Search found 2719 matches
- 14 Jun 2025, 22:18
- Forum: Problems and Errors (bugs)
- Topic: Region creator, what happened? (See picture)
- Replies: 1
- Views: 525
Re: Region creator, what happened? (See picture)
You're likely using a plugin
- 09 Jun 2025, 16:46
- Forum: Problems
- Topic: How to use building:getAnimationColor()?
- Replies: 1
- Views: 1443
Re: How to use building:getAnimationColor()?
Try Tile.getBuildingAnimationColor and report back if the return value is the same
- 08 Jun 2025, 15:11
- Forum: Problems and Errors (bugs)
- Topic: Glitched building?
- Replies: 2
- Views: 1203
Re: Glitched building?
It's intentional
- 04 Jun 2025, 16:24
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.25 Add screen stretching setting Fix hide UI option did not hide problem icons Fix last country road bridge variant was not displayed correctly Fix zone pricing on slopes and multiple levels Fix helicopters did not move if the building itself got moved Fix influence preview performance...
- 30 May 2025, 19:28
- Forum: Problems
- Topic: The price of my building ingame is actually the body capacity.
- Replies: 4
- Views: 1719
Re: The price of my building ingame is actually the body capacity.
There's a minimal price that the game will set if the one provided in the plugin is deemed too low.
- 20 May 2025, 16:08
- Forum: Game Discussion
- Topic: What is the corresponding JSON code for this function?
- Replies: 6
- Views: 5993
Re: What is the corresponding JSON code for this function?
It's rather a problem of the shady stuff being hidden with actual visible content at a glance appearing to be legitimate.
- 17 May 2025, 18:39
- Forum: Resources
- Topic: World texture
- Replies: 83
- Views: 219293
Re: World texture
Premium textures are not included
- 05 May 2025, 12:18
- Forum: Suggestions
- Topic: In-game Restart button
- Replies: 4
- Views: 2554
Re: In-game Restart button
There should be a restart button available in the console
- 30 Apr 2025, 18:15
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.24
- Add an experimental shader option that tilts the city plane
- 29 Apr 2025, 12:00
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.23 Add some default nature influence to parks Add TheoTown.isRTL Lua function Add right-to-left support to flow drawing functions Fix some pixel issues in the world texture Adjust tree influences to be more consistent Improve follow car tool button behavior Update translations
- 26 Apr 2025, 13:42
- Forum: Tutorials and Documentation
- Topic: Re: Custom zones (RCI only tutorial)
- Replies: 31
- Views: 32719
Re: Re: Custom zones (RCI only tutorial)
"auto build": false in building definition
- 25 Apr 2025, 11:13
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.22
- Fix hidden UI elements could still consume touch input
- Fix during follow car tool zooming was limited due to invisible panel
- Fix lag spikes caused by periodic state saving
- Update translations
- 23 Apr 2025, 12:20
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.21
- Fix Tile.pauseBuildingAnimation caused crash which caused night frames of letter decoration to break
- Fix inactive drafts were buildable (fixes the bug where Tree Planter could be used to plant plugin trees in non plugin regions)
- 21 Apr 2025, 16:03
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.20
- Add a handler for freezes during loading stage when trying to allocate texture
- Update translations
- 20 Apr 2025, 18:50
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.19
- Add speed controls to follow car tool
- Allow to follow non drivable cars in follow car tool; controls will be hidden then
- Fix some issues with highlighting the current vehicle in follow car tool
- Adjust station, car speeds and capacities in JSON
- Work on TS
- 18 Apr 2025, 17:06
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.18 Add more car draft related Lua functions Add support for car spawning using multiple start and target points at once Add support for coloring cars Add Util.hex2color and Util.color2hex utility functions Add callback function script:clickAny which will be called after tap if the curr...
- 10 Apr 2025, 18:22
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.17 Add text drawing functions to Drawing library for convenience Add Add Drawing.drawCircle, Drawing.addColor functions Add Drawing.flowImage to easily draw images in flowing text using Lua Add Draft:getTail(), Draft:getSpeed() and Draft:getCapacity() for car drafts Fix city developmen...
- 26 Mar 2025, 22:48
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.16 Add online mode region or city download option for owners and admins Add align Lua event for road drafts Add Lua functions to control road animations Add support for rotation aware animations in roads Fix drawing lightning could crash the whole game Revert resolution adjustment on n...
- 27 Feb 2025, 00:42
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 494131
Re: TheoTown full update changelogs
Version 1.12.15
- Fix a crash from buggy road plugins that define more bridge types than the non diagonal variant
- Fix uber mode limited residential development due to influence evaluation for build consideration
- Adjust default resolution selection on desktop
- Update translations
- 27 Feb 2025, 00:19
- Forum: Game Discussion
- Topic: concern about trasnfering map
- Replies: 1
- Views: 1662
Re: concern about trasnfering map
Moon map is stored in the maps folder, not inside the regions folder.