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by mdk_813
Fri Jul 14, 2017 20:03
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 32
Views: 10148

Re: [Park] Breakwater/Seawall Set by mdk_813

You are seriously talented, could you maybe make some military plug-ins? :bc :bc Thank you. Well, maybe at a later time. I'm currently working on some other stuff as well. But, what kind of military plugins are you thinking about? I mean, the original military addon is pretty comprehensive already,...
by mdk_813
Fri Jul 14, 2017 19:18
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 32
Views: 10148

Breakwater/Seawall Set by mdk_813 UPDATE

Hi, here I have a Breakwater/Seawall Set for your coastlines. It appears in the park menu. It contains a set of straights (with and without a signalling lamp), inner corners, outer corners (all to be placed on the water tile next to the shore) and an endpiece (to be placed on land). You have to rota...
by mdk_813
Fri Jul 14, 2017 18:31
Forum: Problems and Errors (bugs)
Topic: ✅Highway Bridge across Water
Replies: 3
Views: 372

Re: Highway Bridge across Water

OHHH, that's awesome, I wasn't aware of that :D
Thanks!
by mdk_813
Fri Jul 14, 2017 18:25
Forum: Problems and Errors (bugs)
Topic: ✅Highway Bridge across Water
Replies: 3
Views: 372

✅Highway Bridge across Water

Hi, I'm not really sure if this is a bug or a feature ;) but I would like to mention it here anyway, because it is a bit annoying: I realized that highways won't build normal bridges across water anymore instead you get the same dams that they build on land. I guess it is a side effect of the new ra...
by mdk_813
Thu Jul 13, 2017 17:52
Forum: Commercial
Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
Replies: 18
Views: 5822

Re: Gas Station Pack by mdk_813 [commercial] UPDATE

I updated the plugin a bit. See first post above!
by mdk_813
Wed Jul 12, 2017 0:48
Forum: Commercial
Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
Replies: 18
Views: 5822

Re: Gas Station Pack by mdk_813 [commercial]

I see, shell. BP. I love the shape and design. Thank you! Yes, Shell and BP. The blue one is the German company Aral (which actually also belongs to BP), and the red one is the French company Total. .. how i wish this was in the real game xD Well, just put it into your plugins folder and there you ...
by mdk_813
Wed Jul 12, 2017 0:37
Forum: Commercial
Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
Replies: 18
Views: 5822

Re: Gas Station Pack by mdk_813 [commercial]

Thanks, I hope it works ;)
by mdk_813
Wed Jul 12, 2017 0:27
Forum: Commercial
Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
Replies: 18
Views: 5822

Gas Station Pack by mdk_813 [commercial] UPDATE

Hi guys, I've created a Gas Station Pack that contains four variants of gas stations from different oil-companies. The gas stations are 3x3 level-1 commercial buildings with 40 workers. The buildings were designed by me, but the cars used on the lots are some of the original cars from Theotown made ...
by mdk_813
Tue Jul 11, 2017 23:33
Forum: Plug-In Discussion
Topic: Using frames to integrate multiple variants of a building?
Replies: 2
Views: 292

Re: Using frames to integrate multiple variants of a building?

Ok, cool.
I will adjust the json then accordingly and post it soon in the showcase forum.
by mdk_813
Tue Jul 11, 2017 23:10
Forum: Plug-In Discussion
Topic: Using frames to integrate multiple variants of a building?
Replies: 2
Views: 292

Using frames to integrate multiple variants of a building?

Hi guys, I'm currently working on a level-1 commercial building which I created in 4 different variantions. Now, in the json, I would like to put these 4 variants as 4 frames into one entry, so that in sandbox mode, you can click through the 4 different options. The building itself is not rotation a...
by mdk_813
Sun Jul 09, 2017 21:48
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 9292

Re: Fence Pack by mdk_813 [Park]

Cool, thanks!
by mdk_813
Sun Jul 09, 2017 21:44
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 9292

Re: Fence Pack by mdk_813 [Park]

Lobby I'm currently working on other packs, that include puzzle pieces, as well. For example a hedge for a modular park. May I try and use the above json-file as a starting point for that? I mean, personally I'm used to puzzle pieces from playing SC4, but a linetool is obviously much more convenien...
by mdk_813
Sun Jul 09, 2017 21:37
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 9292

Re: Fence Pack by mdk_813 [Park]

For implementation reasons there's some binary logic behind it: frame_index.png Let's assume we have a fence at current tile. We then have to pick a frame dependent on the four neighbor tiles. To get the index of the frame we need we iterate over all neighbors and add the neighbor's value only to t...
by mdk_813
Sun Jul 09, 2017 20:23
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 9292

Re: Fence Pack by mdk_813 [Park]

Wow, that's pretty cool :D
But I don't understand the order in which the pieces are placed in that longer image. Is the order random or is there an inherent logic to it?
by mdk_813
Sun Jul 09, 2017 16:04
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 1745

Re: Building on water?

Nice!
"needs land":false, and "draw ground":true, did the trick!

Thank you guys!
by mdk_813
Sun Jul 09, 2017 15:54
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 1745

Re: Building on water?

Cool, thanks, now it builds on water, but the ground texture causes another problem: The game now builds these brownish foundations.
So, I guess I need to get rid of the ground texture in the png and put something like "draw ground" (or "draw water"?) into the json.
by mdk_813
Sun Jul 09, 2017 15:40
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 1745

Re: Building on water?

Hm, I can't get it to work. I thought the transparency could be a problem, so I removed "draw ground" and put the original water texture from Lobby into the png. Didn't work either. Currently, it looks like this: [ { "id":"Testboje.mdk_813", "type":"park", "author":"mdk_813", "width":1, "height":1, ...
by mdk_813
Sun Jul 09, 2017 13:48
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 1745

Re: Building on water?

former member wrote:
Sun Jul 09, 2017 13:36
True and false are boolean, they don't need ".
Try

Code: Select all

"needs water":true,
"needs ground":false
I made a floating park before.
Ah ok, thanks, I didn't use "needs ground":false, in there. Maybe that was the problem?
I will try it out.
by mdk_813
Sun Jul 09, 2017 13:31
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 1745

Re: Building on water?

Brody Craft wrote:
Sun Jul 09, 2017 13:26

Code: Select all

"needs water":"true",
Yes, I made a small 1x1 test-bouy and it didn't seem to work. In building mode it did not turn green and was not placable.
However, I wrote it like that:

Code: Select all

"needs water":true,
May the missing " " be the problem?
by mdk_813
Sun Jul 09, 2017 13:25
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 1745

Building on water?

Hi guys,
I would like to do some buildings, that can be placed on water, in a similar way to the small red buoys already in the game.
Is there a way to do that and what setting would I have to put into the json to make that work?

Thanks.

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