Search found 9868 matches
- 07 Aug 2016, 06:06
- Forum: Screenshots
- Topic: In the red usually :/
- Replies: 2
- Views: 2476
I have no idea how to get those above 50 percent. If supply is below 50%, either the water or power supply is nearing capacity or the water supply has too much wastewater. Transportation seems to be used as way to age buildings. It will start at 50% on a just formed building and then go down with ti...
- 06 Aug 2016, 22:45
- Forum: Screenshots
- Topic: In the red usually :/
- Replies: 2
- Views: 2476
In the red usually :/
First city from 179 beta http://www.theotown.com/forum/userpix/487_screenshot_20160806143131_1.jpg Note the giant farms. Each tile employs one worker. I keep $ residential, commercial, and industrial .5 percent or more below that of $$ and $$$ to keep the farms from going dormant. If one does, pause...
- 06 Aug 2016, 01:39
- Forum: Game Discussion
- Topic: what pass in game and version 178...
- Replies: 2
- Views: 1982
- 04 Aug 2016, 19:06
- Forum: Problems and Errors (bugs)
- Topic: [v1.1.78] no inhabitans
- Replies: 2
- Views: 1925
- 04 Aug 2016, 09:26
- Forum: Game Discussion
- Topic: version 178
- Replies: 4
- Views: 3065
This older easy mode big city mode is the only one so far to improve under 178. I've added the medic and park in the harbor zone, a new residential section in the east, the light industrial zone, subdivided the existing farm zone, added solar plants, and the small water pump and pipes in the south. ...
- 04 Aug 2016, 07:50
- Forum: Game Discussion
- Topic: version 178
- Replies: 4
- Views: 3065
- 04 Aug 2016, 07:20
- Forum: Game Discussion
- Topic: version 178
- Replies: 4
- Views: 3065
- 04 Aug 2016, 07:19
- Forum: Game Discussion
- Topic: version 178
- Replies: 4
- Views: 3065
- 31 Jul 2016, 23:17
- Forum: Smalltalk
- Topic: Ask me anything.
- Replies: 25
- Views: 15299
- 31 Jul 2016, 09:14
- Forum: Game Discussion
- Topic: version 177
- Replies: 5
- Views: 3923
If you satisfy everything else, I have found no way yet to raise the least happy above 50% on the transportation factor even with a connecting road, nearby trainstation, snd a bus stop with bus depots in the city. So, I have to believe that there is a programming error where the transportation meas...
- 31 Jul 2016, 03:16
- Forum: Game Discussion
- Topic: version 177
- Replies: 5
- Views: 3923
If you satisfy everything else, I have found no way yet to raise the least happy above 50% on the transportation factor even with a connecting road, nearby trainstation, snd a bus stop with bus depots in the city. So, I have to believe that there is a programming error where the transportation meas...
- 31 Jul 2016, 01:50
- Forum: Game Discussion
- Topic: version 177
- Replies: 5
- Views: 3923
If you satisfy everything else, I have found no way yet to raise the least happy above 50% on the transportation factor even with a connecting road, nearby trainstation, snd a bus stop with bus depots in the city. So, I have to believe that there is a programming error where the transportation measu...
- 30 Jul 2016, 06:38
- Forum: Game Discussion
- Topic: Problems with the 2 new ratings
- Replies: 3
- Views: 2958
Same here. My 200,000 city now 67000. Transpotation 50% everywhere. Another city with complete train station coverage also transportation 50% everywhere. This needs to be fixed ASAP. Wow, that's awful. I saw your city in the screenshots section, simply spectacular. I wonder how much it must have ta...
- 30 Jul 2016, 05:19
- Forum: Game Discussion
- Topic: Problems with the 2 new ratings
- Replies: 3
- Views: 2958
- 27 Jul 2016, 19:36
- Forum: Game Discussion
- Topic: Maximum Zone Sizes
- Replies: 5
- Views: 8825
When you try to create any zone, the game shows you how large it can be before it breaks it with a road. You will see the green squares, representing the area that is going to be marked and some orange squares, representing where a road is going to be created if you try to make it that big. Having ...
- 27 Jul 2016, 19:34
- Forum: Game Discussion
- Topic: Maximum Zone Sizes
- Replies: 5
- Views: 8825
- 26 Jul 2016, 19:15
- Forum: Screenshots
- Topic: City of Cike at 200,000
- Replies: 5
- Views: 3702
- 26 Jul 2016, 10:32
- Forum: Screenshots
- Topic: City of Cike at 200,000
- Replies: 5
- Views: 3702
City of Cike at 200,000
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- 25 Jul 2016, 21:08
- Forum: Game Discussion
- Topic: Terraforming tool
- Replies: 2
- Views: 2419
Actually, it could work like the zoning tool when creating land. Choose the start location, and then tap the finish location. Thank you, by the way for allowing land to be created anywhere in water with the most recent update. Same for creating water. Choose the start location as it is now, then all...
- 17 Jul 2016, 22:36
- Forum: Tips and Tricks
- Topic: People unhappy for no reason.
- Replies: 5
- Views: 4377