TheoTown update full changelog

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TheoTown update full changelog

#1

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The full update changelog for TheoTown may be found here.

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Re: TheoTown update full changelog

#2

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Beta version 1.8.29

Gameplay:
  • Added ability to remove fences on city edges
  • Fixed visibility of overlay in two mode tools didn't display areas correctly
  • Increase ground tool range on pc
  • Finalize way of unlocking online mode plots

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Re: TheoTown update full changelog

#3

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Beta version 1.8.30

Gameplay:
  • Fixed zip file plugin loading on iOS
  • Fixed tree tool on PC
  • Fixed drawing issues in pipe tool regarding transparentcy of pipes and background
  • Remove more stuff for visiting mayors to modify in online mode
Plugins:
  • Fixed zip file plugin loading on iOS

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Re: TheoTown update full changelog

#4

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Alpha version 1.8.31

Gameplay:
  • Added pickle tokens
  • Fixed rating indicator width for 100%
  • Fixed illegal state exceptions in music box
  • Upgrade the fonts to Comic Sans
  • Update rain textures
  • Update vehicles
Plugins:
  • Fixed lua libraries for iOS

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Re: TheoTown update full changelog

#5

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Alpha version 1.8.32

Plugins:
  • More light definitions

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Re: TheoTown update full changelog

#6

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Alpha version 1.8.33

Gameplay:
  • Added simple river generation
  • Fixed airports being editable in online mode
  • Fixed crash when pasting empty clipboard
  • Temporarily remove neighborhood commercial in online mode
Plugins:
  • Added multiplayer attribute for manifest files
  • Allow helicopters to use target frames for animations
  • Let Builder.finishBuilding also finish pending upgrades

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Re: TheoTown update full changelog

#7

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Starting with this changelog, I'll no longer specify what branch (public/alpha/beta) the update is for simplicity reasons.

Version 1.8.34

Gameplay:
  • Added sound setting for plugin sounds
  • Fixed crash on creating map screenshot
  • Fixed rivers were not solely dependent on seed as random source
  • Make rain sound volume dependent on the amount of rain
Plugins:
  • Added Drawing.getImageSize
  • Added basic control over Lua sounds
  • Added exception if no animation frames were found for cars

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Re: TheoTown update full changelog

#8

Post by JustAnyone »

Buckle up pals, this gonna be a long one

Version 1.8.40

Gameplay:
  • Added experimental region creation
  • Added region delete/reset actions
  • Added a sound setting for plugin sounds
  • Fixed fences on the edge of the city could not be removed
  • Fixed unlocking in completely locked regions
  • Fixed illegal state exceptions in music box
  • Fixed region city panel placement when UI scaling is in use
  • Fixed region city panel size was not calculated correctly
  • Fixed rain sound was missing
  • Fixed crash when creating map screenshot with insufficient free memory
  • Fixed unlocking in completely locked regions
  • Adjust terrain modifying costs
Plugins:
  • Added a setting for whether to load plugins from SD card (TheoTown/plugins)
  • Added Lua command City.execute(cmd, callbackFunc(resultStr)) to execute console commands in Lua
  • Added Draft.append to allow scripts to add draft json code for loading
  • Added more control over sounds created by TheoTown.playSound(...)
  • Let Buider.finishBuilding also finish pending upgrades
  • Allow scripts to call TheoTown.translate(string_id) during init scripts
  • Update lights by Kluche
...I love making JA's life harder

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Re: TheoTown update full changelog

#9

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Version 1.8.41

Gameplay:
  • Fixed local region deletion

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Re: TheoTown update full changelog

#10

Post by JustAnyone »

Small bug extermination update

Version 1.8.42

Gameplay:
  • Fixed background tile side frame creation did not take texture id into account
  • Fixed crash after creating region for free
  • Fixed crash caused by Dialog.redrawBackground
  • Fixed crash on failed selection on region layout preview
  • Fixed potential font related crash
  • Fixed potential crash in plugin store
  • Fixed an issue where restarting the game led to cache related crash
  • Attempt to fix crash caused by "music in illegal state"
  • Attempt to fix region related crash
Plugins:
  • Fixed Tile.getBuildingAnimationFrame was broken

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Re: TheoTown update full changelog

#11

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Version 1.8.43

Plugins:
  • Fixed City.load did not save and close current city
  • Fixed Builder.finishBuilding function didn't consider the second parameter

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Re: TheoTown update full changelog

#12

Post by JustAnyone »

Version 1.8.45

Gameplay:
  • Added fancy Burj Al Arab night animation
  • Polish up few of the online mode features
  • Android beta for online mode update
Plugins:
  • Added TheoTown.daytime to make Lua code daytime sensitive
  • Fixed Drawing.setTile didn't take slopes and terrain into account

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Re: TheoTown update full changelog

#13

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Version 1.8.46

Gameplay:
  • Added more light definitions
  • Fixed features and buy money options were available in foreign cities

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Re: TheoTown update full changelog

#14

Post by JustAnyone »

Version 1.8.47

Gameplay:
  • Fixed theotown.de occurrence in dutch translation
  • Fixed city preview drawing issues in online mode
  • Adjust region coin earning and online mode plot unlocking

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Re: TheoTown update full changelog

#15

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Version 1.8.48day 20 without admin rank

Gameplay:
  • Added discord presence support for online cities
  • Added hint for cool down time in online regions
  • Added online mode version control
  • Fixed base64 images were not always recognized
  • Fixed winter detection in online mode
  • Make region acquire cool down time region independent

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Re: TheoTown update full changelog

#16

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Version 1.8.49

Gameplay:
  • Added more light definitions
  • Added proper online mode introduction text
  • Added error handling for various issues that occur in online mode
  • Fixed preview generation in non single texture context
  • Fixed ad button was offered in buy video dialog for region coins
  • Fixed winter detection in minimap interfered with concurrent rendering
  • Fixed game crashed if city download was not successful
  • Fixed crash in region stage if no city info is available
Plugins:
  • Added TheoTown.getRegionCoins() lua function for retrieving user region coin count

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Re: TheoTown update full changelog

#17

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Version 1.8.50

Gameplay:
  • Fixed crashes introduced by notifications in online cities
  • Fixed layout was flipped on y-axis in region creation
  • Updated translations

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Re: TheoTown update full changelog

#18

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Version 1.8.51

Gameplay:
  • Fixed build time boost was not offered

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Re: TheoTown update full changelog

#19

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Version 1.8.52

Gameplay:
  • Added an option to disable lightnings
  • Fixed res 121_X build height
  • Fixed city could be saved while dialog was open which could lead to corrupted (black) dialog background
  • Allow users to enter regions they own cities in to enter without password
Plugins:
  • Fixed Lua script runtime context loss due to multi threaded context

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Re: TheoTown update full changelog

#20

Post by JustAnyone »

Version 1.8.53

Gameplay:
  • Added debug information for login issues
  • Allow region owner to enter protected regions without entering password (sorry for forgetting you!)
  • Rework plugin loading algorithm

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