[Version 1.2.3] [390+] [(WINTER)]Night Plug-in

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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#81

Post by Mr. French » Sat Jan 20, 2018 3:04

Wekabu city wrote:
Fri Jan 19, 2018 21:31
Hotfix 1.2.1 is alive :bp !

There are a few more RCI buildings.
link ?
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Re: Night Plug-in [Version 1.1 Road update.]

#82

Post by wetguy » Sat Jan 20, 2018 5:03

Kulche wrote:
Fri Jan 12, 2018 21:46
Ouh, I forgot:
nightcars.png
Cars (usually) do not have their interior lights turned on while driving at night.

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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#83

Post by Wekabu city » Sat Jan 20, 2018 8:56

that's right, but I think with interior Lights on, it's a bit cooler.
Download in the first post.
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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#84

Post by Wekabu city » Sat Jan 20, 2018 10:25

I made a small elementary school and the little mosque. I have to add a influence on the mosque and add the small church.
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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#85

Post by KINGTUT10101 » Sat Jan 20, 2018 20:12

I think you should add trees and sea rocks sometime.

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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#86

Post by Wekabu city » Sat Jan 20, 2018 21:04

I will add Trees sometimes soon, now I'm working on the hydro power plant, I just re-add the animations.
I tried to add a runway but I don't have enough knowledge.
I will start work on some port-buildings.

See you soon! :space
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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#87

Post by obiwan » Sun Jan 21, 2018 7:19

How to do like this?


I dont know how it work.
The attachment Screenshot_20180121_131354.jpg is no longer available
0 worker.. And the building change to more dark.
Screenshot_20180121_131346.jpg
Last edited by obiwan on Sun Jan 21, 2018 14:04, edited 1 time in total.
Since 2017.


Malaysian
Im back..

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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#88

Post by Wekabu city » Sun Jan 21, 2018 10:49

1: Wich Build do you mean
2: There's no RCI building bigger than 2.
3: Make sure to use the Night-Zones in the category with the stars.

I hope I could help
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Re: Night Plug-in (POLLS; Preview 1.2.2)[HOTFIX 1.2.1.]

#89

Post by Wekabu city » Tue Jan 23, 2018 0:28

First, I want to thank you for your awesome response to the Polls (at least 15 Voters), but to every download too.

Of course I didn't do the Poll as Joke and did what you wanted : more RCI buildings and Cars.

The new RCI buildings are mostly Resedential (2 TT and 2 TTT)but none is commercial, I also reworked on the Fire station, because I think the lights were too bright.
It contains also the hydro power plant, originally made by Alpha22 (right?) and the mosque (it would be a waste of plug-in space when adding the small church ) but also the small elementary school. The Carspawner was re-added, but still doesn't has any targets and it is starting to lag in my small city.

Here are some screenshots of the newest changes (trees still not added):
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Blacksides_Kansas__18-01-22_22.53.32.png
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Re: Night Plug-in (POLLS; Preview 1.2.2)[HOTFIX 1.2.1.]

#90

Post by KINGTUT10101 » Tue Jan 23, 2018 2:14

I'll convert part of my tramway to nighttime if you think that's a worthy enough addition.

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Re: Night Plug-in [Update 1.2.2]

#91

Post by Wekabu city » Tue Jan 23, 2018 20:23

@[mention]KINGTUT10101[/mention] you can do it, I think this would be great.

Update to 1.2.2 (blue resedential car was added)
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Re: Night Plug-in [Update 1.2.2]

#92

Post by KINGTUT10101 » Tue Jan 23, 2018 23:37

Here are some bugs I noticed:
-The water tower and solar panels shouldn't need a road connection
-The solar panels shouldn't need water
-The water tower doesn't have a gradient

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Re: Night Plug-in [Update 1.2.2]

#93

Post by Wekabu city » Tue Jan 23, 2018 23:49

The road bug was since the first version in the plug-in, but I'm forgetting it always.
The Solar panels need water thing is new...
It shouldn't be there, I'll have a look at the JSON.
And I don't like the Water tower texture too, will be changed in the next update :mine
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Re: Night Plug-in [Update 1.2.2]

#94

Post by Pineapples_Trix » Wed Jan 24, 2018 23:44

Image
I did night plugin farms

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Re: Night Plug-in [Update 1.2.2]

#95

Post by Pineapples_Trix » Thu Jan 25, 2018 0:03

Image farm buildings too

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Re: Night Plug-in [Update 1.2.2]

#96

Post by Wekabu city » Thu Jan 25, 2018 8:22

Thanks! They will be integrated soon.
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Re: Night Plug-in [Update 1.2.2]

#97

Post by Wekabu city » Sun Jan 28, 2018 14:54

Wekabu city wrote:
Tue Jan 23, 2018 23:49
...
The Solar panels need water thing is new...
It shouldn't be there, I'll have a look at the JSON.
...
No, there's nothing wrong.

I'm currently working on a airport expansion.
It will take some time, because I have to fetch the texture manually.

Watertower is changed.

I think I have to prioritize new commercial buildings as TT and TTT Commercial wants to join the night club.
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Re: Night Plug-in [Update 1.2.2]

#98

Post by KINGTUT10101 » Sun Jan 28, 2018 17:20

Did you get my night tramway [mention]Wekabu city[/mention] ?

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Re: Night Plug-in [Update 1.2.2]

#99

Post by Wekabu city » Sun Jan 28, 2018 17:40

KINGTUT10101 wrote:
Sun Jan 28, 2018 17:20
Did you get my night tramway @Wekabu city ?
Yes, of course, but I don't care..
former member wrote:
Sun Jan 28, 2018 15:41
Water towers and solar panels shouldn't need road access. Consider changing that
Changed!
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Re: Night Plug-in [Update 1.2.2]

#100

Post by KINGTUT10101 » Sun Jan 28, 2018 19:30

Wekabu city wrote:
Tue Jan 23, 2018 20:23
@@KINGTUT10101 you can do it, I think this would be great.

Update to 1.2.2 (blue resedential car was added)
If you don't care then why would you even tell me this? Thanks for making me waste my life making that.

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