Learn here how to create and use plugins.
Moderator: Plugin Moderators
Lobby
Developer Reactions:
Posts: 3632 Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta
#1
Post
by Lobby » Mon Mar 13, 2017 21:37
Never tested it, but in order to expect 1,000 poor inhabitants it should look like
Code: Select all
"requirements":[
{
"type":"HABITANT_COUNT",
"count":1000,
"factor0":1,
"factor1":0,
"factor2":0
}
]
Henderion The Mayor
Inhabitant of a Galaxy Reactions:
Posts: 2110 Joined: Thu Aug 18, 2016 11:04
Location: Pevosi,Freetradezonia (Tanjong Sepat,Selangor,Malaysia)
Plugins: Show
Version: Beta
Contact:
Platform
#2
Post
by Henderion The Mayor » Tue Mar 14, 2017 4:15
Thanks.
Ahmad Nur Aizat
TheoTown Veteran Reactions:
Posts: 8244 Joined: Tue Oct 25, 2016 15:20
Location: Johor Bahru
Plugins: Show
Version: Beta
Contact:
#3
Post
by Ahmad Nur Aizat » Tue Mar 14, 2017 12:15
Nope, still don't understand
Ahmad Nur Aizat
TheoTown Veteran Reactions:
Posts: 8244 Joined: Tue Oct 25, 2016 15:20
Location: Johor Bahru
Plugins: Show
Version: Beta
Contact:
#4
Post
by Ahmad Nur Aizat » Tue Mar 14, 2017 12:58
former member wrote: Ahmad Nur Aizat wrote: Nope, still don't understand
What do you not understand? I can explain it
Everything
Ahmad Nur Aizat
TheoTown Veteran Reactions:
Posts: 8244 Joined: Tue Oct 25, 2016 15:20
Location: Johor Bahru
Plugins: Show
Version: Beta
Contact:
#5
Post
by Ahmad Nur Aizat » Tue Mar 14, 2017 14:35
Sooooo, somekind of the requirements featured in usual gamemodes? (No, not sandbox)
KINGTUT10101
1,000,000 inhabitants Reactions:
Posts: 2104 Joined: Thu Jul 07, 2016 22:50
Location: 'Merica
Plugins: Show
Version: Beta
Contact:
#7
Post
by KINGTUT10101 » Tue Aug 08, 2017 20:56
Shouldn't this be in Tutorials and Documentation?
MXD77
Inhabitant of a Megacity Reactions:
Posts: 256 Joined: Mon May 15, 2017 0:05
Location: Gdańsk
Plugins: Show
Platform
#8
Post
by MXD77 » Tue Aug 08, 2017 20:58
Helpful thanks
22Alpha
Inhabitant of a Conurbation Reactions:
Posts: 448 Joined: Sat Sep 23, 2017 14:29
Platform
#9
Post
by 22Alpha » Sun Oct 08, 2017 14:06
May I ask here, what is the building code for coal power plant?
and does the requirement code allow "or" condition? ie.
"In order to obtain the building, you are required to get plaza "OR" statue"
KINGTUT10101
1,000,000 inhabitants Reactions:
Posts: 2104 Joined: Thu Jul 07, 2016 22:50
Location: 'Merica
Plugins: Show
Version: Beta
Contact:
#10
Post
by KINGTUT10101 » Thu Oct 26, 2017 2:11
What is the ID for Large Infinity?
JustAnyone
Rip-off engineer Reactions:
Posts: 3035 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#11
Post
by JustAnyone » Sat Nov 18, 2017 12:02
@Lobby is there any way for a building to require an upgrade to be built?
Last edited by
JustAnyone on Fri Nov 24, 2017 22:13, edited 1 time in total.
JustAnyone
Rip-off engineer Reactions:
Posts: 3035 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#12
Post
by JustAnyone » Sun Nov 19, 2017 12:34
Here is what I mean:
Code: Select all
"requirement": {
"requirements": [{
"type": "UPGRADE",
"data": {
"id": "dsahqup3"
}
}]
},
CommanderABab
AB Reactions:
Posts: 9133 Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta
#14
Post
by CommanderABab » Sun Nov 19, 2017 13:29
Code: Select all
"requirement":{ "requirements":
[
{
"type":"CONDITION",
"data":
{
"condition":
{"type":"and","inner":
[
{"type":"upgrade","id":"dsahqup3","min":1,"max":10},
{"type":"value","id":"res","min":10000,"max":1000000000}
]
},
"text":"Needs a dsahqup3!, and 10000 inhabitants"
}
}
]
},
JustAnyone
Rip-off engineer Reactions:
Posts: 3035 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#15
Post
by JustAnyone » Sun Nov 19, 2017 15:55
CommanderABab wrote: ↑ Sun Nov 19, 2017 13:29
Code: Select all
"requirement":{ "requirements":
[
{
"type":"CONDITION",
"data":
{
"condition":
{"type":"and","inner":
[
{"type":"upgrade","id":"dsahqup3","min":1,"max":10},
{"type":"value","id":"res","min":10000,"max":1000000000}
]
},
"text":"Needs a dsahqup3!, and 10000 inhabitants"
}
}
]
},
Doesn't work.
Last edited by
JustAnyone on Fri Nov 24, 2017 22:13, edited 3 times in total.
JustAnyone
Rip-off engineer Reactions:
Posts: 3035 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#16
Post
by JustAnyone » Fri Nov 24, 2017 21:57
JustAnyone wrote: ↑ Sun Nov 19, 2017 12:34
Here is what I mean:
Screenshot_2017-11-19-12-32-13-974_info.flowersoft.theotown.theotown.png
Code: Select all
"requirement": {
"requirements": [{
"type": "UPGRADE",
"data": {
"id": "dsahqup3"
}
}]
},
@Lobby this is what I meant.
Lobby
Developer Reactions:
Posts: 3632 Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta
#17
Post
by Lobby » Sat Nov 25, 2017 18:19
So what is it supposed to do? That an upgrade needs another upgrade first to be applied? That's not supported (yet).
JustAnyone
Rip-off engineer Reactions:
Posts: 3035 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#18
Post
by JustAnyone » Sun Nov 26, 2017 19:29
I have building A with upgrade named 3.
To build building B, I require upgrade named 3.
CommanderABab
AB Reactions:
Posts: 9133 Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta
#19
Post
by CommanderABab » Sun Nov 26, 2017 19:52
You could currently have building A, if upgraded to 3, build an annex next door which would be building B, or a 1x1 building C (of which could be only 1) which building B would require.
JustAnyone
Rip-off engineer Reactions:
Posts: 3035 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#20
Post
by JustAnyone » Tue Nov 28, 2017 18:54
@Lobby new upgrade thing is broken for me (1.3.81)