Search found 19 matches
- 02 Jul 2021, 23:35
- Forum: Plug-In Discussion
- Topic: Plugin analysis
- Replies: 7
- Views: 3628
Re: Plugin analysis
Maybe it's a birdhouse. The 'windows' are the 'doors' and it's completely blue inside and that's a birdbath on top.
- 19 Jun 2021, 09:48
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 947
- Views: 1098784
Re: Ideas for plugins
Okay, here's the example scene and where it might be best placed...
Made and rendered in DAZ Studio: Reduced to a usable size: And the examples:
Made and rendered in DAZ Studio: Reduced to a usable size: And the examples:
- 19 Jun 2021, 00:02
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 947
- Views: 1098784
Re: Ideas for plugins
Thanks! I think I'll put together a simple scene tonight and post it to provide some idea of it.
- 18 Jun 2021, 21:54
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 947
- Views: 1098784
Re: Ideas for plugins
I had this idea a couple weeks ago. It's not something I'd be able to code (at this time). It would show a 'snapshot' of some scene going on inside the building that's clicked on - living room/dining room scene for Residential , office/counter/break room for Commercial , manufacturing/break room for...
- 17 Jun 2021, 23:24
- Forum: Plug-In Discussion
- Topic: Idea for new plugin
- Replies: 2
- Views: 2686
Re: Idea for new plugin
And if anyone needs a model to build the gates off of...
JOKING!
But really, having some gates for the fences is a good idea. I don't use the fences myself but still.

But really, having some gates for the fences is a good idea. I don't use the fences myself but still.
- 16 Jun 2021, 19:46
- Forum: Plug-In Discussion
- Topic: about Complex Industries
- Replies: 5
- Views: 4308
Re: about Complex Industries
Here's a thought I had this morning. You could make it so your mill takes in some trash, as if it was taking scrap metal for recycling. That would reduce what goes to the dump.
- 08 Jun 2021, 10:01
- Forum: Plug-In Discussion
- Topic: Help making a Y-shaped or a trident-shaped building and roof on a 2x2 tile
- Replies: 2
- Views: 2403
Re: Help making a Y-shaped or a trident-shaped building and roof on a 2x2 tile
Y-Bldg.png I went ahead and did a bit of something. If you're going to use it, it'll have to be shrunk down but it'll fit a 2x2 once it's smaller. At it's current size, you can put on the textures you want then shrink (crop out the excess first), but however you want to do it. If this isn't exactly...
- 08 Jun 2021, 01:06
- Forum: Plug-In Discussion
- Topic: about Complex Industries
- Replies: 5
- Views: 4308
Re: about Complex Industries
How about an open, roofed storage area? Something like the pic but for steel products (plates, beams, rails, etc...). Maybe even a forklift or 2 moving around (with or without loads)? A rail system for moving the really heavy stuff around the yard?
Just some top-of-the-head ideas.
Just some top-of-the-head ideas.

- 07 Jun 2021, 22:14
- Forum: Plug-In Discussion
- Topic: Help making a Y-shaped or a trident-shaped building and roof on a 2x2 tile
- Replies: 2
- Views: 2403
Re: Help making a Y-shaped or a trident-shaped building and roof on a 2x2 tile
I'll see what I can come up with on my laptop this evening - though I can't promise anything. What about more details?
Height, windows, entrance(s), direction of the doubled end, roof style?
Or do you just want the lines that will make it come out even?
Height, windows, entrance(s), direction of the doubled end, roof style?
Or do you just want the lines that will make it come out even?
- 05 Jun 2021, 21:15
- Forum: Plug-In Discussion
- Topic: Creating In 3D
- Replies: 6
- Views: 3186
Re: Creating In 3D
8-) Okay, maybe I'm mis-reading this... Step 6- Important part and usually the step every person fails, it is normal. Add shadows to the sides that are facing right and also add some places you want to add depth too. Like the door I did. (Even in my texture there is a shadow issue with small roof an...
- 05 Jun 2021, 20:46
- Forum: Plug-In Discussion
- Topic: Creating In 3D
- Replies: 6
- Views: 3186
Re: Creating In 3D
Yah, I hadn't thought about the blurring. That should be easy to fix though. I guess I mis-remembered the shadow location. I thought in one of the posts I'd read that it was suppose to be to the right and above. Again, easy to fix once I get the real deal. THANKS for the info!! I'm also considering ...
- 05 Jun 2021, 06:39
- Forum: Plug-In Discussion
- Topic: Creating In 3D
- Replies: 6
- Views: 3186
Re: Creating In 3D
I flubbed the shadowing part of the instructions but it looks pretty good.
Here are the examples - larger image & useable image.
Here are the examples - larger image & useable image.
- 04 Jun 2021, 21:09
- Forum: Plug-In Discussion
- Topic: Creating In 3D
- Replies: 6
- Views: 3186
Creating In 3D
>>>REMOVED part of the instructions of shadowing since I flubbed and used the directional method which works in some cases but obviously not all. It's mostly still good, just a small removal.<<< I don't know if anyone else has thought of this but I figured I'd put the idea out. I'm working on a plu...
- 04 Jun 2021, 20:50
- Forum: Game Discussion
- Topic: Hospitals in Commercial & Industrial
- Replies: 5
- Views: 3443
Re: Hospitals in Commercial & Industrial
Yeah, I knew Education wasn't needed in those areas. As for Parks, they do help, I've noticed, so I've been using the Big Fountains in regular locations through those areas.
- 03 Jun 2021, 21:48
- Forum: Game Discussion
- Topic: Can I connect a residential city to a industrial one?
- Replies: 2
- Views: 2810
Re: Can I connect a residential city to a industrial one?
That would be cool if it could be done, though. Have 4 cities in a region - 1 for Residential, 1 Commercial, 1 Industrial & 1 for Military & etc...
I wonder if a plugin could be made for something like this???
I wonder if a plugin could be made for something like this???
- 03 Jun 2021, 21:39
- Forum: Game Discussion
- Topic: Hospitals in Commercial & Industrial
- Replies: 5
- Views: 3443
Hospitals in Commercial & Industrial
I don't know if it's suppose to be this way but I just noticed yesterday that hospitals in Commercial and Industrial areas have 0 patients. I typically keep all 3 areas separated but never actually checked the number of patients when checking the affected area of a hospital. Personally, I see this a...
- 25 May 2021, 21:41
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 947
- Views: 1098784
Re: Ideas for plugins
Perhaps some industrious genius here (definitely not me - HA) can do the University of Washington campus? It would be good for 'Park' 'Sports' 'School' and possibly 'Police' (university cops). This is the best view of the campus I could find. I'm sure each of the buildings could be found online for ...
- 19 May 2021, 20:15
- Forum: Game Discussion
- Topic: Hearing An Odd Phrase
- Replies: 2
- Views: 1921
Hearing An Odd Phrase
Is it just me or does anyone else hear the phrase "bark like a demon" when adding the water pipes?
It could be just some mental issue about barking demons, I suppose, but I wanted to be sure.
It could be just some mental issue about barking demons, I suppose, but I wanted to be sure.

- 19 May 2021, 20:08
- Forum: Plug-In Discussion
- Topic: Advanced Information and Tools plugin (issues and suggestions thread)
- Replies: 13
- Views: 10220
Re: Shortcut Box
I've put this problem in the comments of the plugin also... The 'Sort' doesn't seem to work. I spent quite a while sorting everything in the order I wanted but when I left the game and returned later it was completely out of order - and any use of the items changes the order when leaving/returning t...