Search found 818 matches

by mdk_813
09 Jul 2017, 13:31
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 8084

Re: Building on water?

Brody Craft wrote:
09 Jul 2017, 13:26

Code: Select all

"needs water":"true",
Yes, I made a small 1x1 test-bouy and it didn't seem to work. In building mode it did not turn green and was not placable.
However, I wrote it like that:

Code: Select all

"needs water":true,
May the missing " " be the problem?
by mdk_813
09 Jul 2017, 13:25
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 8084

Building on water?

Hi guys,
I would like to do some buildings, that can be placed on water, in a similar way to the small red buoys already in the game.
Is there a way to do that and what setting would I have to put into the json to make that work?

Thanks.
by mdk_813
09 Jul 2017, 13:17
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 41141

Re: Fence Pack by mdk_813 [Park]

Thank you, guys.
I'm glad you like it.

I'm working on some other ideas as well. Hopefully, I will be able to finish and upload those soon.
by mdk_813
09 Jul 2017, 05:34
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 41141

Re: Fence Pack by mdk_813 [Park]

CommanderABab wrote:
09 Jul 2017, 04:54
If it is solid green, cfime wont happen.
Ah alright, thank you, I think I get it know.
So, the number defines the extent of the influence-radius, and within that radius crime is eliminated.
by mdk_813
09 Jul 2017, 03:50
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 41141

Re: Fence Pack by mdk_813 [Park]

Yeah, rather limited, but your fence would be like bus stops, the influence multiples a bit when placed close together. Maximum....you don't want to go too high. No, don't worry,I have no intention of going too high, I just want to get a feel for the relations. Currently, I don't understand what th...
by mdk_813
09 Jul 2017, 03:06
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 41141

Re: Fence Pack by mdk_813 [Park]

CommanderABab wrote:
09 Jul 2017, 03:03
:roll: It was a typo sorry. Influence 10 is about the range from the fence to the house.
OK, so 10 is quite a limited influence then?
But what would be the maximum influence possible? I just want to know in order to understand the influence-system.
by mdk_813
09 Jul 2017, 02:45
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 41141

Re: Fence Pack by mdk_813 [Park]

"influence police":10, "influence park 5", Would do it. But won't have police cars. Thanks for your reply! No police cars would be perfectly alright, because the fences should just have a general influence of reducing the likelihood of crimes, just like in the real world. But I ...
by mdk_813
09 Jul 2017, 01:42
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 41141

Fence Pack UPDATE by mdk_813 [Park]

Hi guys, so, after the Sound Walls which I certainly could not have done without the help of former member (thanks again!), I started to look further into creating plugins and especially json-files on my own, because I had no clue on how to work that. After some tedious errors I now have finished my...
by mdk_813
02 Jul 2017, 19:31
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls 1.2

Josh wrote:
02 Jul 2017, 19:23
Do you mean we have to update it every hour :lol:
Haha, no, I dearly hope this was the final update :D

Road signs may be another project for another time ;)
by mdk_813
02 Jul 2017, 19:06
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls 1.1

By the way, former member:
What we need next is highway road signs, haha.
But maybe another day ;)
by mdk_813
02 Jul 2017, 19:05
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls 1.1

former member wrote:
02 Jul 2017, 18:52
I don't think it's needed, it looks fine to me. :)
Yeah, I did it anyway. It is also a bit more contrasty now, which is nice but probably also not very necessary.
If you don't want to make another update, thats fine with me.

Corners:
by mdk_813
02 Jul 2017, 19:02
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls 1.1

@CommanderABab:
Alright, here you go.
Straights:
by mdk_813
02 Jul 2017, 18:29
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls 1.1

This inner corner needs a shadoe on the lit part Screenshot_20170702-111509.jpg I don't know... You're probably right, in reality there would be another shadow, but I'm not sure if this is really necessary in the game. Also it would mean to recolor all the pieces again, because the colors I used fo...
by mdk_813
02 Jul 2017, 17:40
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls 1.1

Cool, looks great!
I think the dented shadows are no problem at all.
Thanks former member, for the great collaboration :D
by mdk_813
02 Jul 2017, 16:03
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls

And the corners:
by mdk_813
02 Jul 2017, 16:02
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls

okay. I made some shadows (with dents) in 25% opacity. former member, if you want, you can put them in the plugin (maybe as version 1.1, or as an alternative version). But please note, I changed the filenames to soundwalls_A_1.png etc. in order to not confuse them with the earlier version without sh...
by mdk_813
02 Jul 2017, 15:42
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls

Ah, ok.
well I have tried it, and there are these dents. The question is what looks more correct, dented shadows or no shadows?
See example here:
by mdk_813
02 Jul 2017, 15:27
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls

So, I'm just trying to do some shadows, and I encountered a problem:
Can the shadows go beyond the 1x1 tile? Because when you place the straight tiles in line next to each other, there would otherwise always be a strange dent in the shadows in the lower part of every tile.
by mdk_813
02 Jul 2017, 14:58
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 12832

Re: Sound walls

Really, former member, thanks so much for your help!

By the way: it's mdk_813, not mtk_813, but that's ok ;)
by mdk_813
02 Jul 2017, 14:44
Forum: Screenshots
Topic: Itoikee City
Replies: 16
Views: 7902

Re: Itoikee City

Haha, thanks former member :D This is so great!

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