Advanced tags for building plugins
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- MONTEMARINO
- Inhabitant of a Conurbation
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Re: Advanced tags for building plugins
I want to make a University: how can I encode the JSON for capacity of students and education influence?
Thanks!
Thanks!
- MONTEMARINO
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Re: Advanced tags for building plugins
former member wrote: ↑Fri Dec 29, 2017 22:51For influencesCode: Select all
"influence education low":50
For studentsCode: Select all
"influence education high":50
Code: Select all
"provide aspect education low":100
Code: Select all
"provide aspect education high":100
Thank You!
Re: Advanced tags for building plugins
It's hardcoded... For the fire frames there's an animation of id $animationfire04, but it won't look good.
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- JustAnyone
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Re: Advanced tags for building plugins
Ooh, I have a question about fire; is it possible to add custom fire frames for choosen building?
I'm not lazy, I'm motivated to do nothing!
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Re: Advanced tags for building plugins
@JustAnyone What exactly do you mean by that? It should be reversed.
@Kulche No, you can just override fire frames in general.
@Kulche No, you can just override fire frames in general.
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- JustAnyone
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Re: Advanced tags for building plugins
@Lobby other building types can use build time attribute now?
Re: Advanced tags for building plugins
Can a building be unplaceable by a player, but placed when creating a new map? ...
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- JustAnyone
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Re: Advanced tags for building plugins
As soon you can't build it, it's OK.
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- JustAnyone
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- JustAnyone
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- CommanderABab
- AB
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Re: Advanced tags for building plugins

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Leaves it pickable, but useless.
Or
Leaves it pickable, but unplaceable.
- CommanderABab
- AB
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Re: Advanced tags for building plugins
former member wrote: ↑Mon Jan 15, 2018 21:05We need a new code to make a plugin impossible to pick.
Code: Select all
"hidden":true,
"on built fun":[ { "actions":[{"type":"remove"}] } ]
Or
Code: Select all
"hidden":true,"maxcount":1

Re: Advanced tags for building plugins
@JustAnyone any building can have a build time
@former member regarding power and water, isn't it the needed amount?
Sorry for the long delay in my answer, there are so many things to do...
@former member regarding power and water, isn't it the needed amount?
Sorry for the long delay in my answer, there are so many things to do...
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Re: Advanced tags for building plugins
Next version of the game will contain two new building attributes:
Code: Select all
"people":1234, // Replaces habitants and workers-attributes; interpretation depends on building type
"pickable":false // Cannot be picked by the eye dropper tool
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- JustAnyone
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Re: Advanced tags for building plugins
@former member I've learnt that removing plugin functionality is a really bad idea 

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