News about the Transportation Update

News will be posted here.
User avatar
Lobby
Developer
Reactions:
Posts: 3706
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

News about the Transportation Update

#1

Post by Lobby »

Dear TheoTown Community,

We want to share a status update on our ambitious transport overhaul that many of you have been eagerly anticipating for the past two years. We understand your enthusiasm and curiosity, and we appreciate your patience as we work diligently to deliver the best possible experience.

Over the course of these two years, we've been hard at work reimagining and redefining the transportation systems within TheoTown. Our initial vision was grand, aiming to enhance every aspect of in-game transport, but as we delved into the project, we encountered complexities beyond our expectations. The existing framework of TheoTown was not originally designed to accommodate the extensive enhancements and new functionalities that were suggested. As the game evolved over time, integrating new features became a challenge, resulting in a labyrinthine system that we affectionately refer to as 'spaghetti.' Despite these hurdles, our commitment to providing you with an exceptional experience remains unwavering. While the complete transport overhaul may take longer than anticipated, we have decided to take a slightly different approach to ensure we continue delivering exciting updates.

Instead of focusing solely on the massive transport update, we are dedicating our efforts to more manageable and frequent smaller updates. Our goal is to enhance various aspects of the game, ensuring smoother gameplay and addressing issues that could affect your enjoyment. The maintenance and bug-fixing updates, while not as flashy, are vital to maintaining the stability and quality of TheoTown as it has grown in size and complexity.

As part of our forward-looking strategy, we are exploring the possibility of empowering plugin creators to contribute to the transport systems in TheoTown. By developing APIs and interfaces, we aim to provide the tools for creators to integrate their own transportation systems seamlessly. This approach allows us to focus on core functionality and performance improvements while enabling the community to add their unique touch to the game. While some ideas may not be feasible due to performance constraints, we are committed to maintaining TheoTown's accessibility on a wide range of devices. We carefully evaluate each feature to strike the right balance between implementation and optimization.

We've already made substantial progress in this direction. A smart car Lua API has been introduced, offering creators the means to manage cars dynamically in their plugins. Additionally, we are transitioning station and depot definitions to a tag-based system, enabling deeper integration between plugins and in-game content. We can also give you a glimpse of an upcoming update – the monorail system! This system is planned to replace the legacy elevated railway.

In conclusion, we want to extend our heartfelt gratitude for your unwavering support and enthusiasm. Your feedback and suggestions have been instrumental in shaping TheoTown's journey, and we are excited to embark on this next phase together. Stay tuned for more updates, sneak peeks, and exciting announcements as we continue to shape the future of TheoTown.

Thank you for being a part of this incredible community!

Your TheoTown Team

User avatar
Blueberri
Inhabitant of a Megalopolis
Reactions:
Posts: 706
Joined: 01 Apr 2023, 22:49
Location: My home❤️
Plugins: Showcase Store

Platform

Re: News about the Transportation Update

#2

Post by Blueberri »

W Lobby and others for working hard so gameplay will be better!

User avatar
Aidanspacelover
Inhabitant of a Country
Reactions:
Posts: 846
Joined: 07 Oct 2022, 00:06
Location: Behind you.
Plugins: Showcase Store
Contact:

Platform

Re: News about the Transportation Update

#3

Post by Aidanspacelover »

:D

User avatar
El Gran Carlos mit
Settler
Reactions:
Posts: 1
Joined: 21 May 2020, 10:58
Plugins: Showcase Store

Re: News about the Transportation Update

#4

Post by El Gran Carlos mit »

:linux :) Espero que ya arreglen el sistema de tren que nadie lo ocupa

User avatar
Rad
Inhabitant of a Megacity
Reactions:
Posts: 188
Joined: 05 Dec 2020, 22:47
Location: A Galaxy far far away
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: News about the Transportation Update

#5

Post by Rad »

I've got a question would this impact the way car plugins are made. ( For example would we have to remake plugins to work with this version?)

User avatar
craig82c
Settler
Reactions:
Posts: 6
Joined: 24 Feb 2020, 05:42
Plugins: Showcase Store

Re: News about the Transportation Update

#6

Post by craig82c »

What is the status on this? Does this mean freight trains will actually have a purpose once completed as that is my biggest gripe of not really being able to use trains to haul freight or really much of anything.

User avatar
Mendel Group
Inhabitant of a Continent
Reactions:
Posts: 1163
Joined: 07 Apr 2024, 05:18
Location: You are talking to me, why can't you see me?
Plugins: Showcase Store
Contact:

Re: News about the Transportation Update

#7

Post by Mendel Group »

craig82c wrote:
31 May 2024, 13:26
What is the status on this? Does this mean freight trains will actually have a purpose once completed as that is my biggest gripe of not really being able to use trains to haul freight or really much of anything.
Probably not.

Post Reply Previous topicNext topic

Return to “News”