Theotown updates (and New beta versions)

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CommanderABab
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Re: Theotown updates (New beta versions)

#441

Post by CommanderABab »

423 has some bugs! Airport and Militery zoners will crash the game!

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Mg3094066
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Re: Theotown updates (New beta versions)

#442

Post by Mg3094066 »

Im lucky :D i havent updated the gamr

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Re: Theotown updates (New beta versions)

#443

Post by Mg3094066 »

Wait? Wut? Why my name are in pink?

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CommanderABab
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Re: Theotown updates (New beta versions)

#444

Post by CommanderABab »

Mg3094066 wrote:
13 Feb 2018, 05:23
Wait? Wut? Why my name are in pink?
That's what I'm wondering also.

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cesareborgia94
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Re: Theotown updates (New beta versions)

#445

Post by cesareborgia94 »

423 will also forfeit the amount of theons you received while not playing :cry:
Also will stop playing for awhile until next update that will fix the crash...

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Re: Theotown updates (New beta versions)

#446

Post by CommanderABab »

cesareborgia94 wrote:
13 Feb 2018, 09:16
423 will also forfeit the amount of theons you received while not playing :cry:
Also will stop playing for awhile until next update that will fix the crash...
Watch the video. It's worth it for the tickets. Which you can make diamonds from in Bus Tycoon.

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Kevin hung
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Re: Theotown updates (New beta versions)

#447

Post by Kevin hung »

what is going on...

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Kevin hung
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Re: Theotown updates (New beta versions)

#448

Post by Kevin hung »

KoalaGuy wrote:
13 Feb 2018, 10:15
Are you kidding me? We have to pay with diamonds each time when we want to build a new tunnel?!
You think this will help TT income?
Surprise, surprise! It won't help TT income.
each time...
oh my god...

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cesareborgia94
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Re: Theotown updates (New beta versions)

#449

Post by cesareborgia94 »

The new road functionality is difficult to adjust to. The old one was better. Also why are tunnels needed? Things are better when there are little changes to the mechanic :(
I hope there was one way to return to the old style of road functionality... What if I want to build interchanges? It is tiresome to build with the new road function.

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Re: Theotown updates (New beta versions)

#450

Post by CommanderABab »

The tunnels can go under buildings!

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Re: Theotown updates (New beta versions)

#451

Post by CommanderABab »

Bug fix for the zoning bug is on it's way!

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cesareborgia94
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Re: Theotown updates (New beta versions)

#452

Post by cesareborgia94 »

CommanderABab wrote:
13 Feb 2018, 11:34
The tunnels can go under buildings!
Well at least thats the one good thing about it :/

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waders
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Re: Theotown updates (New beta versions)

#453

Post by waders »

@Lobby do not like that you have to pay diamonds for building a tunnel entrance
Screenshot_2018-02-13-11-06-48.png
Why is it not possible to build a tunnel or a higher bridge on the expressway, highway and avenue?
Screenshot_2018-02-13-11-08-46.png
Screenshot_2018-02-13-11-09-05.png
And why you can not delete tuners

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Re: Theotown updates (New beta versions)

#454

Post by waders »

It's nice that tunnels and the possibility of building higher bridges have been added :bc

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Re: Theotown updates (New beta versions)

#455

Post by CommanderABab »

waders wrote:
13 Feb 2018, 12:16
@Lobby do not like that you have to pay diamonds for building a tunnel entranceScreenshot_2018-02-13-11-06-48.png

Why is it not possible to build a tunnel or a higher bridge on the expressway, highway and avenue?
Screenshot_2018-02-13-11-08-46.png
Screenshot_2018-02-13-11-09-05.png

And why you can not delete tunnels?
Probably because you spent diamonds on them.

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cesareborgia94
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Re: Theotown updates (New beta versions)

#456

Post by cesareborgia94 »

Just left the beta version to roll back to previous public version. I think the public version 4.2.1 is better than the current beta version. I'm sorry but the new road system is not working out for me. I wish you luck in the next update Lobby. I would probably cease updating, sorry to disagree. Until much benefits is laid out next update such as new plugin functionality then I will join back the beta version. Thank you if you are reading this Lobby. I will still post here and make plugins from time to time.

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Re: Theotown updates (New beta versions)

#457

Post by -LeoLeo- »

The new road system is kindaaaaa cool...

Do i like it?
Ermmm............ Hmmmmmm............ :/
...50-50 i supposed...

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Kevin hung
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Re: Theotown updates (New beta versions)

#458

Post by Kevin hung »

How to remove tunnels...

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JustAnyone
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Re: Theotown updates (New beta versions)

#459

Post by JustAnyone »

Kevin hung wrote:
13 Feb 2018, 16:37
How to remove tunnels...
Impossible. :fire

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Re: Theotown updates (New beta versions)

#460

Post by Wekabu city »

Oh, oh I think Theotown has some problems...

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