Find tutorials, documentation, and resources for creating and using TheoTown plugins.
TheFennekin
Inhabitant of a Galaxy Cluster Reactions:
Posts: 2715 Joined: 24 Aug 2017, 09:17
Location: honsing around
Plugins: Showcase Store
Version: Beta
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Post
by TheFennekin » 13 May 2022, 07:52
OMDGDeveloper wrote: 14 Apr 2022, 20:59
Hey, i want to know how to make a pack of my plugin. Yes you know, i'm on mobile. But, if it haves an link from saying how to make an pack. Could someone send here? Please? Thanks.
Just put all drafts of the json you need into one json
Code:
Select all Reset
[
{
First building draft
},
{
Second building draft
}....
]
FVI
Inhabitant of a Galaxy Cluster Reactions:
Posts: 2442 Joined: 22 Feb 2022, 16:00
Location: The largest island in Europe
Plugins: Showcase Store
Version: Beta
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by FVI » 29 May 2022, 08:33
I saw the forum and some videos but I don't understand how to put night animations
Lukasbeenhere
Inhabitant of a Megacity Reactions:
Posts: 219 Joined: 10 Jul 2021, 09:30
Location: Depok, Indonesia
Plugins: Showcase Store
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by Lukasbeenhere » 27 Jun 2022, 08:17
How to add a different night frame to modular buildings?
Wazup
N
Naufhal
Inhabitant of a Supercluster Reactions:
Posts: 3680 Joined: 07 Oct 2021, 04:04
Location: Indonesia
Plugins: Showcase Store
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by Naufhal » 27 Jun 2022, 08:23
Lukasbeenhere wrote: 27 Jun 2022, 08:17
How to add a different night frame to modular buildings?
Just Make Your Own Night Animation. Or Use Night Animation Tool By
Ian .
Lukasbeenhere
Inhabitant of a Megacity Reactions:
Posts: 219 Joined: 10 Jul 2021, 09:30
Location: Depok, Indonesia
Plugins: Showcase Store
Plugin Creator
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by Lukasbeenhere » 27 Jun 2022, 09:24
Naufhal wrote: 27 Jun 2022, 08:23
Lukasbeenhere wrote: 27 Jun 2022, 08:17
How to add a different night frame to modular buildings?
Just Make Your Own Night Animation. Or Use Night Animation Tool By
Ian .
No thats not what i meant also i already figured it out
Wazup
FVI
Inhabitant of a Galaxy Cluster Reactions:
Posts: 2442 Joined: 22 Feb 2022, 16:00
Location: The largest island in Europe
Plugins: Showcase Store
Version: Beta
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by FVI » 12 Jul 2022, 18:58
@Kulche ? I'm sorry to have to say but this tutorial is a bit approximate. I would like to create night animations myself but I am a beginner in creating plugins so I would need something like a step-by-step tutorial that explains how to do it.
K
KRGames
Settler Reactions:
Posts: 3 Joined: 05 Dec 2022, 18:03
Post
by KRGames » 25 Jan 2023, 20:28
And for this do you need a picture with the lighting of the building?
FVI
Inhabitant of a Galaxy Cluster Reactions:
Posts: 2442 Joined: 22 Feb 2022, 16:00
Location: The largest island in Europe
Plugins: Showcase Store
Version: Beta
Platform
Post
by FVI » 19 Nov 2024, 07:55
KRGames wrote: 25 Jan 2023, 20:28
And for this do you need a picture with the lighting of the building?
Yes. You need the building's frame for the main code and
just the lights, nothing else, for the night animation
GeometryDashPlayer8
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Posts: 5 Joined: 05 Aug 2022, 07:42
Plugin Creator
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by GeometryDashPlayer8 » 28 Jan 2025, 17:16
I'm not sure what's wrong with my code:
Code: Select all
[
{
"id": "nightanimation",
"type": "animation",
"light": true,
"light switching": true,
"frames":[
{
"bmp": "123456789.png",
"count": 1,
"h": 1,
"w": 1
}
],
"rotation aware":
false),
},
"id": "$adone201212.residential.2025-01-28-15:51",
"title": "Hotel",
"author": "Adone201212",
"meta": {
"pca": {
"version": "4.4.1"
}
},
"frames": [
{
"bmp": "1000012464.png"
}
],
"power": 50,
"water": 60,
"build time": 10,
"width": 1,
"height": 1,
"level": 2,
"people": 55,
"type": "residential"
"animation":[{"id":"nightanimation",
"x":0,"y":-25}]
}
]
FVI
Inhabitant of a Galaxy Cluster Reactions:
Posts: 2442 Joined: 22 Feb 2022, 16:00
Location: The largest island in Europe
Plugins: Showcase Store
Version: Beta
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Post
by FVI » 29 Jan 2025, 16:56
Adone201212 wrote: 28 Jan 2025, 17:16
I'm not sure what's wrong with my code:
Code: Select all
[
{
"id": "nightanimation",
"type": "animation",
"light": true,
"light switching": true,
"frames":[
{
"bmp": "123456789.png",
"count": 1,
"h": 1,
"w": 1
}
],
"rotation aware":
false),
},
"id": "$adone201212.residential.2025-01-28-15:51",
"title": "Hotel",
"author": "Adone201212",
"meta": {
"pca": {
"version": "4.4.1"
}
},
"frames": [
{
"bmp": "1000012464.png"
}
],
"power": 50,
"water": 60,
"build time": 10,
"width": 1,
"height": 1,
"level": 2,
"people": 55,
"type": "residential"
"animation":[{"id":"nightanimation",
"x":0,"y":-25}]
}
]
If you try using the code in the game what type of error does it give?
GeometryDashPlayer8
Settler Reactions:
Posts: 5 Joined: 05 Aug 2022, 07:42
Plugin Creator
Post
by GeometryDashPlayer8 » 30 Jan 2025, 16:23
FVI wrote: 29 Jan 2025, 16:56
Adone201212 wrote: 28 Jan 2025, 17:16
I'm not sure what's wrong with my code:
Code: Select all
[
{
"id": "nightanimation",
"type": "animation",
"light": true,
"light switching": true,
"frames":[
{
"bmp": "123456789.png",
"count": 1,
"h": 1,
"w": 1
}
],
"rotation aware":
false),
},
"id": "$adone201212.residential.2025-01-28-15:51",
"title": "Hotel",
"author": "Adone201212",
"meta": {
"pca": {
"version": "4.4.1"
}
},
"frames": [
{
"bmp": "1000012464.png"
}
],
"power": 50,
"water": 60,
"build time": 10,
"width": 1,
"height": 1,
"level": 2,
"people": 55,
"type": "residential"
"animation":[{"id":"nightanimation",
"x":0,"y":-25}]
}
]
If you try using the code in the game what type of error does it give?
It says: Expected literal value at line 8, char 7. Excerpt:
"frames":[
--ERROR->>> },
I deactivated the plugin so the error screen is gone but still I have the error.log file in my data app
I
ITMD2
Settler Reactions:
Posts: 1 Joined: 05 Jun 2025, 09:51
Post
by ITMD2 » 06 May 2026, 07:49