Weekali3, huge, hard

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CommanderABab
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Weekali3, huge, hard

#1

Post by CommanderABab »

130,000 inhabitants. Started in beta 189. Hotels all naturally formed.

Feature shot:

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Tax rate 5% everywhere.


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Second feature shot:

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Last edited by CommanderABab on 03 Mar 2017, 09:20, edited 2 times in total.

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#2

Post by CommanderABab »

former member wrote:WOW, it's so awesome! Congrats and good luck on making other cities! :D
Thanks!

It's getting to my favorite part: a fast draining battery and heavy congestion :)
http://telegra.ph/Weekali2-12-09

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12 hotels!

#3

Post by CommanderABab »

Now supporting 12 hotels...

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+... population 162,000.

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180,000 and counting

#4

Post by CommanderABab »

:)

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15 hotels.

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ab_gehakt
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#5

Post by ab_gehakt »

wow. How do you do that? :)

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Ahmad Nur Aizat
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#6

Post by Ahmad Nur Aizat »

ab_gehakt wrote:wow. How do you do that? :)
Debug mode, simple

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#7

Post by CommanderABab »

ab_gehakt wrote:wow. How do you do that? :)
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#8

Post by CommanderABab »

CommanderABab wrote:
ab_gehakt wrote:wow. How do you do that? :)
Image
Also:

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0% tax keepes the farm workers from leaving. :)

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ab_gehakt
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#9

Post by ab_gehakt »

Thanks for the hints.

You built parks berby commercial areas? i thought it would have no effect on those buildings?

i am sure i will try to set the €-tax to zero, soon. Till now i tried it the other way around. Setting high taxes for € an lower taxes for €€ and €€€, to make sure the €€ and €€€ people have enough space to built beatiful skyscrapers.... :lol:

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#10

Post by CommanderABab »

Visited again today:

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Image

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Added some highway sections, doctors, and schools and answered demands.

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jbowes04
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#11

Post by jbowes04 »

CommanderABab wrote:Visited again today:

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Image

Image
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Added some highway sections, doctors, and schools and answered demands.
Would it be possible for you to make this world available for download?

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Bearbear76
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#12

Post by Bearbear76 »

Wow your city looks awesome

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#13

Post by CommanderABab »

Due to several requests:

http://telegra.ph/Weekali7-02-22

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#14

Post by CommanderABab »

Image

Used my heavy duty industrials and higher taxes to get it in the green. Gridlock, but still moving in many places.

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#15

Post by CommanderABab »

former member wrote:Wow you still play on Weekali? :P
Yes.

Toiiol's population doesn't move by itself. The taxes are high to stay even slightly in the green. Toiiol doesn't grow by itself anymore unless I remove a bunch of industrials, wait for a population drop and then replace. Then the population will incresse higher.

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Ahmad Nur Aizat
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#16

Post by Ahmad Nur Aizat »

Alien pyramid?

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#17

Post by CommanderABab »

Ahmad Nur Aizat wrote:Alien pyramid?
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Is the construction building where components for

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are made.

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Ahmad Nur Aizat
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#18

Post by Ahmad Nur Aizat »

Oooooh, thanks btw

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Lobby
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#19

Post by Lobby »

Maybe these buildings don't really make sense, but I think they're gorgeous :)

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#20

Post by theotheoderich »

I think the tower is great. Maybe you should turn it into a really evil alien-base.

I've already begun .... complete it if you like :D

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The perspective in my rework is not quite correct ... but that does not matter now.
Last edited by theotheoderich on 25 Feb 2017, 02:47, edited 1 time in total.

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