Search found 836 matches

by mdk_813
Thu Jul 20, 2017 20:32
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 9308

Re: Fence Pack by mdk_813 [Park]

Nevermind. My suggestion is make it as the military fence so it can be placed like wires Using the line tool property of plugins Ah sorry, I misunderstood then. Well, Lobby made a linetool from one of the fences (see one of the above posts). I tried to test it, but it didn't seem to work for me, pr...
by mdk_813
Thu Jul 20, 2017 19:11
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 9308

Re: Fence Pack by mdk_813 [Park]

former member wrote:
Thu Jul 20, 2017 17:38
A quick suggestion
It doesn't rotate well.
When placed.
Also make them be placed like a wire
Please

Awesome job!
:bc

What exactly do you mean by "it doesn't rotate well"? As far as I've tested the set (my puzzle pieces) the fences rotate perfectly fine.
by mdk_813
Thu Jul 20, 2017 15:37
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

By the way, Lobby , have you thought about the suggestion of making two line-tools for the hills? I'm pretty sure, that would work. Let's say you draw a simple straight line from bottom-left to top-right of the screen.Linetool A then shows the frontside of a hill while linetool B would show the back...
by mdk_813
Thu Jul 20, 2017 15:30
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

Thanks, I will try that out :)
by mdk_813
Thu Jul 20, 2017 15:13
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

Bearbear65 wrote:
Thu Jul 20, 2017 9:29
I think he made them
That is correct.
They are not finished yet, however, because I'm dissatisfied with the color of the walls. They don't really look like concrete, I think, more like metal. But I'm unsure at the moment how to fix that.
by mdk_813
Mon Jul 17, 2017 1:20
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

See here: The arrangement of walls gives the impression of three different levels: The regular level as well as a higher and a lower level. I don't think this would be possible with one single line-tool. But maybe it could work with two line tools, one that shows outside walls and one that shows ins...
by mdk_813
Mon Jul 17, 2017 1:03
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

No, the map. Sorry, it was a joke. ... Just rotating the map would not be enough. Lets say you draw some hillsides, just some straight lines to make a ridge or something. Maybe you want the area behind that hillside to appear higher than the area infront, maybe you want the area behind to appear lo...
by mdk_813
Mon Jul 17, 2017 0:38
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

CommanderABab wrote:
Mon Jul 17, 2017 0:26
O_o Build a nice hill then rotate the msp. ;)
You mean, build a nice hill then rotate the phone ;)
by mdk_813
Mon Jul 17, 2017 0:31
Forum: Commercial
Topic: Power Company HQ UPDATE by mdk_813 [commercial]
Replies: 14
Views: 4801

Re: Power Company HQ [commercial]

MDK_813 should be the new Theo. Sorry, Theo. Who's with me? Yeah, thanks, but I'm afraid I have the same problem as Theo: I need money to live ;) Sorry, I just have some time on my hands at the moment, which allows me to make some projects right now which I am missing in the game. Please don't expe...
by mdk_813
Mon Jul 17, 2017 0:21
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

Wait, I see a problem with making it a line-tool option that I did not think about before: If you just draw a straight line, how would the game know which side of a hill you want? The near side or the far side of the hill? With the fences the line-tool works, because they always look the same, no ma...
by mdk_813
Sun Jul 16, 2017 23:53
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 32
Views: 10164

Re: [Park] Breakwater/Seawall Set by mdk_813

I don't see another way of doing it, because the game cuts away everything from the png that is below the original ground tile, so you can only cover something behind and not in front of a tile. For tiles near or in water you can cover pixels in front of the tile. The reason for the cutting in othe...
by mdk_813
Sun Jul 16, 2017 23:51
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

Interesting idea, that would be a real fake. Rotating would be a problem though. No, not really, for puzzle pieces you would just need 4 frames for every piece. (4 Straights, 4 inner corners, 4 outer corners, maybe 4 endpieces). Look at my seawalls, they are done exactly like that. Basically they a...
by mdk_813
Sun Jul 16, 2017 23:33
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

Interesting idea, that would be a real fake. Rotating would be a problem though. No, not really, for puzzle pieces you would just need 4 frames for every piece. (4 Straights, 4 inner corners, 4 outer corners, maybe 4 endpieces). Look at my seawalls, they are done exactly like that. Basically they a...
by mdk_813
Sun Jul 16, 2017 23:01
Forum: Terrain and Trees
Topic: Fake hills
Replies: 45
Views: 8273

Re: Fake hills

I understand that Lobby wanted to showcase the area-tool option here, however, I think the line-tool or a set of puzzle pieces would be better suited for the purpose of making fake hills. The reason is that it would allow you to still build something on that "hill", because only the space of the hil...
by mdk_813
Sun Jul 16, 2017 22:36
Forum: Commercial
Topic: Power Company HQ UPDATE by mdk_813 [commercial]
Replies: 14
Views: 4801

Re: Power Company HQ [commercial]

I like it :bc It reminds me of a building in GTA V and a building I made a long time ago. Thanks, Lobby. Well, of course I looked at how the existing buildings in the game are designed, in order to make my building fit to the others ;) The hardest part is making the glass front look convincing...
by mdk_813
Sun Jul 16, 2017 22:24
Forum: Commercial
Topic: Power Company HQ UPDATE by mdk_813 [commercial]
Replies: 14
Views: 4801

Power Company HQ UPDATE by mdk_813 [commercial]

Hi, here I got a highrise level 3 commercial building on a 4x4 lot. The design is loosely based on the headquarters of a German Power company which is one of the tallest buildings in my region. The trees and water texture I used are by Lobby and theo. Have fun! UPDATE: I've revisited the glassfront ...
by mdk_813
Fri Jul 14, 2017 22:04
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 32
Views: 10164

Re: [Park] Breakwater/Seawall Set by mdk_813

KINGTUT10101 wrote:
Fri Jul 14, 2017 22:01
Where's the download link?
Don't worry, It is there again. See "edit" in the first post.
by mdk_813
Fri Jul 14, 2017 21:30
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 32
Views: 10164

Re: [Park] Breakwater/Seawall Set by mdk_813

Barky wrote:
Fri Jul 14, 2017 21:16
Shooting range with a little bullet fire (like a yellow pixel) animation would be sick
:D
Well, I would have to look into animations then first...
So, no promises.
But the idea is good.
by mdk_813
Fri Jul 14, 2017 20:12
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 32
Views: 10164

Re: [Park] Breakwater/Seawall Set by mdk_813

Suggestion: Make a transparent one. Like with draw_ground. So it can blend with the ambient. Thus no requiring plazas. All the pieces use "draw ground" already. You put them on the water tile next to the land tile and it covers the brownish foundation that is generated by the game when placing a ro...
by mdk_813
Fri Jul 14, 2017 20:07
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 32
Views: 10164

Re: [Park] Breakwater/Seawall Set by mdk_813

iborrobi wrote:
Fri Jul 14, 2017 19:52
Amazing!! :D :D What program do you use? Paint.net?
No, PS.
But I'm sure this could be done in other programs like paint.net or gimp, too.

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