TheoTown update full changelog

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Re: TheoTown update full changelog

#21

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Version 1.8.54

Gameplay:
  • Added new icon for online regions by Kluche
Plugins:
  • Fixed critical Lua bug that lead to Lua storage tables being unable to store anything else than tables and strings

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Re: TheoTown update full changelog

#22

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Version 1.8.55

Gameplay:
  • Added support for iOS 9 and armv7
  • Added icons for nature and density influence views
  • Added car traffic tracking per wealth level
  • Added few options and rules for online region authors
  • Fixed building tool dragging on mobile
  • Fixed enormous waiting time for region unlock
  • Fixed city edge drawing with max zoom in
  • Continue to rework and secure plugin loading algorithm for all platforms
  • Kind of improve scaling on iOS
  • Update Lithuanian translation
  • Prevent texture loading issues from crashing the whole game

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Re: TheoTown update full changelog

#23

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Version 1.8.56

Gameplay:
  • Added option to report online cities
  • Fixed missing music files were not ignored
  • Fixed plugin cache was not working
  • Show playtime in online city panel

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Re: TheoTown update full changelog

#24

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Version 1.8.57

Gameplay:
  • Fixed critical saving issue introduced in 855
  • Retain managed plugin loading order

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Re: TheoTown update full changelog

#25

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Version 1.8.58

Gameplay:
  • Added few cardboard cut-outs of some important inhabitants
  • Added "ground tiles" attribute for buildings for automatically varying ground under buildings
  • Added more asphalt and concrete variations
  • Added "pollution":false attribute for asphalts to prevent pollution shading
  • Added light definitions to the limousine
  • Fired the architect of mayor's villa and hired a new one
  • Fixed you were able to open comments for locked regions
  • Attempt to fix saving city related issues
  • Fixed crash caused if sd card dir was null and game tried to load from it
  • Hide zone for RCI buildings that use draw ground; use "draw zone":true to draw it anyway
  • Updated translations

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Re: TheoTown update full changelog

#26

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Version 1.8.59

Gameplay:
  • Added rush hour feature under experimental features
  • Added day/night mode option under experimental features
  • Added option for players to reset their own online cities
  • Added 2 new online region categories: new and user regions
  • Added more decorative ground types by Kluche: sandstone tiles, brick, wooden pier, cobblestones/gravel, fancy long tiles, fine marble
  • Added light animations to landmarks opera hourse, statue of liberty and eiffel tower thanks to Montemarino
  • Added allow sandbox option and info field for region information
  • Added even more light definitions on cars
  • Allow car animation spots to define position for more than 4 frames
  • Fixed a typo in region upload text twice
  • Fixed map moved slightly when rotating the map
  • Fixed using scroll wheel to zoom on PC caused map movement when zoom limit was reached
  • Fixed a bug in car colorization code
  • Try to use immersive flag instead of immersive sticky flag for Android fullscreen
  • Restyle and resize region information/rules dialog
  • Show online region information when region is first opened

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Re: TheoTown update full changelog

#27

Post by JustAnyone »

Version 1.8.60

Gameplay:
  • Added select user dialog for future city and region ownership transferring system
  • Fixed daytime offset to be nice for new cities
  • Fixed scrollable text frame bug that caused text to not fill up space
  • Another attempt to fix on screen buttons issue on Android
  • Revert back change to fullscreen flags on Android

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Re: TheoTown update full changelog

#28

Post by JustAnyone »

Version 1.8.61
  • Added city and region ownership transfer for owners and admins
  • Added region report functionality
  • Added remove owner dialog for admins/region/ and city owners
  • Added ability for region owners to reset cities
  • Added simple dialog fade in animation and add setting for ui animations in general
  • Fixed scrollable text frame issues
  • Fixed popup builder separator behavior to behave in a reasonable way
  • Enable blur setting by default
  • Make loan value dependent on city rank and set lower limit for amount of loans
  • Don't show region information dialog automatically to non logged in players
  • Update translations
  • Show last played x ago in region city panel

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Re: TheoTown update full changelog

#29

Post by JustAnyone »

Version 1.8.62
  • Added simple region statistics
  • Added support for changing and removing password for online regions
  • Added ability for region owners to delete own region
  • Added Builder.buildZone lua function for plugins
  • Fixed reading of utf8 strings from binary data..., oops!
  • Fixed name label in create city/region stage
  • Fixed deleting online region brought you back to local region screen
  • Fixed online region information dialog popped up before entering password
  • Fixed game retried to login after failed attempt
  • Here goes yet another attempt to fix onscreen buttons issue
  • Optimize project size and cleanup some clutter
  • Adjust how regions are displayed in online region list
  • Adjust few icons

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Re: TheoTown update full changelog

#30

Post by JustAnyone »

Version 1.8.63
  • Added more light definitions for service cars
  • Allow to scroll in regions using right mouse button like in cities
  • Fixed crash caused by concurrent access on online city comments
  • Fixed foreign people could mess around with bus depot
  • Fixed online mode administrator permissions were broken
  • Fixed region city panel size
  • Update translations
  • Adjust region view
  • Rework plugin store plugin loading

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Re: TheoTown update full changelog

#31

Post by JustAnyone »

Version 1.8.64
  • Fixed city saving issues related to high amount of plugins used in it

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Re: TheoTown update full changelog

#32

Post by JustAnyone »

Version 1.8.65
  • Added plugin loader optimizations
  • Fixed asphalt drawing issues near water and on slopes
  • Fixed bus coloring
  • Fixed window behavior on bus upgrades

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Re: TheoTown update full changelog

#33

Post by JustAnyone »

Version 1.8.66
  • Added city file optimizations for faster loading time
  • Added online mode tools for moderators
  • Fixed bug in city file format

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Re: TheoTown update full changelog

#34

Post by JustAnyone »

Version 1.8.67
  • Nest extra categories in Plugin Store
  • Try out a fancy way of translating in-game strings
  • Overall translation cleanups

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Re: TheoTown update full changelog

#35

Post by JustAnyone »

Version 1.8.68
  • Fixed the game ignored files that contained two consecutive dots
  • Backend work and fixes

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Re: TheoTown update full changelog

#36

Post by JustAnyone »

Version 1.8.69
  • Translation fixes and improvements

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Re: TheoTown update full changelog

#37

Post by JustAnyone »

Version 1.8.70
  • Fixed concurrent access on music on desktop when music is changed smoothly
  • Fixed memory leak in region view Memory leak? Impossible
  • Improve plugin store and online region responsiveness
  • Fix compilation for iOS

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Re: TheoTown update full changelog

#38

Post by JustAnyone »

Version 1.8.71
  • Fixed online time fetching was kind of broken
  • Fixed handling of aborted payments
  • Fixed long texts in game menu icon items
  • Use daemon threads for postponed pixmap loading

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Re: TheoTown update full changelog

#39

Post by JustAnyone »

Version 1.8.72
  • Added support for fences on slopes

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Re: TheoTown update full changelog

#40

Post by JustAnyone »

Productive Friday...

Version 1.8.73
  • Added more slope fences by Pluche
  • Fixed crash of getDetailedHabitants if light city info is corrupted
  • Fixed patching configs timeout freeze
  • Fixed fence drawing on cursed sloped tiles

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