Sorry sir, I mean, requiring upgraded version of buildings.CommanderABab wrote: 07 Feb 2019, 01:52Where $exbuildingid is the id of the building you require.Code: Select all
..., "requirements":[ { "type":"BUILDING", "id":"$exbuildingid" } ],...
Building requirements
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Madbro
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Re: Building requirements
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JustAnyone
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Re: Building requirements
The building which should be required, should check for upgrade with lua/fun and set some variable to 1 which then can be put in conditional requirement on other building.
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CommanderABab
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Re: Building requirements
https://theotown.com/forum/viewtopic.ph ... 51#p138951
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Lobby
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Re: Building requirements
The requirements shown in this topic also work for zones. The in-game high density zones make use of that 
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Imran M
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Re: Building requirements
Nani!?Lobby wrote: 29 Nov 2019, 10:14 The requirements shown in this topic also work for zones. The in-game high density zones make use of that![]()
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Re: Building requirements
Last edited by CommanderABab on 30 Nov 2019, 01:20, edited 1 time in total.
Reason: Added a pointer to quote at correct place in forum
Reason: Added a pointer to quote at correct place in forum
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Re: Building requirements
How do you make so you can only build a building in a specific game mode, for example, i can only build a building in sandbox. ...
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CommanderABab
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Re: Building requirements
Code: Select all
"requirements":[
{
"type":"CONDITION",
"sandbox":true
}
]I'll test it on something.
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Bevise
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Re: Building requirements
So, to build A, it requires building B to be built first. How do we write commands?

...
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Lobby
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Re: Building requirements
This is the answer to your question
CommanderABab wrote: 07 Feb 2019, 01:52Where $exbuildingid is the id of the building you require.Code: Select all
..., "requirements":[ { "type":"BUILDING", "id":"$exbuildingid" } ],...
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Bevise
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Re: Building requirements
So, I want to show notification A. It requires building B to be built first. Because I'm making a news plugin, but I want news to show only when the headquarters is built.
...
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KINGTUT10101
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Re: Building requirements
How could I make a requirement for two items? I want to make a building require both a rank and the presence of another building.
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Re: Building requirements
Thinking out loud...KINGTUT10101 wrote: 04 Apr 2020, 00:34 How could I make a requirement for two items? I want to make a building require both a rank and the presence of another building.
Code: Select all
"requirements":[
{
"type":"CONDITION",
"sandbox":true
},
{
"type":"BUILDING",
"id":"$exbuildingid"
}
],...my avatar:
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Yakka Works
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Re: Building requirements
I want to make upgrade requirements, something like dsa,But ended up same problems,can someone tell me or just put source code with it,you can edit it if there's an API,i had no problems with lua (just need some time to figured it out),hmm maybe i should use simpler way.