TheoTown update full changelog

News will be posted here.
User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#121

Post by JustAnyone »

Version 1.9.55
  • Added Runtime.isPrivileged for checking whether current execution is privileged
  • Added question whether to actually remove things that cost money in remove tool
  • Increased airport income by "nice number"
  • Fixed meteorite disaster drawing on terrain
  • Fixed airplanes weren't removed when their lanes have been destroyed
  • Fixed a major security issue related to privileged plugin drafts
  • Use word filter for city and region names and for comments

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#122

Post by JustAnyone »

Version 1.9.56
  • Added basic Lua execution stats on debug overlay
  • Fixed Lua crash when calling City.getHappiness during city creation
  • Fixed map color of cacti in winter
  • Fixed opening game menu using back action on desktop did not disable hide UI setting

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#123

Post by JustAnyone »

Version 1.9.57
  • Added setting for edge radius
  • Fixed sandbox icon was hidden
  • Fixed Lua DraftDrawer selected drafts were not listed in toolbar recent history
  • Try to fix potential race condition in Lua stats
  • Adjust auto edge radius for "modern" Android devices
  • Police and fire department winter frames by pluc
  • Optimize Lua cluster execution stats
  • Optimize texture loading to reduce ANRs because of long texture loading time
  • Update Lithuanian and Russian translations

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#124

Post by JustAnyone »

Version 1.9.58
  • Added ability to get draft history using Lua
  • Added building attribute "destruction" to define custom buildings of type destroyed to be placed when the building gets destroyed
  • Fixed bus tycoon took 2x the diamonds when speeding up unlock

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#125

Post by JustAnyone »

Version 1.9.59
  • Added basic error checking for building destruction buildings
  • Added texture loading progress
  • Fixed sound was updated every frame even if the values haven't changed
  • Update in and zh translations

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#126

Post by JustAnyone »

Version 1.9.60
  • Fixed asynchronous texture loading exception handling
  • Fixed NullPointerException in selectable drafts
  • Fixed NullPointerException in airplane dialog
  • Fixed a crash caused by saving key actions
  • Updated fil translation

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#127

Post by JustAnyone »

Version 1.9.61
  • Added snow frames for some residential and industrial buildings by Pluc
  • Added script:event call for leaving generic tool
  • Fixed selectable building animation preview
  • Disabled swiping to clear garbage on PC
  • Adjusted dialog title separation to use gradient
  • Updated es and b+fil translations

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#128

Post by JustAnyone »

Version 1.9.62
  • Added building attribute "supports shoreline"
  • Fixed fill progress of landfills and cemeteries was not visible
  • Fixed city revert area pruning could cause building removal on undo due to pruned building data

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#129

Post by JustAnyone »

Version 1.9.63
  • Fixed city drawer addition to toolbar history did not eliminate duplicates
  • Fixed animation spot color in building preview
  • Fixed rare NPE when building a diamond building
  • Optimized influence calculation

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#130

Post by JustAnyone »

Version 1.9.64
  • Allowed neighborhood commercial between sandbox cities
  • Fixed animation spot color in building preview
  • Fixed building tool showed Theon price in sandbox mode
  • Fixed no neighboring cities bug in auto last saved city if not located in default region
  • Fixed initial influence calculation was broken
  • Localized neighbor city directions
  • Show "want to save?" dialog if city was not saved before
  • Updated translations

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#131

Post by JustAnyone »

Version 1.9.65
  • Added support for internal heightmap data
  • Fixed region name label was too long in German language
  • Fixed region view didn't show newly created region after region generation

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#132

Post by JustAnyone »

Version 1.9.66
  • Added support for 8 frames per car
  • Updated translations

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#133

Post by JustAnyone »

Version 1.9.67
  • Fixed corrupted city header could prevent game from launching

User avatar
JustAnyone
Rip-off engineer
Reactions:
Posts: 3035
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: TheoTown update full changelog

#134

Post by JustAnyone »

Version 1.9.68
  • Added City.openInfo to open city information screen
  • Added some default values for traffic light phases
  • Fixed water tower near coast had no water ground borders
  • Fixed water fountains could burn
  • Fixed car drawing on diagonal road parts (do diagonal car drawing on roads that allow diagonals, stay tuned for documentation)
  • Updated translations

Locked Previous topicNext topic

Return to “News”