Search found 2635 matches
- 17 Jan 2024, 09:35
- Forum: Game Discussion
- Topic: Regions creation
- Replies: 1
- Views: 832
Re: Regions creation
Heightmaps can only be used for, well, heights, it does not support biomes.
- 09 Jan 2024, 20:35
- Forum: Plug-In Discussion
- Topic: Hide upgrade frames
- Replies: 2
- Views: 4515
Re: Hide upgrade frames
Try
or
Code: Select all
"frames": []
Code: Select all
"frames": [null]
- 24 Dec 2023, 15:53
- Forum: Problems
- Topic: How to remove this thing?
- Replies: 2
- Views: 1412
Re: How to remove this thing?
Oh, what a delightful surprise to hear from you! It warms my heart to know that you're so engrossed in our game. Regarding your little customization, it's truly a masterpiece. I mean, who wouldn't want their game to proudly display "This version has been hacked"? It's like a badge of honor...
- 20 Dec 2023, 20:10
- Forum: Problems
- Topic: How to add Grass under custom structure
- Replies: 2
- Views: 1111
Re: How to add Grass under custom structure
Set 'draw ground' to true
- 10 Dec 2023, 14:52
- Forum: Fun attribute
- Topic: Condition Index
- Replies: 43
- Views: 39763
Re: Condition Index
You would probably use fun variables for that. On clicked fun you would set the variable to 1, then a fun listener would check if variable is equal to 1 and start an animation. You would then check if animation is running and when it stops, change the variable back to zero and start the second anima...
- 02 Dec 2023, 15:26
- Forum: Problems and Errors (bugs)
- Topic: Can't access city. PLEASE HELP!!
- Replies: 4
- Views: 1244
Re: Can't access city. PLEASE HELP!!
You should have a 0_0.city.backup or 0_0.city.store... files in the same place that you found your city. They are backups that you can restore by simply renaming them to 0_0.city. You should pick the most recent one by looking at the last modified date.
- 02 Dec 2023, 14:52
- Forum: Problems and Errors (bugs)
- Topic: Can't access city. PLEASE HELP!!
- Replies: 4
- Views: 1244
Re: Can't access city. PLEASE HELP!!
If it was the region, could you send us archive of the region folder. If it was a single city, could you send us a single city file copy?
- 17 Nov 2023, 15:21
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.35
- Add rivers and roughness terrain generation options
- Add deprecation warning dialog for plugins without manifest
- Update translations
- 17 Nov 2023, 15:20
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.34 Fix crash in case iso3 country code for region does not exist for automatic unit resolution Fix cars did not work for map sizes above 1024x1024, the limit now is 4096x4096. This is due to storing car x, y coordinates as 2^12 Refactor some console commands into own class Begin tracki...
- 17 Nov 2023, 15:17
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.33 Add terrain settings window to city creation menu for future terrain settings Add "dsa rocket supplier" tag to some ind buildings Fix stackoverflow from circular category definition Fix crash caused by opening region when no region is available Attempt to fix a rare crash ...
- 08 Nov 2023, 19:02
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.32 Fix store jumping upon plugin deletion while an online mode is active Fix orientation on iOS was broken Use own categories for plugin settings Disable ground blending by default on potato Android phones Assume sufficient max texture size in case max texture size of 0 gets reported K...
- 08 Nov 2023, 18:58
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.31 Add support for more characters (e.g. ဟ◕⫎⫍) Add font to support Myanmar number format Fix some common reasons for null pointer related crashes Fix average city rating could be NaN for small cities due to timing issues Mark notification pending intent as immutable as would appear to ...
- 08 Nov 2023, 18:52
- Forum: Game Discussion
- Topic: Did not get any achievement
- Replies: 4
- Views: 2588
- 04 Nov 2023, 11:45
- Forum: Game Discussion
- Topic: Did not get any achievement
- Replies: 4
- Views: 2588
Re: Did not get any achievement
OP plugins disable achievements.
- 04 Nov 2023, 11:41
- Forum: Problems
- Topic: Problem with Ural Historical Building plugin
- Replies: 3
- Views: 3292
Re: Problem with Ural Historical Building plugin
Arangasit provided a broken update to the plugin breaking it completely. Try clicking ignore in the exception message to get to the plugin store menu.
- 27 Oct 2023, 09:58
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.30
- Fix tutorial build mask drawing bug where markers used wrong scale
- Fix an exploit
- Enforce check for amount of bridge frames when loading road drafts
- Make tutorial more robust (could get stuck during build parks task if player closes app)
- 27 Oct 2023, 09:57
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.29
- Add support for displaying IND digits (eg ५००,०००.००)
- Re-add highway secondary bridge type
- Fix broken residential building
- Fix national highway did not support more than 1 level of elevation
- Make rain a bit less likely
- 27 Oct 2023, 09:56
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.28
- Fix hydro plant texture bug
- 23 Oct 2023, 16:28
- Forum: Suggestions
- Topic: Bigger image dimension sizes
- Replies: 5
- Views: 1871
Re: Bigger image dimension sizes
There are engine limitations in regards to how textures are used and optimized, that's why the limit exists in the first place.
- 22 Oct 2023, 11:55
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 315
- Views: 249357
Re: TheoTown full update changelogs
Version 1.11.27 Add shader uniforms unit2 and dUnit2 to take care of non square textures Fix changing road type broke tutorial Fix strange bug where images in store and gallery did not load on Android Attempt to fix smooth shaders on mobile Optimize the tutorial Update translations