[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#61

Post by Kulche » Fri Jan 12, 2018 21:46

Ouh, I forgot:
nightcars.png
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Re: Night Plug-in [Version 1.1 Road update.]

#62

Post by mdk_813 » Fri Jan 12, 2018 21:48

Kulche wrote:
Fri Jan 12, 2018 21:17
nightbigserviceset1.png
Good job!
Maybe the lights of the football field should be switched on.
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Re: Night Plug-in [Version 1.1 Road update.]

#63

Post by Wekabu city » Fri Jan 12, 2018 23:30

yusuf8a684 wrote:
Fri Jan 12, 2018 21:34
former member wrote:
Fri Jan 12, 2018 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one
I'll use the steal attribute, if I'll implement the car cinema.
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Re: Night Plug-in [Version 1.1 Road update.]

#64

Post by rjroldan1 » Sat Jan 13, 2018 10:13

Kulche wrote:
Fri Jan 12, 2018 21:17
nightbigserviceset1.png
whythose lamp don't have a light?
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Re: Night Plug-in [Version 1.1 Road update.]

#65

Post by rjroldan1 » Sat Jan 13, 2018 10:16

lobby should add this on the game because most of the plug in maker help lobby to make a night texture for those building
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Re: Night Plug-in [Version 1.1 Road update.]

#66

Post by Kulche » Sat Jan 13, 2018 11:49

Which lamps do you mean?
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Re: Night Plug-in [Version 1.1 Road update.]

#67

Post by Kulche » Sat Jan 13, 2018 12:28

nightbigserviceset2.png
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Re: Night Plug-in [Version 1.1 Road update.]

#68

Post by Wekabu city » Sat Jan 13, 2018 13:04

No more updates today, because I read a book last night. The Update tomorrow will be bigger in exchange.
I changed my mind! :D
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Re: Night Plug-in [Version 1.1 Road update.]

#69

Post by Kulche » Sat Jan 13, 2018 16:59

I don't really like that background. Normal looks better..
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Re: Night Plug-in [Version 1.1 Road update.]

#70

Post by Wekabu city » Sun Jan 14, 2018 2:45

I know, will be fixed in the next update.
I tried to give you the update today, but I failed, because I did some little error with and in the preloader. The next update will include Zones, now you can play cities like normal.
After this update updates won't be released daily.
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Re: Night Plug-in [Version 1.1 Road update.]

#71

Post by Wekabu city » Sun Jan 14, 2018 3:43

There is a incompatibility issue when updating, wich destroyed Luna (R.I.P. Luna(2018-2018)).
I'm trying to fix it, when I'm right it's because of the commercial zone.
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Re: Night Plug-in [Version 1.1 Road update.]

#72

Post by Wekabu city » Sun Jan 14, 2018 11:49

The Industrial Zone will be added soon.
Still trying to fix the incompatibility issue.
Added two more residential buildings and one commercial building.
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Re: Night Plug-in [Version 1.1 Road update.]

#73

Post by Kulche » Sun Jan 14, 2018 13:56

Maybe just "Night" category with separators and all night buildings?
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Re: Night Plug-in [Version 1.1 Road update.]

#74

Post by Wekabu city » Sun Jan 14, 2018 16:31

Kulche wrote:
Sun Jan 14, 2018 13:56
Maybe just "Night" category with separators and all night buildings?
That was my idea!

I think I misunderstood your Idea.
Maybe I'll do it.

Heres the next Version, but its bugged and you have to rename ZZ_JSON.json to ZZ_JSON.JSON or it won`t load and java.lang.NullpointerException will show up.
There are (maybe) serval other bugs wich I can`t fix right now.

The File was deleted, as it is very Buggy, please use Version 1.2.1
Last edited by Wekabu city on Sat Jan 20, 2018 8:59, edited 2 times in total.
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Re: Night Plug-in [Version 1.2 Zone update.]

#75

Post by Mr. French » Tue Jan 16, 2018 22:51

Too many error :'-(
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Re: Night Plug-in [Version 1.2 Zone update.]

#76

Post by Wekabu city » Wed Jan 17, 2018 16:00

I tried to remove all Problems last Sunday, but I didn't found any, I only saw my mistakes on my Phone at 11 PM. My mum helped me to find out the Problem mentioned above, but couldn't find the other Problems.

Luckily Theotown helped me a lot :
If you get the JSON code, and it says it expects ":" after "... .png", you have to add " "bmp": " BEFORE the mentioned position.

The Hotfix will be available next Friday.
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Re: Night Plug-in [Version 1.2 Zone update.]

#77

Post by AnyBear65 » Wed Jan 17, 2018 23:08

Or contact this userJustAnyone.

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Re: Night Plug-in [Version 1.2 Zone update.]

#78

Post by Wekabu city » Thu Jan 18, 2018 8:21

It was not a syntax Error, as my Program should Display it and anyways I checked with jsonlint before.
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Re: Night Plug-in [Version 1.2 Zone update.]

#79

Post by AnyBear65 » Thu Jan 18, 2018 14:49

Make sure that you have that picture file.

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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#80

Post by Wekabu city » Fri Jan 19, 2018 21:31

Hotfix 1.2.1 is alive :bp !

There are a few more RCI buildings.
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