Advanced tags for building plugins
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Lobby
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Re: Advanced tags for building plugins
Welcome to the world of plugins!
Types are listed in the first post of this thread under type. For influences see here.
Types are listed in the first post of this thread under type. For influences see here.
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FranchuFranchu
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Re: Advanced tags for building plugins
use
Code: Select all
"ordinal":0,Did you know you can't blink while smiling :) ?
Re: Advanced tags for building plugins
I am Sorry But... I don't understand what does "h","w","x"or"y" mean.
I know it's Height,Width,etc
But it is needed to count pixels in width or height?
Example:
34 pixels in Height
And 30 pixels in width so the values are
"h":34,
"w":30
Is this right??
Please help me
Also in handle x and y
Give me some illustration.. Please for the sake of my Future:/
*I DO NOT FORCE YOU TO THIS*
Thanks!
I know it's Height,Width,etc
But it is needed to count pixels in width or height?
Example:
34 pixels in Height
And 30 pixels in width so the values are
"h":34,
"w":30
Is this right??
Please help me
Also in handle x and y
Give me some illustration.. Please for the sake of my Future:/
*I DO NOT FORCE YOU TO THIS*
Thanks!
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FILIPINO!
Plugin Maker
FILIPINO!
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CommanderABab
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Re: Advanced tags for building plugins
Baby Racoon wrote: 29 Dec 2018, 14:04 I am Sorry But... I don't understand what does "h","w","x"or"y" mean.
I know it's Height,Width,etc
But it is needed to count pixels in width or height?
No
Example:
34 pixels in Height
And 30 pixels in width so the values are
"h":34,
"w":30
Is this right?? Yes, but the "w" should be a multiple of 32 for most simple frame statements.
Please help me
Also in handle x and y x tracks to w, y tracks to h.
Using 4, a positive handle y would move where the image is drawn down 4 pixels, positive x would move it right 4 pixels.
Give me some illustration.. Please for the sake of my Future:/
*I DO NOT FORCE YOU TO THIS*
Thanks!
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FranchuFranchu
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Re: Advanced tags for building plugins
If you want to use the part of the image inside the black square:
Code: Select all
"bmp":"example.png",
"w":130,
"h":86,
"x":114,
"y":164
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Did you know you can't blink while smiling :) ?
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Madbro
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Re: Advanced tags for building plugins
There’s buildings that requires level, population or a specific building to unlock, here I want to ask how to do this in plugin 
Madbro the Madman 
From ideas
To artworks
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From ideas
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Lobby
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Re: Advanced tags for building plugins
See here and here.
There's a simplified syntax that looks like:
There's a simplified syntax that looks like:
Code: Select all
"requirements":[
{
"type":"RANK", // Requires a specific city rank
"lvl":2
},
{
"type":"BUILDING", // Requires a specific building
"id":"$theidofarequiredbuilding"
},
{
"type":"HABITANT_COUNT", // Requires a population of at least 1000
"count":1000
}
]-
THEMAX
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Re: Advanced tags for building plugins
How can I make a building need to be placed on both water and land as the small pump building ? It’s for my nuclear plugin package for the pump .
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CommanderABab
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Re: Advanced tags for building plugins
From the small pump code:
Code: Select all
...,
"needs water":true,
"needs land":true,
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THEMAX
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Re: Advanced tags for building plugins
Can the random frame be used for a vehicle and if it can , how can I make it work ?
I would be interested for that so vehicles color variations spawn randomly .
I would be interested for that so vehicles color variations spawn randomly .
Emperor of Atlantean federated empire

Founder state of Internationxal council
Leader of AEOY and steel pact

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Brody Craft
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Re: Advanced tags for building plugins
TheoTown feels like coding on roblox now.
When you get to be called a Board Index because you are too good.>:3
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Imran M
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Re: Advanced tags for building plugins
Yep, especially the lua. I dipped a toe into lua because of a cousin. We didn't even get past print since it took too long!
I just love the DOPE-amine you get after completing a plugin!
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Brody Craft
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Re: Advanced tags for building plugins
Well, you already mastered lua, sooo....
When you get to be called a Board Index because you are too good.>:3
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FranchuFranchu
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Re: Advanced tags for building plugins
Lua is 5th grade math compared to C, Assembly and other low level languages
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Imran M
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Re: Advanced tags for building plugins
I think it's because I haven't had enough time to experiment with lua, since I was busy with school and term tests. I'd like to dedicate more time to lua over the holiday right now. BUT, Fortnite is giving season 8 battle pass as a reward to people who complete 13 challenges, and I really want to have a skin for once...FranchuFranchu wrote: 15 Feb 2019, 19:44 Lua is 5th grade math compared to C, Assembly and other low level languages
(That was a long post that has little relevance what so ever)
I just love the DOPE-amine you get after completing a plugin!
Re: Advanced tags for building plugins
I have an inspiration to make a zone that a bit similar with "Primitive Zone" plugin, but I try to make it with modern building. The purpose is to make the game looks more real with various RCI building in a zone rather than to build the same type building in a zone.
So, rather than I create the new buildings, I choose to create a code spawn some buildings from the game itself. Is it legal if I use in-game building ? What code should I use ?
So, rather than I create the new buildings, I choose to create a code spawn some buildings from the game itself. Is it legal if I use in-game building ? What code should I use ?
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CommanderABab
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Re: Advanced tags for building plugins
Can be done, but it's complicated and the code is long.
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