Ideas for plugins

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Althor
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Re: Ideas for plugins

#281

Post by Althor »

can anyone make the mass graves of Washington DC?

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Guccidaryls
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Re: Ideas for plugins

#282

Post by Guccidaryls »

:bb
Last edited by Guccidaryls on 11 May 2018, 12:53, edited 2 times in total.

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Guccidaryls
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Re: Ideas for plugins

#283

Post by Guccidaryls »

A ferry terminal would be nice. With some working ferries that transport people. I have 2 outlying islands...far off the main island. Please, please someone! I need it before one of my nation's, Futu'ola, National Century 400!

Thanks in advance! :D

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Tiar/A
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Re: Ideas for plugins

#284

Post by Tiar/A »

Being able to choose what color my roads are on the map and on the minimap (like, freeways are blue, extra-wide surface roads (3 or more Lanes in each direction) are pink, four-lane, two-way roads are light brown, highway ramps are orange)

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Josh
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Re: Ideas for plugins

#285

Post by Josh »

And you need the tunnel frames

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Caliber
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Re: Ideas for plugins

#286

Post by Caliber »

Diagonal Label maybe implement on future but its pretty cool idea.😉

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Blyat009
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Re: Ideas for plugins

#287

Post by Blyat009 »

How about a train that can be decorated or a building of a station building or railroad corporation?

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Pounkiller
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Re: Ideas for plugins

#288

Post by Pounkiller »

Blyat009 wrote:
03 Jun 2018, 18:24
How about a train that can be decorated or a building of a station building or railroad corporation?
I am planing to do cargo wagons as decos but not an actual locomotive...

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KINGTUT10101
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Re: Ideas for plugins

#289

Post by KINGTUT10101 »

I could make a bike lane (similar to the ped. zone, but with bicycles) if someone could provide the graphics for the vehicles. If you don't know what I'm talking about, look at this:
https://www.google.com/search?q=bike+la ... =firefox-b

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JoshuaIND
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Re: Ideas for plugins

#290

Post by JoshuaIND »

*Epic fail*

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TheOracle
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Re: Ideas for plugins

#291

Post by TheOracle »

A Supersonic passenger planes would be nice addition to the game

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Matt_ds_lasar
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Re: Ideas for plugins

#292

Post by Matt_ds_lasar »

A modular university set ( main building, parks, etc) and/or a ferris wheel would be nice.

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pro100player337
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Re: Ideas for plugins

#293

Post by pro100player337 »

What about the Lahta-centre (St. Petersburg)? It's the highest building in Europe.

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Mg3094066
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Re: Ideas for plugins

#294

Post by Mg3094066 »

@MONTEMARINO i have a new Building variant idea...
If you do this model pls?
350px-Palacio_Nacional,_México_D.F.,_México,_2013-10-16,_DD_119.JPG
350px-Palacio_Nacional,_México_D.F.,_México,_2013-10-16,_DD_119.JPG (17.07 KiB) Viewed 7073 times
But of this type of building:
ButeoNew_18-06-24_14.56.39.png

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Henkster
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Re: Ideas for plugins

#295

Post by Henkster »

Mg3094066 wrote:
25 Jun 2018, 00:02
@MONTEMARINO i have a new Building variant idea...
If you do this model pls?350px-Palacio_Nacional,_México_D.F.,_México,_2013-10-16,_DD_119.JPG
But of this type of building:ButeoNew_18-06-24_14.56.39.png
Why is your profile pic so disgusting?

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Brody Craft
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Re: Ideas for plugins

#296

Post by Brody Craft »

Probably his own interests.

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Jasay03
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Re: Ideas for plugins

#297

Post by Jasay03 »

1) Delta Airlines Planes that can be placed
2) United Airlines Planes that can be placed
3l American airlines planes that can be placed
They need to be 3x3 space

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Guccidaryls
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Re: Ideas for plugins

#298

Post by Guccidaryls »

A ferry and ferry terminal would be nice (to connect outlying islands, big and small, to the main island). May I suggest a small, medium and large port to suit the density needs (residential areas).
Attachments
images.jpeg
images.jpeg (36.78 KiB) Viewed 6861 times

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DrillPeel
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Re: Ideas for plugins

#299

Post by DrillPeel »

Train Tycoon, with many kinds of rails and train stations. Trains would be from 1880s to 2010s. More bigger project.

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RyanVJ
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Re: Ideas for plugins

#300

Post by RyanVJ »

DrillPeel wrote:
26 Jun 2018, 22:25
Train Tycoon, with many kinds of rails and train stations. Trains would be from 1880s to 2010s. More bigger project.
It would make theotown closer and closer to OpenTTD

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