Search found 13 matches
- 17 Sep 2016, 07:54
- Forum: Game Discussion
- Topic: Question - Reinstalling
- Replies: 3
- Views: 3711
Question - Reinstalling
Before I do anything, what will appen if I remove and then install back the game, without clicking on "erase data"? Will it keep all settings in the new installation? (speaking about the same device) Question 2: in a new device, like from smartphone to tablet, what files should I keep to m...
- 12 Sep 2016, 07:58
- Forum: Problems and Errors (bugs)
- Topic: [1.18] Polluded Water & College bug
- Replies: 4
- Views: 3881
- 21 Aug 2016, 23:45
- Forum: Problems and Errors (bugs)
- Topic: [1.18] Polluded Water & College bug
- Replies: 4
- Views: 3881
[1.18] Polluded Water & College bug
Had a city created with the 1.17, and after 1.18. 1) Started with farms, seems like them causes water pollution. After years, i'm without farms, city full of parks, hpspitals, any kind of water supply plant... and am recieving a continous spam of "We have some really polluded water here!" ...
- 19 Aug 2016, 08:15
- Forum: Game Discussion
- Topic: Ultiltes Payment avabile
- Replies: 2
- Views: 2789
- 14 Aug 2016, 08:39
- Forum: Game Discussion
- Topic: Feature Request - Districts Naming
- Replies: 7
- Views: 5779
- 26 May 2016, 12:02
- Forum: Game Discussion
- Topic: 100% ecotown ?
- Replies: 3
- Views: 3597
I did it without issues in tiny map. Only Solar Panels + farms. It's hard and you need a lot of patience, but after you give about 300 of population you have enough money to continue this way. No other way to do 100% ecologic actually. Even if you use an HUGE amount of parks and trees, you still hav...
- 26 May 2016, 11:56
- Forum: Game Discussion
- Topic: labels for zones
- Replies: 2
- Views: 3015
I've divided my town in sub areas, like the countryside of a big city So i have the downtown, the commercial zone, some independent lil towns between farms, all connected by highways. I simply would apply a name to those mini towns and zones. Doesn't matters if auto-generated, custom or from a prese...
- 22 May 2016, 12:14
- Forum: Game Discussion
- Topic: labels for zones
- Replies: 2
- Views: 3015
labels for zones
it's nothing else than a simple graphic addon: draw at 0 cost a square and assign it a name.
You can call it district, zone, etc... the purpose is to display the name of this area when you move your visual over it.
Example:
City: New York
Zones: Manhattan, Bronks, Queens, etc...
You can call it district, zone, etc... the purpose is to display the name of this area when you move your visual over it.
Example:
City: New York
Zones: Manhattan, Bronks, Queens, etc...
- 19 May 2016, 13:52
- Forum: Game Discussion
- Topic: about Culture
- Replies: 1
- Views: 6426
about Culture
when I try to see cultural view, even if i have museums, schools and townhall here and there, it's always all red.
How does it works actually or how should be, if isn't yet improved?
How does it works actually or how should be, if isn't yet improved?
- 28 Apr 2016, 19:44
- Forum: Problems and Errors (bugs)
- Topic: [Fixed] screenshot error
- Replies: 2
- Views: 2677
- 28 Apr 2016, 19:39
- Forum: Game Discussion
- Topic: traffic & noise
- Replies: 3
- Views: 4835
traffic & noise
Simple idea:
1) too much traffic will produce noise
2) bus will reduce it (at least for cars, it will not affect camions)
What do you think about?
1) too much traffic will produce noise
2) bus will reduce it (at least for cars, it will not affect camions)
What do you think about?
- 28 Apr 2016, 19:33
- Forum: Problems and Errors (bugs)
- Topic: [Fixed] screenshot error
- Replies: 2
- Views: 2677
- 13 Apr 2016, 11:52
- Forum: Game Discussion
- Topic: Review and specific suggestions
- Replies: 0
- Views: 3422
Review and specific suggestions
Hi, first of all my congrats for the awesome work here. I'm a lover of the "simcity-like" genre. Let's start with my review/suggest... 1) Goals Actually the only one goal is to rise-up taxes over (about) 12%/13% from the beginning to keep your wallet in active. Once you have money is just ...