A Project

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CommanderABab
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Re: A Project

#61

Post by CommanderABab »

CommanderABab wrote:
Sat Jul 15, 2017 17:32
Maybe you need 4 sets of 4 images all equal height and width.

Game crashed when I pressed rotate with this installed.

Note in image, that it is displaying parts of other plugins:
Screenshot_20170715-105117.jpg
The crash would probably be from the topterrain only having 2 images!

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KINGTUT10101
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Re: A Project

#62

Post by KINGTUT10101 »

Weird. This worked with the original plug-in. Ill try some tweaking and I'll get back to you.

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Re: A Project

#63

Post by KINGTUT10101 »

I found the reason for the crash. I forgot to remove rotation aware for topterr

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Re: A Project

#64

Post by KINGTUT10101 »

The crash is fixed and now all of the textures (except for topterr) should have the same height and width. Unfortunately, the textures are still messed up.

Code: Select all

[
   {
      "frames": [
         {
            "bmp": "frontterr1.png",
            "count": 4,
            "w": 32,
            "y": 29
         },
         {
            "bmp": "outsidecornerterr1.png",
            "count": 4,
            "w": 32,
            "y": 29
         },
         {
            "bmp": "insidecornerterr1.png",
            "count": 4,
            "w": 32,
            "y": 29
         }
      ],
      "height": 1,
      "id": "sideterr1.kt101",
      "needs road": false,
      "power": 0,
      "rotation aware": true,
      "type": "park",
      "water": 0,
      "width": 1
   },
   {
      "frames": [
         {
            "bmp": "topterr1.png",
            "count": 2,
            "h": 48,
            "w": 32
         }
      ],
      "height": 1,
      "id": "topterr1.kt101",
      "needs road": false,
      "power": 0,
      "type": "park",
      "water": 0,
      "width": 1
   }
]
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testterr.zip
(14.42 KiB) Downloaded 41 times

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CommanderABab
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Re: A Project

#65

Post by CommanderABab »

I removed these lines and the images are fine.

Code: Select all

"y": 29
"y": 29
"y": 28 
.

Or change the y to h. :)

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CommanderABab
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Re: A Project

#66

Post by CommanderABab »

Screenshot_20170715-122753.jpg
The tile isolated in front needs an additional line of green pixels along the top.

Sorry it was raining :)@KINGTUT10101
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KINGTUT10101
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Re: A Project

#67

Post by KINGTUT10101 »

CommanderABab wrote:
Sat Jul 15, 2017 18:11
I removed these lines and the images are fine.

Code: Select all

"y": 29
"y": 29
"y": 28 
.

Or change the y to h. :)

@KINGTUT10101
That would probably be the problem. Looks like I mixed up y and h.

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Re: A Project

#68

Post by KINGTUT10101 »

It seems to be working now. Thanks for the help. Hopefully everything goes smoothly from here.

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CommanderABab
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Re: A Project

#69

Post by CommanderABab »

:)
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Re: A Project

#70

Post by KINGTUT10101 »

...
Last edited by KINGTUT10101 on Sat Jul 15, 2017 20:17, edited 3 times in total.

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Re: A Project

#71

Post by KINGTUT10101 »

The textures should be fixed. I dont know if I'm going to give the dirt a texture though because most people will have it hidden anyways, but I'm open to other people's opinions. I have ran into another bug though. It doesn't affect the plug-in too much but if you place certain parts at certain camera angles it places the wrong part. I think this might be a bug with the game though. I also plan on making the inside corner tile lighter because it looks a bit out of place.
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new.png

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Re: A Project

#72

Post by KINGTUT10101 »

I think this belongs in plug-in discussion more than it belongs here.

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Re: A Project

#73

Post by KINGTUT10101 »

Nearly done with the level 2 textures.
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Screenshot_20170719-201232.png

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Re: A Project

#74

Post by KINGTUT10101 »

Here it is in-game. Only one more level left to do.
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Screenshot_20170719-204522.png

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Re: A Project

#75

Post by KINGTUT10101 »

I also plan on releasing a version of this plug-in that's less texture heavy. This version will look horrible if the sides are exposed, but it'll come with more levels of terrain.

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Re: A Project

#76

Post by KINGTUT10101 »

More decorations for the terrain.
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Screenshot_20170720-154241.png

Barky
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Re: A Project

#77

Post by Barky »

Nice

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Re: A Project

#78

Post by KINGTUT10101 »

Screenshot_20170720-162959.png

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Re: A Project

#79

Post by KINGTUT10101 »

Almost ready for release. I'm going to start working on the Lite version soon.
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Screenshot_20170720-164647.png

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Re: A Project

#80

Post by NisekoKilla »

you are my hero!
Just a guy from the Mars... :/
My coub Click me

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