Search found 15 matches
- Fri Apr 07, 2017 1:06
- Forum: Screenshots
- Topic: The Nation of Svalvard
- Replies: 8
- Views: 1681
- Tue Apr 04, 2017 21:52
- Forum: Screenshots
- Topic: The Nation of Svalvard
- Replies: 8
- Views: 1681
- Tue Apr 04, 2017 0:26
- Forum: Screenshots
- Topic: The Nation of Svalvard
- Replies: 8
- Views: 1681
The Nation of Svalvard
http://www.theotown.com/forum/userpix/333_svalvard_1.jpg [Hopefully, the picture loaded okay. This is a small nation that I've been working on for about three weeks. I'd love to have comments and suggestions as to things that can be built next.] Svalvard is a peace-loving, small, environmentally co...
- Mon Apr 18, 2016 13:44
- Forum: Game Discussion
- Topic: why my all habitants are poor?
- Replies: 3
- Views: 2112
Middle class and rich habitants will only move in if there is available $$ and $$$ housing respectively. To create a demand for better housing, you need to build schools primarily, but I think as your businesses and industry level up they generate demand for better housing as well. Also remember tha...
- Sun Apr 17, 2016 1:00
- Forum: Game Discussion
- Topic: Military and wars in Theotown?
- Replies: 20
- Views: 6611
- Fri Apr 15, 2016 16:01
- Forum: Screenshots
- Topic: City of Arkham
- Replies: 2
- Views: 1915
- Thu Apr 14, 2016 13:25
- Forum: Screenshots
- Topic: City of Arkham
- Replies: 2
- Views: 1915
City of Arkham
http://www.theotown.com/forum/userpix/333_sketch1460550182206_2.png My own version of the fictional city of Arkham from the Lovecraft universe. The city was founded in the colonial era in what is now Lovecraft County, Massachussets. It is bisected by the Miskatonic River, bordered to the south by B...
- Wed Apr 13, 2016 4:21
- Forum: Problems and Errors (bugs)
- Topic: [Fixed] $$$ Commercial Buildings are too rare
- Replies: 4
- Views: 1971
- Tue Apr 12, 2016 2:26
- Forum: News
- Topic: New buildings in progress / Neue Gebäude in Arbeit
- Replies: 307
- Views: 127329
- Tue Apr 12, 2016 2:21
- Forum: Game Discussion
- Topic: Military and wars in Theotown?
- Replies: 20
- Views: 6611
- Fri Apr 08, 2016 13:10
- Forum: Game Discussion
- Topic: Military and wars in Theotown?
- Replies: 20
- Views: 6611
- Fri Apr 08, 2016 12:55
- Forum: Game Discussion
- Topic: Military and wars in Theotown?
- Replies: 20
- Views: 6611
- Fri Apr 08, 2016 12:53
- Forum: Game Discussion
- Topic: Pollution Control
- Replies: 4
- Views: 4114
- Fri Apr 08, 2016 4:41
- Forum: Game Discussion
- Topic: Pollution Control
- Replies: 4
- Views: 4114
Pollution Control
As we all know, pollution is very bad. Especially in Theo Town, because citizens living near industrial zones will complain endlessly. I mean, it's pretty reasonable to complain. Have you ever smelled a paper mill? Anyways, I think that at a certain interval, perhaps after building a big town hall o...
- Fri Apr 08, 2016 4:33
- Forum: Game Discussion
- Topic: Military and wars in Theotown?
- Replies: 20
- Views: 6611
I actually like the total lack of militancy in TheoTown. It's refreshing and makes the game more enjoyable, in my opinion. I will admit, however, that in a hypothetical scenario like a giant monster attacking the city (because you know that stuff happens in these types of games) you should be able t...