TheoTown full update changelogs

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JustAnyone
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Re: TheoTown full update changelogs

#321

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Version 1.11.56
  • Add experimental support for displaying RTL text
  • Fix potential crash on Android due to potential persistence of static state between app launched

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JustAnyone
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Re: TheoTown full update changelogs

#322

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Version 1.11.57
  • Add diagonal frames to TV and SWAT car by Chipper
  • Add ability to restart game by using CTRL+ALT+R
  • Fix async texture loading led to issue where fixed placed plugins did not work reliably
  • Fix region city panel was visible without the region being fully loaded which could lead to invalid city creation
  • Prevent waiting screen from showing full progress when waiting for helpful topic reading time
  • Remove some internal privileged Lua methods

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Re: TheoTown full update changelogs

#323

Post by JustAnyone »

Version 1.11.58
  • Update game build and packaging process

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Re: TheoTown full update changelogs

#324

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Version 1.11.59
  • Fix augmented string functions were broken

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Re: TheoTown full update changelogs

#325

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Version 1.11.60
  • Add md5 and sha256 hashing functions via Runtime library
  • Drop official support for luac files for plugins (scripting files should be inspectable for malicious contents)

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Re: TheoTown full update changelogs

#326

Post by JustAnyone »

Version 1.11.61
  • Add ability to turn off non important notifications
  • Add ability for plugins to set building icons manually using Lua
  • Fix building icon text was not shown in non rci buildings
  • Reorder buttons in main menu

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Re: TheoTown full update changelogs

#327

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Version 1.11.62
  • Fix undo-ing zones did not update zone counter which resulted in incorrect price increase for the respective session

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Re: TheoTown full update changelogs

#328

Post by JustAnyone »

Version 1.11.63
  • Add diagonal car frames for hearse and ranger truck made by Chip
  • Fix zero sound id caused crash when calling garbage truck to somewhere
  • Fix modifying font color also changed other places where black was used

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