Advanced tags for building plugins
Re: Advanced tags for building plugins
@Lobby, sorry for bothering you, but can you explain more on recent plugin tags such as "rebuild" and "icon frames" attribute introduced recently? Just needed explainations on how to use them...
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CommanderABab
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Re: Advanced tags for building plugins
Code: Select all
"rebuild":true,Code: Select all
"icon frames":[{"bmp":"file.png"}],my avatar:
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BetterBear
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Re: Advanced tags for building plugins
Is there an option to set a building in rebuild mode in the game?CommanderABab wrote: 09 Apr 2018, 18:31means the RCI building will rebuild instead of being replaced by another. Useful if your population drops suddenly, but you want the city to remain looking the same.Code: Select all
"rebuild":true,
is probably 26x26 pixel icon to be used in the display box.Code: Select all
"icon frames":[{"bmp":"file.png"}],
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Lobby
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Re: Advanced tags for building plugins
Exactly @CommanderABab 
Rebuild mode is on my default for all buildings. To prevent rebuilding manually you can make them untouchable.
Rebuild mode is on my default for all buildings. To prevent rebuilding manually you can make them untouchable.
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KINGTUT10101
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Re: Advanced tags for building plugins
Would it be possible for me to make a road that can only be placed in water @Lobby ?
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FranchuFranchu
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Re: Advanced tags for building plugins
You should update the first post to make it a list of all tags
@Lobby
@Lobby
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Lobby
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Re: Advanced tags for building plugins
It is a list 
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FranchuFranchu
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Re: Advanced tags for building plugins
I mean, to add the new tags like "population", "droppable" and others.
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Re: Advanced tags for building plugins
The Influence key words List is Whole repeated from "influence pollution".
Re: Advanced tags for building plugins
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JustAnyone
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Re: Advanced tags for building plugins
You cant add income because it could be used as a way to cheat.
Re: Advanced tags for building plugins
Then what if you want to add income to a building for instance? Maybe set game mechanics to only recognize plugins with monthly income to less than 100TT so that people would not cheat.
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JustAnyone
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Re: Advanced tags for building plugins
If you would want to have monthly income, you should contact Lobby.
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sairam
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Re: Advanced tags for building plugins
Please make a list of categories in theotown
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Lobby
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Re: Advanced tags for building plugins
Here you go:
Code: Select all
$cat_terrain00
$cat_asphalt00
$cat_transport00
$cat_road00
$cat_roaddeco00
$cat_bus00
$cat_train00
$cat_airport00
$cat_zone00
$cat_residential00
$cat_commercial00
$cat_industrial00
$cat_supply00
$cat_energy00
$cat_water00
$cat_wastedisposal00
$cat_public00
$cat_park00
$cat_sport00
$cat_public00
$cat_management00
$cat_award00
$cat_religion00
$cat_decoration00
$category_christmas00
$category_firework00
$cat_service00
$cat_firebrigade00
$cat_education00
$cat_medic00
$cat_police00
$cat_military00
$cat_landmark00
$cat_disaster00-
sairam
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Re: Advanced tags for building plugins
How can i use
Code: Select all
"ordinal":Proud to be the player of theotown since 1.0.45 alpha.
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sairam
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Re: Advanced tags for building plugins
Can i get the list of types of buildings and influence ? Because i'm new to the world of plugins.
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
( ͡° ͜ʖ ͡°)
Proud to be the first Tamil theotowner. Done 2 plugins.