Advanced tags for building plugins
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MONTEMARINO
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Re: Advanced tags for building plugins
I want to make a University: how can I encode the JSON for capacity of students and education influence?
Thanks!
Thanks!
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MONTEMARINO
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Re: Advanced tags for building plugins
former member wrote: 29 Dec 2017, 20:51 For influencesCode: Select all
"influence education low":50For studentsCode: Select all
"influence education high":50Code: Select all
"provide aspect education low":100Code: Select all
"provide aspect education high":100
Thank You!
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Lobby
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Re: Advanced tags for building plugins
It's hardcoded... For the fire frames there's an animation of id $animationfire04, but it won't look good.
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Kulche
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Re: Advanced tags for building plugins
Ooh, I have a question about fire; is it possible to add custom fire frames for choosen building?
get yoked!!
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Lobby
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Re: Advanced tags for building plugins
@JustAnyone What exactly do you mean by that? It should be reversed.
@Kulche No, you can just override fire frames in general.
@Kulche No, you can just override fire frames in general.
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JustAnyone
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Re: Advanced tags for building plugins
@Lobby other building types can use build time attribute now?
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Kulche
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Re: Advanced tags for building plugins
Can a building be unplaceable by a player, but placed when creating a new map? ...
get yoked!!
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CommanderABab
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Re: Advanced tags for building plugins
YesKulche wrote: 15 Jan 2018, 17:52 Can a building be unplaceable by a player, but placed when creating a new map? ...
Code: Select all
"hidden":true,
...Code to spawn... oil industry coming...
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CommanderABab
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Re: Advanced tags for building plugins
Code: Select all
"hidden":true,
"on built fun":[ { "actions":[{"type":"remove"}] } ]
Or
Code: Select all
"hidden":true,"maxcount":1
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Lobby
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Re: Advanced tags for building plugins
@JustAnyone any building can have a build time
@former member regarding power and water, isn't it the needed amount?
Sorry for the long delay in my answer, there are so many things to do...
@former member regarding power and water, isn't it the needed amount?
Sorry for the long delay in my answer, there are so many things to do...
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Lobby
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Re: Advanced tags for building plugins
Next version of the game will contain two new building attributes:
Code: Select all
"people":1234, // Replaces habitants and workers-attributes; interpretation depends on building type
"pickable":false // Cannot be picked by the eye dropper tool-
Lobby
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Re: Advanced tags for building plugins
@former member I've learnt that removing plugin functionality is a really bad idea 
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Lobby
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Re: Advanced tags for building plugins
Thank you, both variants will work in the future.