Search found 3139 matches

by Lobby
Wed Jul 01, 2020 14:12
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 161
Views: 9054

Re: Lua chatbox

Did you use Builder.isRoadDecoBuildable to check if it is buildable in the first place? Road decorations can define requirements like flags and alignment for the road they can be placed on.
by Lobby
Wed Jul 01, 2020 10:00
Forum: News
Topic: Plugin Store Activity in June 2020
Replies: 0
Views: 2218

Plugin Store Activity in June 2020

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>113 new plugins<e>[/b]</e></B> have been submitted in June 2020. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=12...
by Lobby
Mon Jun 29, 2020 22:06
Forum: Plug-In Discussion
Topic: Sneak peak for my space plugin!
Replies: 119
Views: 16140

Re: Sneak peak for my space plugin!

It looks kind of dark, but also really modern :)
by Lobby
Mon Jun 29, 2020 20:16
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 161
Views: 9054

Re: Lua chatbox

-- Bearbear local function seperate(value) local result = "" value = tostring(value):reverse() for set in value:gmatch("..?.?") do result = result..set.."," end result = result:sub(1, -2):reverse() return result end -- Internet function comma_value(amount) local formatted = amount while true do for...
by Lobby
Mon Jun 29, 2020 16:35
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 161
Views: 9054

Re: Lua chatbox

Found another solution that also uses gsub here : function comma_value(amount) local formatted = amount while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end end return formatted end print(comma_value(1234567)) In other languages you'd be able to u...
by Lobby
Mon Jun 29, 2020 15:56
Forum: Problems and Errors (bugs)
Topic: Wrong night animation
Replies: 3
Views: 1646

Re: Wrong night animation

@Kulche nothing to see here, I fixed it :)
    |\__/,|   (`\
  _.|o o  |_   ) )
-(((---(((--------
by Lobby
Mon Jun 29, 2020 10:45
Forum: Jailhouse Rock
Topic: yes
Replies: 14
Views: 3774

Re: yes

Yo
by Lobby
Sun Jun 28, 2020 15:26
Forum: Tutorials and Documentation
Topic: Night Animations
Replies: 45
Views: 10199

Re: Night Animations

That upcoming version will also support color within animation spot definitions instead of only within the animation draft definitions. Could look like that: image.png You can either specify a color directly within a color object (like "color":{r:...}) or provide an id of a color that was defined be...
by Lobby
Sat Jun 27, 2020 16:17
Forum: Game Discussion
Topic: Changing the numbers in seeds
Replies: 1
Views: 761

Re: Changing the numbers in seeds

No, the numeric seed value is only used for construction of the random number generator that is used for map generation: Random(long seed) Pseudo number generators aim to produce some sort of random numbers based on a seed value. The generated numbers are supposed to show no similarities for similar...
by Lobby
Sat Jun 27, 2020 13:58
Forum: Plug-In Discussion
Topic: How can I detect when "Hide UI" mode is used?
Replies: 1
Views: 734

Re: How can I detect when "Hide UI" mode is used?

You can use this :teach

Code: Select all

if not TheoTown.SETTINGS.hideUI then
  -- Draw your stuff
end
by Lobby
Thu Jun 25, 2020 23:00
Forum: Problems and Errors (bugs)
Topic: You can't build underground one-way railway
Replies: 5
Views: 1713

Re: You can't build underground one-way railway

Sorry, this one was my mistake, will be fixed :bf
by Lobby
Wed Jun 24, 2020 15:12
Forum: Plug-In Discussion
Topic: How can I make a notification recommend a building to a player in Lua?
Replies: 12
Views: 1660

Re: How can I make a notification recommend a building to a player in Lua?

Simply use

Code: Select all

closeable = false
in the call to showNotification to get red of the close button. Just add your own buttons to replace it :)

There's no technical limit on the amount of buttons that it supports, but on smaller screens you will run into displaying issues.
by Lobby
Wed Jun 24, 2020 11:13
Forum: Resources
Topic: JSON
Replies: 83
Views: 13705

Re: JSON

It's not included because it also contains a premium building, however, here's the rest of it: { "id":"$firedepartment01", "type":"fire brigade", "width":1, "height":1, "frames":[{"x":1888,"y":1296,"w":32,"h":35}], "animation":[ {"id":"1x3l", "x":7, "y":-7}, {"id":"1x3l", "x":19, "y":-6}, {"id":"$an...
by Lobby
Tue Jun 23, 2020 17:24
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 161
Views: 9054

Re: Lua chatbox

Yes, there are tables that will be saved and restored when the player comes back. Saving Lua data persistently So called storage tables can be used to to store data in a persistent way. City.getStorage() Is saved within the city file, so it's useful to save city dependent stuff in it. TheoTown.getSt...
by Lobby
Mon Jun 22, 2020 19:45
Forum: Problems and Errors (bugs)
Topic: iPhone suddenly stopped working
Replies: 4
Views: 1613

Re: iPhone suddenly stopped working

Hi, version 1.8.83 had this bug but the fixed version 1.8.85 should already be available in the AppStore :)
by Lobby
Mon Jun 22, 2020 13:41
Forum: Smalltalk
Topic: Little Help here!
Replies: 1
Views: 914

Re: Little Help here!

Hi, it should be available in the "gameplay" category in the settings.
by Lobby
Mon Jun 22, 2020 10:27
Forum: Game Discussion
Topic: Can we transfer progress on to another phone via our old phone?
Replies: 3
Views: 936

Re: Can we transfer progress on to another phone via our old phone?

Yeah, simply copy the TheoTown folder from your old to your new device :)
For purchases and stuff you have to be connected to an account within the game, preferrably to your Forum account.
by Lobby
Sun Jun 21, 2020 15:02
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 161
Views: 9054

Re: Lua chatbox

Please upload your whole code as text so I can edit it :)
by Lobby
Sun Jun 21, 2020 14:57
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 161
Views: 9054

Re: Lua chatbox

Yes, because your var2 was also declared as local within a function :)

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