Night Animations

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KINGTUT10101
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Re: Night Animations

#21

Post by KINGTUT10101 »

Is there a way to add a probability that certain lights will be on/off?

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Imran M
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Re: Night Animations

#22

Post by Imran M »

KINGTUT10101 wrote:
24 Jun 2020, 21:04
Is there a way to add a probability that certain lights will be on/off?
Probably fun, maybe check animation control, or random fun, as well as rnd. Those could be what you need.

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Re: Night Animations

#23

Post by MONTEMARINO »

KINGTUT10101 wrote:
24 Jun 2020, 21:04
Is there a way to add a probability that certain lights will be on/off?
Yes. Ask @Carlão da massa, he added a random animation on his Allianz Parque Stadium. Lights shoud be the same... :bt

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Carlão da massa
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Re: Night Animations

#24

Post by Carlão da massa »

For the stadium I just put a date factor for the animation ("date": {"start day": 0, "days": 7, "days total": 30}) it is simply a periodic animation.

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KINGTUT10101
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Re: Night Animations

#25

Post by KINGTUT10101 »

That's a bit disappointing. Thanks for the response though. I would implement that idea into my plug-in, but I don't want to redefine all of the light animations to do it tbh. Maybe a developer could add it in the future.

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Re: Night Animations

#26

Post by TheFennekin »

Noob question, how do you add a custom night animation?

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Kulche
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Re: Night Animations

#27

Post by Kulche »

See custom animation tutorial :)

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Re: Night Animations

#28

Post by KINGTUT10101 »

Is there a way we could easily change the color of these lights? I think having white or light blue versions available would be really nice.

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Re: Night Animations

#29

Post by Kulche »

I could recolor all the lights white and use "color" in animation def and add blue variants. There is no easy way of changing colors without adding new animations.

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Re: Night Animations

#30

Post by Kulche »

Since the latest versionIn a future version (that will be 1.8.90) a new attribute can be used. It is called

Code: Select all

"night light probability":0.9
It can be used in animation definition. With the code above, the light has a 90% probability of spawning. It can be used to create more diversity of lights on the same buildings.
 /\_/\
( o.o )
 > ^ <

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Lobby
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Re: Night Animations

#31

Post by Lobby »

That upcoming version will also support color within animation spot definitions instead of only within the animation draft definitions.

Could look like that:
Party hard
Party hard
image.png (16.51 KiB) Viewed 13930 times
You can either specify a color directly within a color object (like "color":{r:...}) or provide an id of a color that was defined before:

Code: Select all

[
  {
    "id": "$simpletestcolor00",
    "type": "color",
    "r": 0,
    "g": 255,
    "b": 0
  },
  {
    "id":"$comhotel00",
    "type":"commercial",
    "animation": [
      {"id": "$anim_comhotel00_elevator00"},
      {"id":"4x2_side", "x":9, "y":-47,"color": {"r": 255,"g": 0,"b": 0}},
      {"id":"4x2_side", "x":9, "y":-57,"color": "$simpletestcolor00"},
      ...
    ],
    ...
  }
]
 _._     _,-'""`-._
(,-.`._,'(       |\`-/|
    `-.-' \ )-`( , o o)
          `-    \`_`"'-

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Lobby
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Re: Night Animations

#32

Post by Lobby »

Kulche wrote:
28 Jun 2020, 13:07
Since the latest versionIn a future version (that will be 1.8.90) a new attribute can be used. It is called

Code: Select all

"night light probability":0.9
Another option is to use

Code: Select all

"animation night light probability": 0.9
in the building which would apply a night light probability for all lights of the building (independently, mainly used for convenience).

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Alparingitlgnd5
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Re: Night Animations

#33

Post by Alparingitlgnd5 »

Where to put this code "animation":[{"id":"1x2l", "x":9, "y":-5}] and "animation":[{"id":"1x2", "x":9, "y":-5}, {"id":"1x2", "x":23, "y":-2}] this one? also this one [{"id":"1x2", "x":16, "y":-7, "frame":0}, {"id":"1x2", "x":12, "y":-1, "frame":1}] where do I put these ones even this "light":true/false, and this "light switching":true/false sorry for my question.

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Re: Night Animations

#34

Post by Kulche »

All the "animation" codes go into your building definition. The "light" ones go into your animation definition, along with custom frames and such.

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Re: Night Animations

#35

Post by TTFercho »

Alparingitlgnd5 wrote:
11 Aug 2020, 07:26
Where to put this code "animation":[{"id":"1x2l", "x":9, "y":-5}] and "animation":[{"id":"1x2", "x":9, "y":-5}, {"id":"1x2", "x":23, "y":-2}] this one? also this one [{"id":"1x2", "x":16, "y":-7, "frame":0}, {"id":"1x2", "x":12, "y":-1, "frame":1}] where do I put these ones even this "light":true/false, and this "light switching":true/false sorry for my question.
answering your question I think the order does not matter I would put the code down to the bottom of the json
Last edited by TTFercho on 12 Aug 2020, 21:06, edited 2 times in total.

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Re: Night Animations

#36

Post by TTFercho »

Kulche wrote:
11 Aug 2020, 07:35
All the "animation" codes go into your building definition. The "light" ones go into your animation definition, along with custom frames and such.
Kulche do you know of any mobile app that allows me to see the coordinates of the windows or how can I know it? I use pixel studio to make my plugins, please answer me.

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Re: Night Animations

#37

Post by Kulche »

I don't use Android so I don't know any apps that show coordinates. Maybe you could try Pixly but I'm not sure about it. I recommend getting paint.net on a desktop as it's far more convenient.

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TTFercho
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Re: Night Animations

#38

Post by TTFercho »

Kulche wrote:
12 Aug 2020, 21:52
I don't use Android so I don't know any apps that show coordinates. Maybe you could try Pixly but I'm not sure about it. I recommend getting paint.net on a desktop as it's far more convenient.
and I have to write the exact coordinates of the window or those of the pivot point?

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Re: Night Animations

#39

Post by Kulche »

You have to define the red points, otherwise the windows will be misaligned

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ian`
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Re: Night Animations

#40

Post by ian` »

Light seed documentation, please. :teach

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