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by KINGTUT10101
Sat Jan 02, 2021 4:13
Forum: Zones
Topic: Primitive Zone Standalone
Replies: 1
Views: 587

Primitive Zone Standalone

A standalone version of the Primitive Zone from the Nature Pack.

Download:
https://sites.google.com/view/retrocity ... 2nn3w2zm88
image.png
by KINGTUT10101
Sat Jan 02, 2021 3:53
Forum: Other
Topic: Blueprint Background
Replies: 0
Views: 205

Blueprint Background

Gives the background a blueprint-like aesthetic.

Download:
https://sites.google.com/view/retrocity ... wF-zWAYrXd
image.png
by KINGTUT10101
Sat Jan 02, 2021 3:50
Forum: Terrain and Trees
Topic: Dark Water
Replies: 1
Views: 652

Dark Water

Makes the in-game water a bit darker. Maybe it could be useful for making your oceans look deeper or something.

Download:
https://sites.google.com/view/retrocity ... nl4pqs3uox
image.png
by KINGTUT10101
Thu Dec 31, 2020 21:47
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 172
Views: 11785

Re: Lua chatbox

I think I found a bug or maybe an oversight in my coding. I am using that function to open the building tool when a sidebar button is pressed, but it creates multiple instances of the item in the recent tab for every time I push the button: image.png Oddly enough, these extra instances will disappe...
by KINGTUT10101
Thu Dec 31, 2020 1:35
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 176
Views: 40386

Re: Advanced tags for building plugins

Are there any tags that remove this price indicator?
image.png
by KINGTUT10101
Thu Dec 31, 2020 1:09
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 172
Views: 11785

Re: Lua chatbox

I think I found a bug or maybe an oversight in my coding. I am using that function to open the building tool when a sidebar button is pressed, but it creates multiple instances of the item in the recent tab for every time I push the button: image.png Oddly enough, these extra instances will disappea...
by KINGTUT10101
Thu Dec 31, 2020 0:48
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 172
Views: 11785

Re: Lua chatbox

That worked! Thanks to you both.
by KINGTUT10101
Wed Dec 30, 2020 2:34
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 172
Views: 11785

Re: Lua chatbox

function script:buildCityGUI() -- Let's append the button to the sidebar line local sidebar = GUI.get('sidebarLine') local size = sidebar:getFirstPart():getChild(2):getWidth() local button = sidebar:getFirstPart():addButton{ width = size, height = size, icon = Icon.BIGBIGBIG_MAP, frameDefault = Ico...
by KINGTUT10101
Sat Dec 26, 2020 0:42
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 172
Views: 11785

Re: Lua chatbox

Gosh darn undocumented functions. Thank you for the help.
by KINGTUT10101
Wed Dec 23, 2020 23:33
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 172
Views: 11785

Re: Lua chatbox

I'm sorry for bother you Lua experts lately, but could you tell me how I could get a sidebar button to open the building tool for an item with the ID "test.kt101"? I haven't been able to find any documentation or examples of it.
by KINGTUT10101
Wed Dec 23, 2020 23:28
Forum: Transport, Airport, Roads
Topic: Suburban Road (One Way)
Replies: 2
Views: 573

Re: Suburban Road (One Way)

Sorry if this is obvious to you, but I think you have low color depth turned on.
by KINGTUT10101
Wed Dec 23, 2020 23:24
Forum: Terrain and Trees
Topic: World Generation Pack (1.2)
Replies: 11
Views: 7504

Re: World Generation Pack (1.2)

imajoke wrote:
Wed Dec 23, 2020 21:18
Download broken.
Here's a new link:
https://sites.google.com/view/retrocity ... 4g7tebukap

My old website is nearly abandoned by this point, which is probably why the original link doesn't work. Just be warned, I don't think this plug-in supports winter mode.
by KINGTUT10101
Wed Dec 23, 2020 23:12
Forum: Suggestions
Topic: Untouchable zone tool
Replies: 7
Views: 1627

Re: Untouchable zone tool

I think Ian's PEF tool had this feature. It's on the plug-in store.
by KINGTUT10101
Sun Dec 20, 2020 18:58
Forum: Supply - Energy, Water, Waste Disposal
Topic: Recycle center
Replies: 12
Views: 1272

Re: Recycle center

No. I'm pretty sure thats against the rules. You need to get your own code.
by KINGTUT10101
Sun Dec 20, 2020 4:06
Forum: Plug-In Discussion
Topic: Finally understanding the weird organization of road frames
Replies: 0
Views: 884

Finally understanding the weird organization of road frames

I've been wondering for a long time why the frames of TheoTown's roads are in a seemly random order. It wasn't until recently that I realized they are formatted like a 4-bit number, where each side represents one bit. Maybe this is common knowledge, but I thought it was interesting to figure this ou...
by KINGTUT10101
Sun Dec 20, 2020 3:59
Forum: Supply - Energy, Water, Waste Disposal
Topic: Recycle center
Replies: 12
Views: 1272

Re: Recycle center

You need to ask an admin about that.
by KINGTUT10101
Sat Dec 19, 2020 21:29
Forum: Plug-In Discussion
Topic: Please make monthly income a thing for plugins
Replies: 26
Views: 3560

Re: Please make monthly income a thing for plugins

You need to be a privileged plug-in creator with a code.
by KINGTUT10101
Sat Dec 19, 2020 21:26
Forum: Supply - Energy, Water, Waste Disposal
Topic: Recycle center
Replies: 12
Views: 1272

Re: Recycle center

I don't think you can make garbage disposal plug-ins without a privileged code.
by KINGTUT10101
Wed Dec 16, 2020 2:29
Forum: Other
Topic: Active Coordinates
Replies: 0
Views: 274

Active Coordinates

This plug-in adds a pair of coordinates to the corner of the screen that'll show your position without having to use debug mode.

Download:
https://sites.google.com/view/retrocity ... wF-zWAYrXd
20201215_163751.png

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