Find tutorials, documentation, and resources for creating and using TheoTown plugins.
Lobby
Inhabitant of a Supercluster Reactions:
Posts: 3759 Joined: 26 Oct 2008, 10:34
Plugins: Showcase Store
Post
by Lobby » 09 Sep 2017, 12:21
I added some to the first post. Only recommended types are bold
Kulche
Inhabitant of a Continent Reactions:
Posts: 1194 Joined: 07 Jun 2017, 18:28
Plugins: Showcase Store
Version: Beta
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by Kulche » 10 Sep 2017, 12:40
Bearbear65 wrote: 10 Sep 2017, 12:33
Kulche wrote: 10 Sep 2017, 12:12
"Destroyed"? This appears when Any building is destroyed? Or only choosen?
... recommendED ...
?
get yoked!!
Bearbear76
Inhabitant of a Multiverse Reactions:
Posts: 5701 Joined: 10 Feb 2017, 12:53
Location: L2 cache
Plugins: Showcase Store
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by Bearbear76 » 10 Sep 2017, 12:46
I don't know what this is for I made a plug-in to test it but couldn't find it even if I destroy my whole city
Probably this is for stuff like "condition" or "action"
Since that makes more sense
Just my opinion
retired
Kulche
Inhabitant of a Continent Reactions:
Posts: 1194 Joined: 07 Jun 2017, 18:28
Plugins: Showcase Store
Version: Beta
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by Kulche » 10 Sep 2017, 12:58
Hmmm... Better wait for Lobby.
get yoked!!
Kulche
Inhabitant of a Continent Reactions:
Posts: 1194 Joined: 07 Jun 2017, 18:28
Plugins: Showcase Store
Version: Beta
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by Kulche » 10 Sep 2017, 13:03
CommanderABab wrote: 10 Sep 2017, 13:00
It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.
I know. But idk How to use it. And can it appear only when specific bldng is destroyed?
get yoked!!
Lobby
Inhabitant of a Supercluster Reactions:
Posts: 3759 Joined: 26 Oct 2008, 10:34
Plugins: Showcase Store
Post
by Lobby » 10 Sep 2017, 13:31
Yes, destroyed is the garbage when a house got destroyed or also meteorite craters. However, there's no use in adding own ones as the game picks them out by id instead of availability.
L
Lemme Go
Townsman Reactions:
Posts: 74 Joined: 06 Sep 2017, 11:51
Plugins: Showcase Store
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by Lemme Go » 24 Sep 2017, 23:23
Can I make a residential with the influences ? ._.
L
Lemme Go
Townsman Reactions:
Posts: 74 Joined: 06 Sep 2017, 11:51
Plugins: Showcase Store
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by Lemme Go » 25 Sep 2017, 03:31
Thank you
I wanna make the residential, school, and market package
But I need a laptop and learning the tutors
L
Lemme Go
Townsman Reactions:
Posts: 74 Joined: 06 Sep 2017, 11:51
Plugins: Showcase Store
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by Lemme Go » 25 Sep 2017, 08:20
But, I think, It looks like to be difficult because I wanna draw the image clearly as I can do ._.
Bearbear76
Inhabitant of a Multiverse Reactions:
Posts: 5701 Joined: 10 Feb 2017, 12:53
Location: L2 cache
Plugins: Showcase Store
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by Bearbear76 » 26 Sep 2017, 11:42
THEMAX wrote: 26 Sep 2017, 11:08
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
Make it into an industrial or commercial building
Just my opinion
retired
THEMAX
Inhabitant of a Universe Reactions:
Posts: 4313 Joined: 14 Sep 2017, 15:30
Location: Astrellia, UHAE
Plugins: Showcase Store
Version: Beta
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by THEMAX » 26 Sep 2017, 11:45
Bearbear65 wrote: 26 Sep 2017, 11:42
THEMAX wrote: 26 Sep 2017, 11:08
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
Make it into an industrial or commercial building
No because it could be with influence like culture
Emperor of Atlantean federated empire
Founder state of Internationxal council
Leader of AEOY and steel pact
Brody Craft
Inhabitant of a Infinity Reactions:
Posts: 8034 Joined: 24 Jan 2017, 09:15
Location: SE Asia
Plugins: Showcase Store
Version: Beta
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by Brody Craft » 26 Sep 2017, 11:47
Well theres a problem
Placing casinos near a mosque
It is illegal to play casino if you have an islam religion
When you get to be called a Board Index because you are too good. >:3