It seems that there is no a tutorial on how to make animations rotatable, so I wrote this.
So, Let's go.
The better way: Please read replies #2 and #3.
Another way:
First, as everyone knows, to make buildings rotatable, you have to provide 4 frames, animation is the same.
Code:
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And the animation part of the json:
Code:
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ืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืืื
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About the "frame animation indices":
As everyone knows, the worlds in TheoTown has four directions: SE,NE,NW and SW.These four items([]) correspond to the four directions one by one.
So, the "0" in the first item means that animation00 will be shown in the SE direction, the "1" in the second item means that animation01 will be shown in the NE direction and so on.
Hope this will help you.
