[LEGACY/UNSUPPORTED] [390+] Night Plug-in

Plug-in related stuff can be discussed here.

Moderator: Plugin Moderators

User avatar
Kulche
Pluche
Reactions:
Posts: 1042
Joined: Wed Jun 07, 2017 20:28
Plugins: Show
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Version 1.1 Road update.]

#61

Post by Kulche »

Ouh, I forgot:
nightcars.png
nightcars.png (40.02 KiB) Viewed 1626 times
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

User avatar
mdk_813
Inhabitant of a Country
Reactions:
Posts: 860
Joined: Fri Dec 16, 2016 2:38
Location: Germany
Plugins: Show

Platform

Re: Night Plug-in [Version 1.1 Road update.]

#62

Post by mdk_813 »

Kulche wrote:
Fri Jan 12, 2018 21:17
nightbigserviceset1.png
Good job!
Maybe the lights of the football field should be switched on.
Attachments
football_field_lights.png
football_field_lights.png (39.37 KiB) Viewed 1625 times
My Plugins: Link

Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in [Version 1.1 Road update.]

#63

Post by Wekabu city »

yusuf8a684 wrote:
Fri Jan 12, 2018 21:34
former member wrote:
Fri Jan 12, 2018 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one
I'll use the steal attribute, if I'll implement the car cinema.
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
rjroldan1
Inhabitant of a Megalopolis
Reactions:
Posts: 589
Joined: Mon Jul 17, 2017 16:16
Location: Antipolo, Philippines
Plugins: Show
Contact:

Platform

Plugin Creator

Re: Night Plug-in [Version 1.1 Road update.]

#64

Post by rjroldan1 »

Kulche wrote:
Fri Jan 12, 2018 21:17
nightbigserviceset1.png
whythose lamp don't have a light?
T.P.C.

Theotown Philippine Corporation
╔═╗─────────────╔╗────────
║╬║─╔╗╔╦╗╔═╗╔╗─╔╝║╔═╗─╔═╦╗
║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
───╚═╝────────────────────

User avatar
rjroldan1
Inhabitant of a Megalopolis
Reactions:
Posts: 589
Joined: Mon Jul 17, 2017 16:16
Location: Antipolo, Philippines
Plugins: Show
Contact:

Platform

Plugin Creator

Re: Night Plug-in [Version 1.1 Road update.]

#65

Post by rjroldan1 »

lobby should add this on the game because most of the plug in maker help lobby to make a night texture for those building
T.P.C.

Theotown Philippine Corporation
╔═╗─────────────╔╗────────
║╬║─╔╗╔╦╗╔═╗╔╗─╔╝║╔═╗─╔═╦╗
║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
───╚═╝────────────────────

User avatar
Kulche
Pluche
Reactions:
Posts: 1042
Joined: Wed Jun 07, 2017 20:28
Plugins: Show
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Version 1.1 Road update.]

#66

Post by Kulche »

Which lamps do you mean?
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

User avatar
Kulche
Pluche
Reactions:
Posts: 1042
Joined: Wed Jun 07, 2017 20:28
Plugins: Show
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Version 1.1 Road update.]

#67

Post by Kulche »

nightbigserviceset2.png
nightbigserviceset2.png (127.99 KiB) Viewed 1584 times
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in [Version 1.1 Road update.]

#68

Post by Wekabu city »

No more updates today, because I read a book last night. The Update tomorrow will be bigger in exchange.
I changed my mind! :D
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
Kulche
Pluche
Reactions:
Posts: 1042
Joined: Wed Jun 07, 2017 20:28
Plugins: Show
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Version 1.1 Road update.]

#69

Post by Kulche »

I don't really like that background. Normal looks better..
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in [Version 1.1 Road update.]

#70

Post by Wekabu city »

I know, will be fixed in the next update.
I tried to give you the update today, but I failed, because I did some little error with and in the preloader. The next update will include Zones, now you can play cities like normal.
After this update updates won't be released daily.
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in [Version 1.1 Road update.]

#71

Post by Wekabu city »

There is a incompatibility issue when updating, wich destroyed Luna (R.I.P. Luna(2018-2018)).
I'm trying to fix it, when I'm right it's because of the commercial zone.
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in [Version 1.1 Road update.]

#72

Post by Wekabu city »

The Industrial Zone will be added soon.
Still trying to fix the incompatibility issue.
Added two more residential buildings and one commercial building.
Attachments
Screenshot_2018-01-14-10-45-48.png
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
Kulche
Pluche
Reactions:
Posts: 1042
Joined: Wed Jun 07, 2017 20:28
Plugins: Show
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Version 1.1 Road update.]

#73

Post by Kulche »

Maybe just "Night" category with separators and all night buildings?
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in [Version 1.1 Road update.]

#74

Post by Wekabu city »

Kulche wrote:
Sun Jan 14, 2018 13:56
Maybe just "Night" category with separators and all night buildings?
That was my idea!

I think I misunderstood your Idea.
Maybe I'll do it.

Heres the next Version, but its bugged and you have to rename ZZ_JSON.json to ZZ_JSON.JSON or it won`t load and java.lang.NullpointerException will show up.
There are (maybe) serval other bugs wich I can`t fix right now.

The File was deleted, as it is very Buggy, please use Version 1.2.1
Last edited by Wekabu city on Sat Jan 20, 2018 8:59, edited 2 times in total.
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
Mr. French
Inhabitant of a Megalopolis
Reactions:
Posts: 562
Joined: Sun Jul 23, 2017 1:56
Location: Orgelet,France
Plugins: Show
Version: Beta
Contact:

Platform

Re: Night Plug-in [Version 1.2 Zone update.]

#75

Post by Mr. French »

Too many error :'-(
Hi I'm Flawless, Youtuber, French

Furry and Army

Happy Pride Month

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in [Version 1.2 Zone update.]

#76

Post by Wekabu city »

I tried to remove all Problems last Sunday, but I didn't found any, I only saw my mistakes on my Phone at 11 PM. My mum helped me to find out the Problem mentioned above, but couldn't find the other Problems.

Luckily Theotown helped me a lot :
If you get the JSON code, and it says it expects ":" after "... .png", you have to add " "bmp": " BEFORE the mentioned position.

The Hotfix will be available next Friday.
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
JustAnyone
enjenir
Reactions:
Posts: 2960
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: Night Plug-in [Version 1.2 Zone update.]

#77

Post by JustAnyone »

Or contact this userJustAnyone.
Perfect way to comment stuff out :)
🦀Now available as administrator🦀
Image

:pickle:

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in [Version 1.2 Zone update.]

#78

Post by Wekabu city »

It was not a syntax Error, as my Program should Display it and anyways I checked with jsonlint before.
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
JustAnyone
enjenir
Reactions:
Posts: 2960
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Re: Night Plug-in [Version 1.2 Zone update.]

#79

Post by JustAnyone »

Make sure that you have that picture file.
Perfect way to comment stuff out :)
🦀Now available as administrator🦀
Image

:pickle:

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#80

Post by Wekabu city »

Hotfix 1.2.1 is alive :bp !

There are a few more RCI buildings.
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

Post Reply Previous topicNext topic

Return to “Plug-In Discussion”