Roads
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- Lakan Haraya
- Metropolitan
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- Joined: Thu Mar 28, 2019 9:34
- Location: Philippines
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Re: Roads
Excuse me :') what does offset x/y mean? :/
"ᜀᜃᜓ ᜀᜅ᜔ ᜁᜌᜓᜅ᜔ ᜑᜇᜌ"
CEO of Haráya Motors
“TheoTown Philippines Council”
“Kapulungan Ng Mga Nagkakaisang Lungsod”
Pinoy? Sali na
https://discord.gg/9n7PFy
CEO of Haráya Motors
“TheoTown Philippines Council”
“Kapulungan Ng Mga Nagkakaisang Lungsod”
Pinoy? Sali na

https://discord.gg/9n7PFy
Re: Roads
So you have tried to set a lower value than 12 for "bridge height"?
Since terrain has been added to the game the height of bridges is more or less fixed to 12px so that it is compatible with terrain. Changing that coupling is likely to break something :/
Since terrain has been added to the game the height of bridges is more or less fixed to 12px so that it is compatible with terrain. Changing that coupling is likely to break something :/
=^._.^= ∫
- CommanderABab
- AB
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Re: Roads
I don't think it breaks anything, but the cars go up/down 12 at ramps no matter bridge height value. 


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- Townsman
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Re: Roads
Can you make a 1 lane road like this bus road?
*Lajur bukan Jalur
Correct my mistakes because I'm using google translate*Lajur bukan Jalur
give me a green city 

- Toby
- Villager
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Re: Roads

Achmad Romi wrote: ↑Sun Oct 18, 2020 19:34Can you make a 1 lane road like this bus road?Screenshot_2020-10-19-00-21-02.png
Correct my mistakes because I'm using google translate
*Lajur bukan Jalur



- Derncho RBLX
- Inhabitant of a Megacity
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- Joined: Mon Nov 02, 2020 20:14
- Location: Telford, England
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Re: Roads
I tried that, but it did not work, this was whatmdk_813 wrote: ↑Sat Jan 13, 2018 21:09Hi guys,
I have a question.
Let's say I want to make a oneway-road, but without 64 frames and without an arrow-overlay. Would it be possible to provide just 16 frames and still have it work as a oneway road. Obviously one would have to pay attention to use the proper directions when building it, but still, would it work?
happened.
It combines 4 random road textures if it's a plugin or not and just stacks them on top.
- CommanderABab
- AB
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- JustAnyone
- Rip-off engineer
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Re: Roads
Following update 1.9.68, an official support for diagonal roads has been added.
Unfortunately, pre-existing diagonal plugins won't work as there are additional things to consider.
Below is an example of how you would define diagonal roads
Frames associated with the JSON code above
Example of working implementation of such roads provided in a zip here:
Unfortunately, pre-existing diagonal plugins won't work as there are additional things to consider.
Below is an example of how you would define diagonal roads
Code: Select all Reset
[{ "hidden":true, // Hide the diagonal road parts from toolbar "id":"$diagonal_road_diagonal00", // ... "type":"road", "draw ground":true, "frames":[ {"bmp":"diagonal.png","w":32,"h":16,"count":16} ], "allow diagonal":true // Tell the game to display cars diagonally for this road }, { "id":"$diagonal_road00", // ... "type":"road", "frames":[ {"bmp":"regular.png","w":32,"h":16,"count":16} ], "diagonal road":"$diagonal_road_diagonal00" // We reference the real diagonal road, that way the road itself can have regular curves too }]
JSON checker
- CommanderABab
- AB
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