Search found 161 matches: requirement

Searched query: +requirement

by JustAnyone
10 Apr 2025, 18:22
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 507746

Re: TheoTown full update changelogs

... fires from beneath buildings since RCI can spawn on tunnels without on ground road connection Allow to use hex string in Drawing.setColor Remove requirement to unlock maps in local regions in desktop version Mark default bus stop using a meta tag Show more information in case of OOM error on ...
by Nifaroux
30 Jan 2025, 00:55
Forum: Plug-In Discussion
Topic: Improvement requirement
Replies: 0
Views: 1615

Improvement requirement

How do I make a building unlock when another building makes a specific upgrade? And in turn, how do I add upgrades to it?
by dnswodn
06 Aug 2024, 18:27
Forum: Transport, Airport, Roads
Topic: Modern metro access point
Replies: 7
Views: 9800

Modern metro access point

... are in the works. Price: 9.5k,9.6k(with plants) Influence: Train transport(100), Nature(5)(with plants) Monthly price: 5,6(with plants) Size: 1×1 Requirement: City level 15 IMG_3067.jpeg Download: Modern Metro access point_v2.zip V2 Update content: Modify textures.
by PBbunnypower
17 Jul 2024, 21:00
Forum: Forum
Topic: Rules for using the Plugin Store
Replies: 52
Views: 146898

Re: Rules for using the Plugin Store

... its an opportunity for you go grow, I salute you on your effort but there is a lot of improvement you need to make to meet the minimum store requirement. However, you are free to post it on the forum as a forum plugin and get feedback.
by Pederont
09 Feb 2024, 17:11
Forum: Tutorials and Documentation
Topic: Plugin inline translations
Replies: 10
Views: 14767

Re: Plugin inline translations

"requirements":[{ "type":"CONDITION", "data":{"condition":{"type":"building count", "id":"$containment_building_02_pederont", "min":0, ...
by Someboreddude
06 Jan 2024, 18:59
Forum: Suggestions
Topic: 3d shader
Replies: 10
Views: 18345

3d shader

Hi. I want to have 3d shaders like city skylines but dont give that strong phone hardware requirement
by Pwyll
09 Dec 2023, 22:54
Forum: Transport, Airport, Roads
Topic: i13 Road Pack
Replies: 12
Views: 42852

Re: i13 Road Pack. I downloaded this road pack but only the RH is avalable. Any suggestions to fix this??

... If you have this plugin from the plugin store, please deactivate it to avoid any conflicts. Version: 1.0.3 Required Version: 1.10.94 Requirement: Small Town (5) Credits: * Lobby&Theo for tree and car frames and grass textures. * Kulche for street light textures. Contents (For ...
by JØĴŐ
01 Dec 2023, 08:09
Forum: Transport, Airport, Roads
Topic: i13 Road Pack
Replies: 12
Views: 42852

Re: i13 Road Pack. I downloaded this road pack but only the RH is avalable. Any suggestions to fix this??

... If you have this plugin from the plugin store, please deactivate it to avoid any conflicts. Version: 1.0.3 Required Version: 1.10.94 Requirement: Small Town (5) Credits: * Lobby&Theo for tree and car frames and grass textures. * Kulche for street light textures. Contents (For ...
by JustAnyone
13 Aug 2023, 14:54
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 507746

Re: TheoTown full update changelogs

... alignment changes / initial alignment for aligned buildings Add tag "car hearse" to define custom hearse cars Fix building upgrade requirement name resolution did not look up actual draft Fix initial frame of aligned buildings was random Fix motorcycle lights Fix game could not ...
by JustAnyone
24 Apr 2023, 12:01
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 507746

Re: TheoTown full update changelogs

... Fix script exception source was not always tracked reliably Keep finished building upgrades when moving a building Enable composition building requirement inferation by default Cache plugin load sound loading Don't show plugin quality warning for free plugins Reduce out.txt clutter
by ian`
05 Mar 2023, 18:37
Forum: Transport, Airport, Roads
Topic: i13 Road Pack
Replies: 12
Views: 42852

i13 Road Pack

... If you have this plugin from the plugin store, please deactivate it to avoid any conflicts. Version: 1.0.3 Required Version: 1.10.94 Requirement: Small Town (5) Credits: * Lobby&Theo for tree and car frames and grass textures. * Kulche for street light textures. Contents (For ...
by Kamikazi
17 Jan 2023, 20:37
Forum: Other
Topic: Sandbox Requirement Tiles v1.0 (NEW)
Replies: 4
Views: 15527

Re: Sandbox Requirement Tiles v1.0 (NEW)

Well, The Idea is just copied from mine.

The code is completely different from mine, with the numbers tweaked. There is absolutely no deterrent to stop people from building on non-sanbox cities like mine.
by PixelDubs
26 Nov 2022, 17:15
Forum: Other
Topic: Sandbox Requirement Tiles v1.0 (NEW)
Replies: 4
Views: 15527

Re: Sandbox Requirement Tiles v1.0 (NEW)

Mako1137 wrote:
25 Nov 2022, 21:12
PixelDubs wrote:
13 Nov 2022, 13:27
Ok so basically a copy of Kamikazi's plugin?
Technically not.
It is
You have basically just retextured it.
Maybe it might be your unique code (have not checked)
But the actual plugin isn't unique and no offense but Kamikazi's looks so much better
by Mako1137
25 Nov 2022, 21:12
Forum: Other
Topic: Sandbox Requirement Tiles v1.0 (NEW)
Replies: 4
Views: 15527

Re: Sandbox Requirement Tiles v1.0 (NEW)

PixelDubs wrote:
13 Nov 2022, 13:27
Ok so basically a copy of Kamikazi's plugin?
Technically not.
by PixelDubs
13 Nov 2022, 13:27
Forum: Other
Topic: Sandbox Requirement Tiles v1.0 (NEW)
Replies: 4
Views: 15527

Re: Sandbox Requirement Tiles v1.0 (NEW)

Ok so basically a copy of Kamikazi's plugin?
by Mako1137
18 Sep 2022, 20:13
Forum: Other
Topic: Sandbox Requirement Tiles v1.0 (NEW)
Replies: 4
Views: 15527

Sandbox Requirement Tiles v1.0 (NEW)

Hi guys! Today I will be presenting an plugin I had in mind. These are sandtiles (portmanteau for sandbox tiles). They fill all of your sandbox requirements all over the map (therefore serves as an alternative to Kamikazi's plugin). Here is the file: sandtiles_v1.zip D3E8256A-6458-43F2-BED1-50F13F98...
by CommanderABab
26 Jul 2022, 19:45
Forum: Problems
Topic: [Asked][1.10.63a] Plugin crash (center .json:426)
Replies: 5
Views: 3420

Re: [Asked][1.10.63a] Plugin crash (center .json:426)

... }], "price": 1000000, "workers": 20, "influence noise": 10, "build time": 600, "requirement": { "requirements": [{ "type": "RANK", "data": { "lvl": 30 } }] }, "upgrades": ...
by Papijoldan
26 Jul 2022, 18:05
Forum: Problems
Topic: [Asked][1.10.63a] Plugin crash (center .json:426)
Replies: 5
Views: 3420

[Asked][1.10.63a] Plugin crash (center .json:426)

... } ], "price":1000000, "workers":20, "influence noise":10, "build time":600, "requirement":{ "requirements":[ { "type":"RANK", "data":{ "lvl":30 } } ] }, "upgrades":[ ...
by JustAnyone
02 Jun 2022, 16:15
Forum: News
Topic: TheoTown full update changelogs
Replies: 388
Views: 507746

Re: TheoTown full update changelogs

Version 1.10.56
  • Add platform dependent shader normalization to handle shader precision requirement differences between platforms
  • Ensure that game is actually using Metal on MacOS X
by SonicandAndriu
13 May 2022, 16:56
Forum: Problems
Topic: Texture problem (my plugin)
Replies: 8
Views: 3518

Re: Texture problem (my plugin)

... this is for the suburbs.", "speed":2.0, "bridge price":1995, "monthly price":2, "ordinal":5, "requirement":{"requirements":[{"type":"RANK", "data":{"lvl":1}}]} } ]

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