With version 342 you will get doubled texture size - that means 2048x2048 pixels - unless you're using a language whose characters use too much space (currently Japanese and Chinese)(448).
Now, the game allocates more texture space dynamically once the primary texture space fills up. More textures have the disadvantage of possible performance impact, but hey, it's better than not being able to use all of the plugins that you like at the same time
Right now, the pt console command only shows the last allocated plugin texture.
Lobby wrote: 12 Sep 2017, 10:37
Problems with texture space for your plugins?
With version 341 you will get doubled texture size - that means 2048x2048 pixels - unless you're using a language whose characters use too much space (currently Japanese and Chinese).
So what's the mechanics behind this
Removing unnecessary fonts?
And that's half of the whole texture space
I preserve 1024x4096 pixels just for rendering all characters in all fonts that might be needed. The space actually needed however can differ dramatically. E.g. for English all the characters fit into a 1024x1024 pixel window. So I can use the left space for something else, for plugins for example
Because of the hardware in your phone. This texture is hold in the fast memory of your GPU. To make it bigger isn't supported by many GPUs and to use multiple textures is slower than accessing only one texture (and may not fit into graphic memory).
For some reason phone manufacturers normally don't promote the VRAM of their phones.