[1.9.68] Diagonal cars

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[1.9.68] Diagonal cars

#1

Post by 1Code »

Learn the basics of a car plugin first

1.9.68 adds support for diagonal car drawing for roads that allow diagonals
JustAnyone wrote:
13 Jul 2021, 16:47
Diagonal cars just use 8 instead of 4 frames.
4 for diagonal axis and 4 normally.

All you just need to do is specify "frames per variant": 8 attribute for the car drafts.

The following example is how diagonal firetrucks are implemented

Code: Select all    Reset

[{
"id":"$carfirebrigade00",
"type":"car",
"frames":[
{"x":512,"y":657,"w":32,"h":18,"count":4},{"x": 128,"y": 365,"w": 32,"h": 19,"count": 4,"offset y": 3072} // This array has 8 frames
],
"frames per variant": 8, // We let the game know that we use 8 frames per variant, otherwise it would treat 8 frames as 2 separate variants
"animation":[
{
"id":"$animationcaralertlights00",
"pos":[16,-10, 10,-4, -4,-9, 4,-13],
"important":true
},
{
"id":"$animationcaralertlights00",
"pos":[18,-9, 12,-5, -2,-8, 6,-14],
"important":true
},
{
"id": "carlight_red",
"pos": [11, 4, 0, 0, 0, 0, 25, 1],
"frames": [0, 3]
},
{
"id": "carlight_red",
"pos": [13, 5, 0, 0, 0, 0, 27, 0],
"frames": [0, 3]
},
{
"id": "carlight_yellow",
"pos": [0, 0, 19, 5, 3, 0, 0, 0],
"frames": [1, 2]
},
 
 
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...
In regard to the order of frames it works the same like before for the first 4 frames (which will have different order when v2 is set to true). The next four, diagonal frames are always ordered like this:
image (2).png
image (2).png (829 Bytes) Viewed 2593 times
See here for how to add night animation for your diagonal car
Last edited by 1Code on 19 Mar 2022, 18:29, edited 1 time in total.

User avatar
yusuf8a684

Re: [1.9.68] Diagonal cars

#2

Post by yusuf8a684 »

how do we apply night animations on the diagonal frames?

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