
Views: 13172

Re: Night Animations

A dutch Guy wrote:
Mon Apr 12, 2021 10:25
Is it possible to set night animations for each frame of a building? I wanted to add night animations to a building with a left and right facing variant with rotation awareness.
I'm not an expert but try adding this in the night animation.

Code: Select all

"frames":[x] // x is the frame number (starts from 0)
by Bearbear76
Mon Apr 12, 2021 8:18
Forum: Trash
Topic: Trash
Replies: 1
Views: 89

Re: Trash

:bb

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