Cars

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Barky
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Re: Cars

Post by Barky »

Please don't quote where not nessesary
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Re: Cars

Post by Hadestia »

Sorry can you help me
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Re: Cars

Post by CommanderABab »

You would draw your ships in the four directions like in the example, all the same width and the same height. Then use those values for the w and h in the frames statement(s).
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Re: Cars

Post by Hadestia »

can you please thread the limo id
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Lobby
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Re: Cars

Post by Lobby »

It's just $carres02 (both, black and white limo)
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Re: Cars

Post by Hadestia »

Lobby wrote: 09 Aug 2017, 14:21 It's just $carres02 (both, black and white limo)
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actemendes
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Re: Cars

Post by actemendes »

Is there any code that allows helicopters to spawn, including the animation of their take-off and landing. For example, as in a large fire department
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Lobby
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Re: Cars

Post by Lobby »

No.

The question is, what should such an helicopter do? Just fly around a bit? I think it's not that much work to add it, but I currently have no time to.
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actemendes
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Re: Cars

Post by actemendes »

Lobby wrote: 22 Aug 2017, 15:36 No.

The question is, what should such an helicopter do? Just fly around a bit? I think it's not that much work to add it, but I currently have no time to.
In general, sending a helicopter from point A to point B. This is the main one. Of course, you can do it the way you said. Fly around the point. I do not think it's complicated. In addition, such a thing already exists in the game. Is there a way to access all the codes of the game yourself? I would like to study some mechanics, if possible
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Lobby
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Re: Cars

Post by Lobby »

The code isn't open source, so there's no easy access. However, I may leak some code files for better (or less) understanding.
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Re: Cars

Post by Josh »

It sounds interesting, I also would like to know more about codes
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Lobby
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Re: Cars

Post by Lobby »

https://github.com/LobbyDivinus/TheoTown-public

Without proper documentation. FlyingTrafficHandler handles things like helicopters, rockets, and airplanes. The folder flyingobjectcontrollers contains the corresponding controllers for each type of flying object (for plugins a generic helicopter controller would be needed similar to the implementation for cars).
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Re: Cars

Post by Josh »

@Lobby do you know a good & fast way to learn java?
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Barky
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Re: Cars

Post by Barky »

There is no fast way to learn programming. It takes time and effort. I'm not very good at self-teaching myself so I'm waiting until I can learn a coding launguage in school.
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Re: Cars

Post by Josh »

Barky wrote: 23 Aug 2017, 14:21 There is no fast way to learn programming. It takes time and effort. I'm not very good at self-teaching myself so I'm waiting until I can learn a coding launguage in school.
Yes, I know there is no fast way, but maybe Lobby has some tips
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Lobby
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Re: Cars

Post by Lobby »

Doing something meaningful can be motivating in learning a language, although you will probably abort most of your starting projects. When I learned coding there were not coding video tutorials for it like you find them nowadays on platforms like Youtube. I'm not sure about that, but they are probably also really helpful.
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JustAnyone
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Re: Cars

Post by JustAnyone »

Lobby, could I get swat car Texture and modify it?
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Re: Cars

Post by Lobby »

Sure :img
swat.png
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Re:Cars

Post by Jesus »

Lobby wrote: 03 May 2017, 19:28 It's just $cartv00 :)
can i get the texture of the tv car?
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Re: Re:Cars

Post by Bearbear76 »

Jesus wrote: 25 Sep 2017, 22:01
Lobby wrote: 03 May 2017, 19:28 It's just $cartv00 :)
can i get the texture of the tv car?
It's in the first post
Just my opinion
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