Search found 2938 matches

by Lobby
Fri Jan 10, 2020 16:53
Forum: Tutorials and Documentation
Topic: Roads
Replies: 81
Views: 12677

Re: Roads

Do you mean these?
image.png
image.png (5.5 KiB) Viewed 102 times
by Lobby
Thu Jan 09, 2020 11:01
Forum: Smalltalk
Topic: Help
Replies: 3
Views: 513

Re: Help

Thank you, this should be fixed now.

Hidden files were not handled properly.
by Lobby
Wed Jan 08, 2020 18:10
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9609
Views: 336297

Re: TheoTown Forum Chatbox

yo
by Lobby
Wed Jan 08, 2020 17:51
Forum: Tips and Tricks
Topic: How to change terrain of your map while not changing your map shape in seed
Replies: 3
Views: 317

Re: How to change terrain of your map while not changing your map shape in seed

This is an awesome trick that I wasn't aware of :lol: Technical details: This works because the shape generator interprets the seed as a number if possible and uses that as a seed. In contrast to that, the terrain generator always uses some magic to calculate a number out of the seed, so leading zer...
by Lobby
Wed Jan 08, 2020 12:52
Forum: Lua Scripting
Topic: [792] Real time script editing
Replies: 2
Views: 100

Re: [792] Real time script editing

:lol:

Added a video for clarity.
by Lobby
Tue Jan 07, 2020 18:28
Forum: Lua Scripting
Topic: [792] Real time script editing
Replies: 2
Views: 100

[792] Real time script editing

Hi, if you tried to use Lua for your plugins in the past you may have noticed that restarting the game every time you made a change to the script can be really time consuming. Wouldn't it be nice - and way more productive - to be able to edit a script with the game applying the changed automatically...
by Lobby
Mon Jan 06, 2020 14:22
Forum: Problems and Errors (bugs)
Topic: City.spawnCar firsts argument is a Draft according to the docs, but it isn't
Replies: 1
Views: 305

Re: City.spawnCar firsts argument is a Draft according to the docs, but it isn't

Thank you, I did an implementation mistake on the Java side of things. The documentation is correct, but the current implementation expects an actual draft object as it can be obtained by draft.orig (that is some sort of Lua representation for Java objects). So in your example using City.spawnCar(h....
by Lobby
Sat Jan 04, 2020 23:17
Forum: Game Discussion
Topic: Re: TheoTown with Night
Replies: 6
Views: 500

Re: Re: TheoTown with Night

Great point, I'll fix that :bf
by Lobby
Wed Jan 01, 2020 8:26
Forum: News
Topic: Plugin Store Activity in December 2019
Replies: 1
Views: 408

Plugin Store Activity in December 2019

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>58 new plugins<e>[/b]</e></B> have been submitted in December 2019. Most of them were contributed by:<br/> <SIZE size="120"><s>[size...
by Lobby
Fri Dec 27, 2019 19:35
Forum: Problems and Errors (bugs)
Topic: Game Won't Launch (at all)
Replies: 1
Views: 427

Re: Game Won't Launch (at all)

Hi, you may have to install Java manually on your machine if it isn't installed yet. Usually the game will show an error message that prompts you to install Java if it is missing.
by Lobby
Sun Dec 22, 2019 15:43
Forum: Lua Scripting
Topic: Scripting Documentation
Replies: 9
Views: 1309

Re: Scripting Documentation

No, because for that a compiler would be needed; it would be overkill to do that for scripting functionality.

In addition, it would be much harder to prevent Java programs from doing malicious things.
by Lobby
Sun Dec 22, 2019 15:39
Forum: Plug-In Discussion
Topic: Some comments on plugin store reports
Replies: 10
Views: 906

Re: Some comments on plugin store reports

The reports will be changed to not allow users to enter text messages anymore. A new comment functionality will allow logged in forum users to comment on plugins directly in the Plugin Store.
by Lobby
Wed Dec 11, 2019 15:30
Forum: Resources
Topic: JSON
Replies: 59
Views: 7870

Re: JSON

Yes, this should work fine:

Code: Select all

    "car spawner":[
      {
        "cars":["$lobby_carplugin00"],
        "radius":10,
        "count":10,
        "targets":["$building00","$building01"]
      }
    ]
by Lobby
Wed Dec 11, 2019 13:59
Forum: Resources
Topic: JSON
Replies: 59
Views: 7870

Re: JSON

What do you mean by "multiple target"?
by Lobby
Mon Dec 09, 2019 12:36
Forum: Game Discussion
Topic: Weird harbor icon
Replies: 3
Views: 770

Re: Weird harbor icon

They need clean water :)
by Lobby
Sun Dec 08, 2019 20:34
Forum: Resources
Topic: JSON
Replies: 59
Views: 7870

Re: JSON

Here you go :)

Code: Select all

$airplane00
$airplane02
$airplane01
$prm_airplane00
by Lobby
Fri Dec 06, 2019 20:08
Forum: Problems and Errors (bugs)
Topic: Game crashes on disasters or even small fire...
Replies: 4
Views: 1132

Re: Game crashes on disasters or even small fire...

Please join the TheoTown beta channel on Steam and try out if that version still have this issue.
by Lobby
Sun Dec 01, 2019 9:01
Forum: News
Topic: Plugin Store Activity in November 2019
Replies: 0
Views: 815

Plugin Store Activity in November 2019

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>73 new plugins<e>[/b]</e></B> have been submitted in November 2019. Most of them were contributed by:<br/> <SIZE size="120"><s>[size...
by Lobby
Fri Nov 29, 2019 12:14
Forum: Tutorials and Documentation
Topic: Building requirements
Replies: 50
Views: 7882

Re: Building requirements

The requirements shown in this topic also work for zones. The in-game high density zones make use of that :)
by Lobby
Thu Nov 28, 2019 14:58
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9609
Views: 336297

Re: TheoTown Forum Chatbox

Pickle forced me to replace it

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