[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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CommanderABab
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#141

Post by CommanderABab » Tue Oct 30, 2018 1:45

Screenshot_20181029-191739.jpg
The

Code: Select all

"animation"
is expecting an

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"id"
, but all you give it are

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" id "
s.
777!777Currently using alpha 777. 777 What's new? :)
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#142

Post by Kulche » Tue Oct 30, 2018 20:00

That makes me feel... uncomfortable.
Screenshot_2018-10-31-05-56-34.png
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#143

Post by Wekabu city » Wed Oct 31, 2018 17:48

Hey there! I finally finsished coding the mess...
Test 1 (32x32 Sprite) was a success, however test 2 (200 x 237) failed minorly
[known Bugs]
  • only heights of 32 supported: its a result of a non-working AWT-Theotown Coordinate conversion. (positive y in AWT goes up, in Theotown down)
  • PM me if you find other bugs
also due to strange bugs (or non-bugs) in AWT the border is automatically non-transparent (color code 16777215 instead of 0). (it shouldn't affect anything right now, however its not tested).

Requires the Runtime to run it also does't create a fully working .json file img file needs to be named 'image.png';
Requires Java's SDK, its not compiled
Attachments
NightmakerRE.zip
Runtime (required to run in Theotown)
(2.53 KiB) Downloaded 26 times
Transperency.zip
JAVA Script (the script Im speaking of)
(935 Bytes) Downloaded 24 times
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#144

Post by Between3Characters » Mon Jan 07, 2019 0:49

Bad background, shouldve been just left a black background.
Moderators, dont delete our plugins please

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#145

Post by soumya-8974 » Mon Jan 07, 2019 13:08

What do you mean?
–Yours sincerely, Soumyabrata

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#146

Post by A guy from Malaysia » Mon Jan 07, 2019 18:42

Does this project still continue?
Image
yes yes yes
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#147

Post by Josh » Mon Jan 07, 2019 20:33

I don't think there is a need to continue this. Recreating all the buildings take a lot more time than putting an overlay on top of it.
Proud TheoTown player sinds update 1.1.50

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#148

Post by Kulche » Mon Jan 07, 2019 22:11

I think it's time to resume my project with overlays :bb
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#149

Post by Wekabu city » Tue Jan 22, 2019 19:47

I have been quite inactive right now, Im sorry about that. I will try to release a new Version in late Spring. (Due to me being waaaay to lazy and ). Thanks for all of your responses.

PM me If an Update destroyed the latest Version.
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#150

Post by Wekabu city » Tue Jan 22, 2019 19:51

A guy from Shireport wrote:
Mon Jan 07, 2019 18:42
Does this project still continue?
Probably Not, but Time will Show.
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#151

Post by Wekabu city » Sun Jan 27, 2019 22:35

I have decided no to update the Plugin further like it used to be (from Technological Standpoint), because it will soon be replaced by Kulche's Variant, however I am working on a sequel, it will destroy your memory, but who cares?
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#152

Post by Kulche » Tue Jan 29, 2019 17:21

I don't think it would be replaced by my version soon, I'm bit too lazy :lol:
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#153

Post by Wekabu city » Tue Jan 29, 2019 18:44

Yeah I'm aware of that
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#154

Post by Wekabu city » Sat May 04, 2019 0:31

I have worked alot in the Script in the past two hours and I belive it's ready to be deployed, it still lacks a few feautures I would have liked to implement, but I can do it later, I will officially release it in 13 hours to 3 days. There have been No known Bugs.

Note: If you try to Reverse Engineer it, you will See that the Main class is de.geolykt.nightmaker.Main, before you think that I copied someone, I am Geolykt

----
Edit: Released you can dowload it here
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
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Re: [Version 1.2.2] [WINTER]Night Plug-in

#155

Post by Wekabu city » Thu Jun 13, 2019 22:24

Patch 1.2.3 is live:
-Patches that the zones didn't have a title
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

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