Where tags x and y define the relative position of the smoke source. Tag id defines which smoke object to use. We also defined the following smoke objects for you:
$smoke00
$smoke01
$smoke02
$smoke03
$smoke04
$smoke05
$smoke06
$smoke07
$watervapor00
$qualm00
The preview is just for impression. The animated version in the game might differ in size and frame count. Most of the smokes don't make sense for a chimney on a normal house. We encourage you to use either $smoke06 or $smoke07 for this purpose.
Lancaster Kingdom wrote: 27 Sep 2017, 22:55
Can you explain more about x and y? How do I get the smoke in the bottom of the building that's possible? I'm reading all the tutorials.
If we want to use unique smoke textures, is there any recommended resolution or format for custom images? Also, can we use tools to optimize these textures for better performance in the game?
I'm starting using smoke. I made some plugins with it and they work. I tried to create a plugin with three types of smoke but only one is working.
These are the positions:
"smoke":[{"id":"$smoke00","x":95,"y":-109}],
"smoke":[{"id":"$smoke00","x":143,"y":-85}],
"smoke":[{"id":"$smoke00","x":20,"y":-64}]
For knowing the positions immediately I used animation dev tool.
I thought that I had to use the same smoke but It didn't work.
How can I make functional the other two smokes? The only one that is working is: x20,y-64 (I obtained this position using the lights of animation dev tool and then writing the numbers. Thank you for your help
I'm curious about how to use this smoke feature/plug-in? After integrating it into my code, it keeps showing "not found". Maybe it's due to a version update?
zybsy wrote: 14 Jun 2026, 13:25
I'm curious about how to use this smoke feature/plug-in? After integrating it into my code, it keeps showing "not found". Maybe it's due to a version update?
There is probably a mistake in your code. You may want to review it, and if possible, you can provide your code here.
Smoke can be used like animation. Set the draft to be used and the coordinates, then it will work. For example: