Theotown updates (and New beta versions)

Here we talk about TheoTown in general.
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soumya-8974
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Re: Theotown updates (and New beta versions) off-topic

#641

Post by soumya-8974 » Tue Oct 23, 2018 7:43

sairam wrote:
Tue Oct 23, 2018 3:57
This is where I live pudukkottai.
I don't want to talk with you in Hindi, but I went to Chennai in 19th July, 2018
–Yours sincerely, Soumyabrata

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Free3021
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Re: Theotown updates (and New beta versions)

#642

Post by Free3021 » Sun Oct 28, 2018 3:26

Worry and wait for deathcare no more because Version 1.5.29 s released aka the Spooktober Update. In my opinion, it has to be the biggest update in the game's history
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Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

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Free3021
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Re: Theotown updates (and New beta versions)

#643

Post by Free3021 » Wed Oct 31, 2018 7:10

Illness disaster update is up
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Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

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Re: Theotown updates (and New beta versions)

#644

Post by ElephantEthan » Wed Oct 31, 2018 14:04

@JustAnyone Illness disaster has been a thing for 2 or 3 years now, and now it finally works.

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Re: Theotown updates (and New beta versions)

#645

Post by AnyBear65 » Wed Oct 31, 2018 16:34

Sorry, my brain API shut off after word 3 years. It should've been 3 ears. That's the correct spelling.

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Re: Theotown updates (and New beta versions)

#646

Post by sairam » Sun Nov 04, 2018 19:06

Version 1.5.41
Screenshot_20181104-223440.png
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

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Re: Theotown updates (and New beta versions)

#647

Post by MONTEMARINO » Sun Nov 04, 2018 23:59

Oh my god! Infinite plugin space! This is f**king awsome!

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Re: Theotown updates (and New beta versions)

#648

Post by AnyBear65 » Mon Nov 05, 2018 0:02

It was already added, but is wasn't as efficient.

16k pixels
Anyone?

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Re: Theotown updates (and New beta versions)

#649

Post by Newtz » Mon Nov 05, 2018 1:33

What does traffic influence mean?
I 👏 Have 👏 Nothing 👏 To 👏 Put 👏 Down 👏 Here 👏

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Re: Theotown updates (and New beta versions)

#650

Post by Free3021 » Mon Nov 05, 2018 7:14

Newtz wrote:
Mon Nov 05, 2018 1:33
What does traffic influence mean?
Basically if it shows red, the buildings nearby will complain of transportation problems, thereby reducing the transportation happiness
Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

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Re: Theotown updates (and New beta versions)

#651

Post by BetterBear » Mon Nov 05, 2018 14:46

MONTEMARINO wrote:
Sun Nov 04, 2018 23:59
Oh my god! Infinite plugin space! This is f**king awsome!
... With an average of 20 FPS on 4gb RAM devices and less than 10 for big cities.

That are at least for me. But if you use Bluestacks with a good PC or a phone with high RAM and good processor, your'e good.
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

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Re: Theotown updates (and New beta versions)

#652

Post by AnyBear65 » Mon Nov 05, 2018 18:04

It depends on GPU and VRAM...

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Lobby
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Re: Theotown updates (and New beta versions)

#653

Post by Lobby » Mon Nov 05, 2018 18:23

Type pt into the console. The new screen will state the actual plugin texture size above the texture. If it is 8192x4096 (and mts is 8192 or higher) then you're fine and the extra plugin space shouldn't have an impact on performance. Right now only ~50% of all devices are capable of that.

Fun fact: 8192x4096 is 16 times bigger than the original plugin texture space of1024x2048.
...Have a nice stay

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Re: Theotown updates (and New beta versions)

#654

Post by BetterBear » Wed Nov 07, 2018 10:45

Lobby wrote:
Mon Nov 05, 2018 18:23
Type pt into the console. The new screen will state the actual plugin texture size above the texture. If it is 8192x4096 (and mts is 8192 or higher) then you're fine and the extra plugin space shouldn't have an impact on performance. Right now only ~50% of all devices are capable of that.

Fun fact: 8192x4096 is 16 times bigger than the original plugin texture space of1024x2048.
This is really ankward saying this, but...

Is Huawei Nova 3i (6GB RAM, 64GB ROM) capable of fully handling that space with good performance?
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

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Re: Theotown updates (and New beta versions)

#655

Post by Lobby » Wed Nov 07, 2018 16:56

Does your device use a 8192x4096 texture? Do you experience performance issues?

I have no chance to predict performance for devices that I don't have at hand, but a huge texture shouldn't be slower than a small one.
...Have a nice stay

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Re: Theotown updates (and New beta versions)

#656

Post by PauloMannikko » Wed Nov 07, 2018 20:50

Hi lobby. Can you remove traffic influence on sandbox cities? What I mean is, i think traffic influence is just an additional problem especially it affect the population and it will be nonsense if you just simply adjust the traffic volume to 25 percent. Also, i love seeing heavy traffic on my sandbox cities.
GDP Analyzer :bt
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Theotown addict :fire
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Re: Theotown updates (and New beta versions)

#657

Post by AnyBear65 » Wed Nov 07, 2018 21:20

Sandbox mode is no longer supported...

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Re: Theotown updates (and New beta versions)

#658

Post by Oshawotta737 » Thu Nov 08, 2018 2:34

JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
Really?

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Re: Theotown updates (and New beta versions)

#659

Post by A guy from Malaysia » Thu Nov 08, 2018 4:45

JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
You gonna be kidding me!?
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...Goodbye Stefan, You always be number one 1975-2018

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Re: Theotown updates (and New beta versions)

#660

Post by Mg3094066 » Thu Nov 08, 2018 7:00

A guy from Shireport wrote:
Thu Nov 08, 2018 4:45
JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
You gonna be kidding me!?
Yes... he is doing it... i still have sandbox cities and i can create more...
And Deleting the fire disaster radius wasnt
a good idea since the multi-action support was added to The Emergency vehicles... now ill say... i suggested it first...
welp i liked it so much... but if you make it just for hard mode? the players will have a election while they are creating the map...
I want my diamonds you get the plugins free or not :bd

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