World Generation Pack (1.2)
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Showcase items that are ground plugins or of type tree.
In game Terrain Tab.
Showcase items that are ground plugins or of type tree.
In game Terrain Tab.
- KINGTUT10101
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World Generation Pack (1.2)
The World Generation Pack. Use it to make more natural looking randomly generated maps.
Download:
https://sites.google.com/site/theotownm ... ation-pack
1.1:
-Made the detailed ground invisible during the winter
1.2:
-Removed the previous update because it caused a bug with regular decor for some reason
Download:
https://sites.google.com/site/theotownm ... ation-pack
1.1:
-Made the detailed ground invisible during the winter
1.2:
-Removed the previous update because it caused a bug with regular decor for some reason
Last edited by KINGTUT10101 on 02 Dec 2017, 23:27, edited 3 times in total.
- actemendes
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Re: World Generation Pack
I do not know if this is possible, but it would be cool if the scenery spawned in certain places.
For example, flowers form a separate flower clearing without voluns and small lakes, as the stones and fallen trees spawn on the "hills." We have "biomes" or something similar to them.
In any case, a good job, this will definitely add realism, but I would remove some decorations which are very distinguished from the normal background of the earth.
For example, flowers form a separate flower clearing without voluns and small lakes, as the stones and fallen trees spawn on the "hills." We have "biomes" or something similar to them.
In any case, a good job, this will definitely add realism, but I would remove some decorations which are very distinguished from the normal background of the earth.
- KINGTUT10101
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Re: World Generation Pack
Unfortunately, I don't think biomes would really be possible.
- mdk_813
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Re: World Generation Pack
That's true.KoalaGuy wrote: ↑03 Nov 2017, 14:58KINGTUT10101 wrote: ↑03 Nov 2017, 14:18Unfortunately, I don't think biomes would really be possible.
We already have biomes
Didn't you notice how different places are on new maps? In my city, I have a big, dry land with very little amount of trees, while on other part I have a green, dense forest.
New maps have something like a (fake) elevation as well. The lower parts are more brownish while the higher parts are more deeply green. The same is true for trees. The smaller dark green trees are built in the lower areas and the big light green trees are built in higher elevation areas.
Notice how this corresponds to how the tree texture png is organized. The small dark trees are the left most trees while the large light green trees are on the right of that image.
- mdk_813
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Re: World Generation Pack
Yes, I like this varied terrain too.
But there is also a downside to it: In the terrain menu we just have one type of grass terrain (the deep green) and of the water. If you start terraforming your map, this becames immediately visible in certain areas.
So, we would need the other grass/water types in the terrain menu as well @Lobby, @Lobbu
- JustAnyone
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- JustAnyone
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Re: World Generation Pack
Also If we could use template generation stuff?
- KINGTUT10101
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Re: World Generation Pack
I was talking about biomes from plug-ins. Yes, it's technically possible with plug-ins, but not to a degree that makes it look good.KoalaGuy wrote: ↑03 Nov 2017, 14:58KINGTUT10101 wrote: ↑03 Nov 2017, 14:18Unfortunately, I don't think biomes would really be possible.
We already have biomes
Didn't you notice how different places are on new maps? In my city, I have a big, dry land with very little amount of trees, while on other part I have a green, dense forest.
- KINGTUT10101
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Re: World Generation Pack 1.1
Updated to 1.1
- KINGTUT10101
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Re: World Generation Pack (1.2)
Here's a new link:
https://sites.google.com/view/retrocity ... 4g7tebukap
My old website is nearly abandoned by this point, which is probably why the original link doesn't work. Just be warned, I don't think this plug-in supports winter mode.