Barrier road by Lobby

Transport, Airport, and Road plugins

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CommanderABab
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Barrier road by Lobby

#1

Post by CommanderABab » Mon Oct 02, 2017 19:48

This is a set of roads testing the "on click fun" on roads by Lobby. In the future, if "fun" becomes available for roads, the open road will build water fountains on both sides of the road if there is room. I added that and titles and text. You can use the closed barrier to prevent traffic from neighboring maps from entering your map. Traffic will cease using the path within a week if you leave the barrier closed too long.

They are level 1 roads, so that they may be changed by building another road over them. Best use is just a short section and connect other roads to it.
barrier.zip
(5.05 KiB) Downloaded 1020 times
Screenshot_20171003-012508.jpg
A use: http://www.theotown.com/forum/viewtopic ... 381#p57381
826!826Currently using beta 826. 826 What's new? :)
diagonal road tool!!
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Re: Barrier road by Lobby

#2

Post by Josh » Mon Oct 02, 2017 22:00

Surely amazing! I can now block my highways when I want to :D
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Re: Barrier road by Lobby

#3

Post by CommanderABab » Mon Oct 02, 2017 23:03

Josh wrote: โ†‘
Mon Oct 02, 2017 22:00
Surely amazing! I can now block my highways when I want to :D
It's just road though. I didn't add bridges. Maybe if you like, you could. :)
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Re: Barrier road by Lobby

#4

Post by Luigi » Tue Oct 03, 2017 6:17

Can you post a screenshot commander, i wouldnt download if i dont know what it looks like
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Re: Barrier road by Lobby

#5

Post by CommanderABab » Tue Oct 03, 2017 8:01

Screenshot_20171003-012508.jpg
826!826Currently using beta 826. 826 What's new? :)
diagonal road tool!!
:)

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Re: Barrier road by Lobby

#6

Post by TheFennekin » Tue Oct 03, 2017 8:23

Do you have a Google Drive file for it?
morsning! :space

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Re: Barrier road by Lobby

#7

Post by CommanderABab » Tue Oct 03, 2017 8:51

TheFennekin wrote: โ†‘
Tue Oct 03, 2017 8:23
Do you have a Google Drive file for it?

https://drive.google.com/file/d/0Bw7X9l ... p=drivesdk
826!826Currently using beta 826. 826 What's new? :)
diagonal road tool!!
:)

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Re: Barrier road by Lobby

#8

Post by TheFennekin » Tue Oct 03, 2017 8:53

Thank you!
morsning! :space

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Re: Barrier road by Lobby

#9

Post by Barky » Tue Oct 03, 2017 19:17

Now this, this is genius.

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Re: Barrier road by Lobby

#10

Post by Lobby » Sun Oct 08, 2017 13:35

Thank you :)
...Have a nice stay

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Re: Barrier road by Lobby

#11

Post by JustAnyone » Sun Oct 08, 2017 16:57

Do you mind if I Use your code for my barrier road?
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Re: Barrier road by Lobby

#12

Post by Lobby » Sun Oct 08, 2017 17:25

Use it! :bc
...Have a nice stay

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Re: Barrier road by Lobby

#13

Post by mdk_813 » Sat Oct 14, 2017 0:17

CommanderABab wrote: โ†‘
Mon Oct 02, 2017 19:48
This is a set of roads testing the "on click fun" on roads by Lobby. In the future, if "fun" becomes available for roads, the open road will build water fountains on both sides of the road if there is room. I added that and titles and text. You can use the closed barrier to prevent traffic from neghboring maps from entering your map. Traffic will cease using the path within a week if you leave the barrier closed too long.

They are level 1 roads, so that they may be changed by building another road over them. Best use is just a short section and connect other roads to it.

barrier.zip
Screenshot_20171003-012508.jpg

A use: http://www.theotown.com/forum/viewtopic ... 381#p57381
Nice, and really useful!
I noticed something though:
Could you erase the remnants of the military fence, please? I marked these green in the image below. Getting rid of them would make the plugin more versatile, I think. You would probably need to adjust the shadows then as well.
Also, could you maybe make a version with the normal country road (the one with white markings)?
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barriers_EXAMPLE.png
barriers_EXAMPLE.png (4.26 KiB) Viewed 5588 times
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Re: Barrier road by Lobby

#14

Post by JustAnyone » Sat Oct 14, 2017 9:02

He could easily.
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Re: Barrier road by Lobby

#15

Post by CommanderABab » Sat Oct 14, 2017 11:03

The barriers are in game graphics, so won't be modified by me.
826!826Currently using beta 826. 826 What's new? :)
diagonal road tool!!
:)

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Re: Barrier road by Lobby

#16

Post by mdk_813 » Sun Oct 15, 2017 3:40

CommanderABab wrote: โ†‘
Sat Oct 14, 2017 11:03
The barriers are in game graphics, so won't be modified by me.
Hm, I don't really understand, because it seems, that you already did some changes (maybe without noticing it?)
The barriers you provided above only have the fence-poles on some of the corners (irregularly). The ingame barriers, on the other hand, have these poles regularly on all four corners.
Compare your image with my example below!
This here was achieved by drawing out a small military zone across a road and then de-zoning the tiles next to the road. My fence was then drawn as a last step:
barrier_ingame_Example.png
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Re: Barrier road by Lobby

#17

Post by CommanderABab » Sun Oct 15, 2017 4:11

They were provided graphics from Lobby. No changes. As mentioned in the original post, the main use is testing on click fun functionality on a road.
826!826Currently using beta 826. 826 What's new? :)
diagonal road tool!!
:)

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Re: Barrier road by Lobby

#18

Post by mdk_813 » Sun Oct 15, 2017 4:16

CommanderABab wrote: โ†‘
Sun Oct 15, 2017 4:11
They were provided graphics from Lobby. No changes. As mentioned in the original post, the main use is testing on click fun functionality on a road.
Okay, I see.
Then probably Lobby made some changes to it somewhere along the way, because it obviously is not the same as the barriers from the military zone anymore.
But still, this plugin would be more useful without these poles. They just don't belong there visually.
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