Find tutorials, documentation, and resources for creating and using TheoTown plugins.
Wepf
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by Wepf » 25 Nov 2021, 09:22
CommanderABab wrote: 25 Nov 2021, 08:30
Wepf wrote: 25 Nov 2021, 07:45
Screenshot_20211125-141913_TheoTown.jpg
How to make the road have seawalls, please send me the link of the tutorial or teach me
Screenshot_20211125-022109_TheoTown.jpg
It's automatic by the game when something is built on water's edge or on a slope.
But it doesn't appear when I build it from my road plugin
I play music and create theotown plugin (rarely)
Btw I'm from
and I'm 13
Wepf
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by Wepf » 26 Nov 2021, 03:06
I play music and create theotown plugin (rarely)
Btw I'm from
and I'm 13
TheFennekin
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Posts: 2715 Joined: 24 Aug 2017, 09:17
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by TheFennekin » 01 Mar 2022, 23:45
Naufhal wrote: 01 Mar 2022, 14:58
Admin. What function "count"
Number of times on how many frames will be used. Used when there is multiple frames on one image file. (Like the road image file for example)
Since we have 16 road frames to be used, we then must put "count":16 just like this:
"bmp":[{
image.png },
"count":16 ,"w":
enter width of each frame , "h":
enter height of each frame }]
Hope this helps Naufhal
Marsneko
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by Marsneko » 04 Mar 2022, 13:25
How do you make a left-hand road?
I am Japanese!
Please use simple English.
TheFennekin
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by TheFennekin » 06 Mar 2022, 00:21
Marsneko wrote: 04 Mar 2022, 13:25
How do you make a left-hand road?
You can't specify it on the json itself. Go to settings, turn on experimental features and debug on, then turn on the left hand drive roads option. Works on 2 way roads only.
Marsneko
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by Marsneko » 06 Mar 2022, 03:08
ok.Will that be reflected in the plugin?
I am Japanese!
Please use simple English.
y
yusuf8a684
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by yusuf8a684 » 14 Mar 2022, 08:29
diagonal bridges possible?
TheFennekin
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by TheFennekin » 14 Mar 2022, 09:11
Marsneko wrote: 06 Mar 2022, 03:08
ok.Will that be reflected in the plugin?
Plugin or ingame roads, it will make it LHD road
FVI
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by FVI » 22 May 2022, 19:24
What can I do if I want to allow only a certain vehicle to pass through that road?
CommanderABab
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by CommanderABab » 23 May 2022, 01:22
An example only:
Code: Select all
{
"id":"abcd",
"type":"car",
"frames":[
{"bmp":"yourcarframes","w":#,"count":4}
],
"capacity":355,
"flag user3":true,
"flag user2":true,
"flag normal":false,
"speed":0.35,
"v2":true
},
...in some other id:
{
"car spawner":[
{
"cars":["abcd"],
"count":1000,
"radius":2000,
"targets":[
"$watertower00",
"$gasplant00",
"$windturbine00",
"$nuclearplant00",
"$solarpanels00"
]
}
]
}
You would also use these same flags in your road:
Code: Select all
...
"flag user3":true,
"flag user2":true,
"flag normal":false,
...
my avatar:
FVI
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by FVI » 29 May 2022, 19:24
?I do not understand Can you make a summary of all the meanings of that attributes?
erionit
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by erionit » 19 Jun 2022, 13:21
Kiki012 wrote: 01 Mar 2022, 09:38
Hello,how i can add one lane road?
And also,is it possible to force vehicle that goes to road that i made using provided V2?
the same question. how to make, for example, a road in the center of which there will be one lane, and on the sides at once pedestrian / bike paths (even if the latter are just decor)
Yakka Works
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by Yakka Works » 27 Oct 2022, 02:21
road_Asphalt_dia_white_Double.png
road_Asphalt_white_Double.png
Free to use ,credit is appreciated.
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PixelDubs
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by PixelDubs » 27 Oct 2022, 09:50
What a flipping legend
they/them
L
Lydia
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by Lydia » 16 Oct 2023, 18:36
Can you give me texture of Diagonal road and the code so j can complete my Plasma Road Plugin