Sound with Fun

Any information about the fun attribute is given here.

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KINGTUT10101
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Sound with Fun

#1

Post by KINGTUT10101 »

Would it be possible to make a building play a sound using fun?

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CommanderABab
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Re: Sound with Fun

#2

Post by CommanderABab »

That might get out of hand very quickly!

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Lobby
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Re: Sound with Fun

#3

Post by Lobby »

Sure, will be added:

Code: Select all

[
  {
    "id":"$fun_soundtest_sound00",
    "type":"sound",  // Type sound
    "file":"sound.mp3",  // Sound file in same directory
    "volume":1.0  // Default is 1.0
  },
  {
    "id":"$fun_soundtest_usage00",
    "type":"decoration",
    ...
    "on click fun":[
      {
        "actions":[
          {"type":"play","id":"$deco_soundtest_sound00"}  // Play sound
        ]
      }
    ]
  }
]
=^._.^= ∫

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TheFennekin
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Re: Sound with Fun

#4

Post by TheFennekin »

So the music file will come with your files? You are just gonna choose a music file? Disregard this dumb question
Last edited by TheFennekin on 25 Mar 2022, 11:38, edited 2 times in total.
Doing my 100+ pages modules 2 days before the deadline :D

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KINGTUT10101
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Re: Sound with Fun

#5

Post by KINGTUT10101 »

Yes. I was inspired by redstone and noteblocks from Minecraft.

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KINGTUT10101
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Re: Sound with Fun

#6

Post by KINGTUT10101 »

Yes, but now we can do it with fun.

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KINGTUT10101
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Re: Sound with Fun

#7

Post by KINGTUT10101 »

I've noticed that the pitch of a sound changes with every use. Could this be fixed @Lobby

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Lobby
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Re: Sound with Fun

#8

Post by Lobby »

Wow, you're good. I forgot about that... it's used to avoid that same samples sum up to a loud noise.
=^._.^= ∫

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KINGTUT10101
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Re: Sound with Fun

#9

Post by KINGTUT10101 »

There's also a crackling sound that occurs sometimes

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Lobby
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Re: Sound with Fun

#10

Post by Lobby »

I think I have found a solution to the crackling sound issue.

But more importantly @ KINGTUT10101 I recently found out that it would be better to avoid ogg or wav files in your plugins completely since they may lead to playback issues dependent on how the manufacturer implemented it :teach
(Yes, as a programmer you normally you use pre-written functions and don't write things like that on your own, especially for complicated stuff like sound)

My conclusion is that MP3 is the only "safe" solution. It should also have similar file size compared to ogg while wave is basically unusable from a file size perspective. In case you have to convert files I can recommend a free tool called Audacity (for PC).
You have to use MP3 in order to support iOS.
=^._.^= ∫

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Imran M
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Re: Sound with Fun

#11

Post by Imran M »

Time to make a meme.
I just love the DOPE-amine you get after completing a plugin!

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Lobby
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Re: Sound with Fun

#12

Post by Lobby »

:66:
In order to support iOS you have to use MP3 since other music formats are not supported there.
Unsupported sound files will simply be ignored, so your plugins will still work, just without sound.
=^._.^= ∫

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THEMAX
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Re: Sound with Fun

#13

Post by THEMAX »

Hey lobby, i wondered something.
Does the game support plugins which can have sounds effect just like roads (traffic sound), tree (chirping birds) when you are zooming ? Cause i thought about some commercial buildings for my plugin having that functionality to make cities feels more animated.

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Re: Sound with Fun

#14

Post by JustAnyone »

Use Lua for that

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TheFennekin
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Re: Sound with Fun

#15

Post by TheFennekin »

What is the max length of the sound can it play?
Doing my 100+ pages modules 2 days before the deadline :D

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