I would create it as commercial building as casinos are commercials in real world, too. About income, that's currently not supported for plugin buildings.
former member wrote: 25 Oct 2017, 19:31
P is probability
The lower, the rarer the building will spawn.
Height is how far from the coastline. You can see exactly on Lobby's picture.
Radius just is the max difference from height where building can spawn.
So if I want my building to always spawn on ground, what should I have written as radius and height.
If you use the same map every time, they will probably always occur in the same area. If you have a max count on the buildings, they will probably only occur at the southern end of the map unless the probability is extremely small.
CommanderABab wrote: 25 Oct 2017, 19:47
If you use the same map every time, they will probably always occur in the same area. If you have a max count on the buildings, they will probably only occur at the southern end of the map unless the probability is extremely small.
To fix it if I have max count, decrease probability by a lot, right?
Lobby wrote: 23 Jun 2017, 21:59
Added attribute sound click to provide a sound file (from within your plugin's directory) which will be played when user taps on your building.
What are the tags for building farmfields?
I tried making a new farmfield plugin but it always builds at roads despite setting the "needs roads: false".
Crazy question #1:
Is there a possibility for one building created via plugin to have swat, police, fireman and healthcare emergency response?
Also I would like the ids for swat, police, fire truck and ambulance car.
JustAnyone wrote: 30 Nov 2017, 21:56
Crazy question #1:
Is there a possibility for one building created via plugin to have swat, police, fireman and healthcare emergency response? No.
Also I would like the ids for swat, police, fire truck and ambulance car. Interesting statement!