Sorry sir, I mean, requiring upgraded version of buildings.CommanderABab wrote: ↑Thu Feb 07, 2019 3:52Where $exbuildingid is the id of the building you require.Code: Select all
..., "requirements":[ { "type":"BUILDING", "id":"$exbuildingid" } ],...
Building requirements
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Re: Building requirements
Madbro the Madman 
From ideas
To artworks
Then JSON
And Plugin
And finally.. bugs. 

From ideas





- JustAnyone
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Re: Building requirements
The building which should be required, should check for upgrade with lua/fun and set some variable to 1 which then can be put in conditional requirement on other building.
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Re: Building requirements
How can I make requirement for city levels?
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We are playing on a region which other players in it as well. Our goal is making real world region...- CommanderABab
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Re: Building requirements
https://theotown.com/forum/viewtopic.ph ... 51#p138951
The level goes to 66 with the latest version.
The level goes to 66 with the latest version.
777!🆎️
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Re: Building requirements
The requirements shown in this topic also work for zones. The in-game high density zones make use of that 

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Re: Building requirements
Nani!?
Was it time for a new profile picture?
https://m.youtube.com/watch?v=AqpYHdv3S00 gives 404 error.
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Re: Building requirements
Last edited by CommanderABab on Sat Nov 30, 2019 3:20, edited 1 time in total.
Reason: Added a pointer to quote at correct place in forum
Reason: Added a pointer to quote at correct place in forum
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
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Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me
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