Search found 161 matches: requirement
Searched query: +requirement
- 10 Apr 2025, 18:22
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 507746
Re: TheoTown full update changelogs
... fires from beneath buildings since RCI can spawn on tunnels without on ground road connection Allow to use hex string in Drawing.setColor Remove requirement to unlock maps in local regions in desktop version Mark default bus stop using a meta tag Show more information in case of OOM error on ...
- 30 Jan 2025, 00:55
- Forum: Plug-In Discussion
- Topic: Improvement requirement
- Replies: 0
- Views: 1615
Improvement requirement
How do I make a building unlock when another building makes a specific upgrade? And in turn, how do I add upgrades to it?
- 06 Aug 2024, 18:27
- Forum: Transport, Airport, Roads
- Topic: Modern metro access point
- Replies: 7
- Views: 9800
Modern metro access point
... are in the works. Price: 9.5k,9.6k(with plants) Influence: Train transport(100), Nature(5)(with plants) Monthly price: 5,6(with plants) Size: 1×1 Requirement: City level 15 IMG_3067.jpeg Download: Modern Metro access point_v2.zip V2 Update content: Modify textures.
- 17 Jul 2024, 21:00
- Forum: Forum
- Topic: Rules for using the Plugin Store
- Replies: 52
- Views: 146898
Re: Rules for using the Plugin Store
... its an opportunity for you go grow, I salute you on your effort but there is a lot of improvement you need to make to meet the minimum store requirement. However, you are free to post it on the forum as a forum plugin and get feedback.
- 09 Feb 2024, 17:11
- Forum: Tutorials and Documentation
- Topic: Plugin inline translations
- Replies: 10
- Views: 14767
Re: Plugin inline translations
"requirements":[{ "type":"CONDITION", "data":{"condition":{"type":"building count", "id":"$containment_building_02_pederont", "min":0, ...
- 06 Jan 2024, 18:59
- Forum: Suggestions
- Topic: 3d shader
- Replies: 10
- Views: 18345
3d shader
Hi. I want to have 3d shaders like city skylines but dont give that strong phone hardware requirement
- 09 Dec 2023, 22:54
- Forum: Transport, Airport, Roads
- Topic: i13 Road Pack
- Replies: 12
- Views: 42852
Re: i13 Road Pack. I downloaded this road pack but only the RH is avalable. Any suggestions to fix this??
... If you have this plugin from the plugin store, please deactivate it to avoid any conflicts. Version: 1.0.3 Required Version: 1.10.94 Requirement: Small Town (5) Credits: * Lobby&Theo for tree and car frames and grass textures. * Kulche for street light textures. Contents (For ...
- 01 Dec 2023, 08:09
- Forum: Transport, Airport, Roads
- Topic: i13 Road Pack
- Replies: 12
- Views: 42852
Re: i13 Road Pack. I downloaded this road pack but only the RH is avalable. Any suggestions to fix this??
... If you have this plugin from the plugin store, please deactivate it to avoid any conflicts. Version: 1.0.3 Required Version: 1.10.94 Requirement: Small Town (5) Credits: * Lobby&Theo for tree and car frames and grass textures. * Kulche for street light textures. Contents (For ...
- 13 Aug 2023, 14:54
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 507746
Re: TheoTown full update changelogs
... alignment changes / initial alignment for aligned buildings Add tag "car hearse" to define custom hearse cars Fix building upgrade requirement name resolution did not look up actual draft Fix initial frame of aligned buildings was random Fix motorcycle lights Fix game could not ...
- 24 Apr 2023, 12:01
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 507746
Re: TheoTown full update changelogs
... Fix script exception source was not always tracked reliably Keep finished building upgrades when moving a building Enable composition building requirement inferation by default Cache plugin load sound loading Don't show plugin quality warning for free plugins Reduce out.txt clutter
- 05 Mar 2023, 18:37
- Forum: Transport, Airport, Roads
- Topic: i13 Road Pack
- Replies: 12
- Views: 42852
i13 Road Pack
... If you have this plugin from the plugin store, please deactivate it to avoid any conflicts. Version: 1.0.3 Required Version: 1.10.94 Requirement: Small Town (5) Credits: * Lobby&Theo for tree and car frames and grass textures. * Kulche for street light textures. Contents (For ...
- 17 Jan 2023, 20:37
- Forum: Other
- Topic: Sandbox Requirement Tiles v1.0 (NEW)
- Replies: 4
- Views: 15527
Re: Sandbox Requirement Tiles v1.0 (NEW)
Well, The Idea is just copied from mine.
The code is completely different from mine, with the numbers tweaked. There is absolutely no deterrent to stop people from building on non-sanbox cities like mine.
The code is completely different from mine, with the numbers tweaked. There is absolutely no deterrent to stop people from building on non-sanbox cities like mine.
- 26 Nov 2022, 17:15
- Forum: Other
- Topic: Sandbox Requirement Tiles v1.0 (NEW)
- Replies: 4
- Views: 15527
Re: Sandbox Requirement Tiles v1.0 (NEW)
It is
You have basically just retextured it.
Maybe it might be your unique code (have not checked)
But the actual plugin isn't unique and no offense but Kamikazi's looks so much better
- 25 Nov 2022, 21:12
- Forum: Other
- Topic: Sandbox Requirement Tiles v1.0 (NEW)
- Replies: 4
- Views: 15527
- 13 Nov 2022, 13:27
- Forum: Other
- Topic: Sandbox Requirement Tiles v1.0 (NEW)
- Replies: 4
- Views: 15527
Re: Sandbox Requirement Tiles v1.0 (NEW)
Ok so basically a copy of Kamikazi's plugin?
- 18 Sep 2022, 20:13
- Forum: Other
- Topic: Sandbox Requirement Tiles v1.0 (NEW)
- Replies: 4
- Views: 15527
Sandbox Requirement Tiles v1.0 (NEW)
Hi guys! Today I will be presenting an plugin I had in mind. These are sandtiles (portmanteau for sandbox tiles). They fill all of your sandbox requirements all over the map (therefore serves as an alternative to Kamikazi's plugin). Here is the file: sandtiles_v1.zip D3E8256A-6458-43F2-BED1-50F13F98...
- 26 Jul 2022, 19:45
- Forum: Problems
- Topic: [Asked][1.10.63a] Plugin crash (center .json:426)
- Replies: 5
- Views: 3420
Re: [Asked][1.10.63a] Plugin crash (center .json:426)
... }], "price": 1000000, "workers": 20, "influence noise": 10, "build time": 600, "requirement": { "requirements": [{ "type": "RANK", "data": { "lvl": 30 } }] }, "upgrades": ...
- 26 Jul 2022, 18:05
- Forum: Problems
- Topic: [Asked][1.10.63a] Plugin crash (center .json:426)
- Replies: 5
- Views: 3420
[Asked][1.10.63a] Plugin crash (center .json:426)
... } ], "price":1000000, "workers":20, "influence noise":10, "build time":600, "requirement":{ "requirements":[ { "type":"RANK", "data":{ "lvl":30 } } ] }, "upgrades":[ ...
- 02 Jun 2022, 16:15
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 388
- Views: 507746
Re: TheoTown full update changelogs
Version 1.10.56
- Add platform dependent shader normalization to handle shader precision requirement differences between platforms
- Ensure that game is actually using Metal on MacOS X
- 13 May 2022, 16:56
- Forum: Problems
- Topic: Texture problem (my plugin)
- Replies: 8
- Views: 3518
Re: Texture problem (my plugin)
... this is for the suburbs.", "speed":2.0, "bridge price":1995, "monthly price":2, "ordinal":5, "requirement":{"requirements":[{"type":"RANK", "data":{"lvl":1}}]} } ]